B
Balamb CraterBalamb CraterThe crater left where Balamb Garden once stood, used for the final PuPu encounter after UFO? is defeated.
Balamb GardenBalamb GardenA mobile military academy and SeeD headquarters where Squall trains, receives missions, and repeatedly returns between major story events.
Balamb Garden MD LevelBalamb Garden MD LevelThe buried mechanical level beneath Balamb Garden containing the ancient systems that allow the structure to move.
Balamb Garden Training CenterBalamb Garden Training CenterA jungle-like combat area inside Balamb Garden containing live monsters and the secluded Secret Area.
Balamb TownBalamb TownA quiet seaside town connected to the continental railway and used as the Garden's nearest port.
The Basics ForestThe Basics ForestA straightforward Chocobo Forest on the Sorbald Snowfield south of Shumi Village, requiring two main whistle placements to isolate one chicobo.
The Beginner's ForestThe Beginner's ForestThe easiest Chocobo Forest puzzle, located on Winter Island near Shumi Village, where Chocoboy introduces the whistle mechanics.
C
Cactuar IslandCactuar IslandA small desert island populated almost entirely by Cactuars and the roaming Jumbo Cactuar.
Centra Excavation SiteCentra Excavation SiteAn ancient structure being excavated by Esthar during Laguna's military service, with machinery, tunnels, and cliffside passages.
Centra RuinsCentra RuinsA decaying tower from the Centra civilization filled with Tonberries and governed by a timed puzzle leading to Odin.
Chocobo ForestsChocobo ForestsA network of puzzle forests where Chocoboy teaches the party to call and catch chocobos.
Chocobo SanctuaryChocobo SanctuaryA secluded forest in Grandidi Forest where the befriended chocobos gather for the final stage of the Chocobo Forest quest.
Commencement RoomCommencement RoomA surreal transitional chamber where the party battles a succession of sorceresses from different eras.
D
D-District PrisonD-District PrisonA Galbadian desert prison built as stacked circular floors around a mechanism that raises and lowers the structure.
Deep Sea Research CenterDeep Sea Research CenterA remote, partially submerged research facility in the far southwestern ocean with a sealed excavation level beneath it.
Deling CityDeling CityGalbadia's capital, built around a ceremonial arch, government district, shopping arcade, and extensive public transit system.
Deling City SewersDeling City SewersA network of canals and maintenance passages beneath Deling City used during the attempt to trap Sorceress Edea.
DolletDolletAn independent coastal city invaded by Galbadia during the SeeD field examination.
Dollet Communications TowerDollet Communications TowerA mountaintop transmission facility seized by Galbadian forces during the Dollet operation.
F
Fire CavernFire CavernA volcanic cave east of Balamb Garden used for Squall's prerequisite field test with Quistis.
Fishermans HorizonFishermans HorizonA pacifist settlement built around the abandoned transcontinental railway where technicians repair the damaged mobile Garden.
The Forest of FunThe Forest of FunA Chocobo Forest in Lenown Plains east of Edea's House whose puzzle uses several chicobos in a bowling-like sequence.
The Forest of SolitudeThe Forest of SolitudeA difficult-to-find Chocobo Forest on Nectar Peninsula at northern Centra, containing only one precisely hidden chicobo.
Forest Owls' BaseForest Owls' BaseThe Forest Owls' customized train and mobile headquarters used to brief Squall's team and stage the president-abduction operation.
G
Galbadia GardenGalbadia GardenA Garden academy allied with the Galbadian government, initially visited for new orders and later converted into Seifer's mobile stronghold.
Galbadia Missile BaseGalbadia Missile BaseA secured military installation controlling the missiles launched against Trabia Garden and Balamb Garden.
Grandidi Forest HighlandsGrandidi Forest HighlandsThe high plateau above Chocobo Sanctuary where UFO? can be fought after all four distant sightings have been witnessed.
Great Salt LakeGreat Salt LakeA dried, skeletal lakebed concealing the western entrance to Esthar behind its optical camouflage system.
L
Lunar BaseLunar BaseAn orbital station monitoring Adel's tomb, the moon, and the conditions that can trigger a Lunar Cry.
Lunar GateLunar GateEsthar's launch facility for sending passengers to the Lunar Base by capsule.
Lunatic PandoraLunatic PandoraA colossal mobile excavation structure containing the Crystal Pillar that directs the Lunar Cry.
Lunatic Pandora LaboratoryLunatic Pandora LaboratoryAn Esthar research facility where Laguna works while attempting to locate and rescue Ellone.
T
Tears' PointTears' PointA monument and excavation site centered on a crystalline structure associated with the Lunar Cry.
TimberTimberA rail-centered city under Galbadian occupation and the base of several resistance groups, including the Forest Owls.
Timber ForestTimber ForestA forest route used by Laguna, Kiros, and Ward while traveling toward Deling City.
Timber TV StationTimber TV StationA broadcast complex reached through Timber's back streets after the resistance attempts to use the restored television signal.
Time-Compressed WorldTime-Compressed WorldA distorted version of the world created after Ellone sends Ultimecia's consciousness into the past and the sorceress compresses time.
Tomb of the Unknown KingTomb of the Unknown KingA flooded royal tomb northeast of Deling City built as a symmetrical maze around the chambers of Sacred and Minotaur.
Trabia GardenTrabia GardenSelphie's former Garden, left in ruins after a Galbadian missile strike and occupied by surviving students.