Enemy Name
The enemy's name.
Level
The enemy's level, which is used in several battle calculations and helps indicate its overall strength.
HP
The enemy's maximum HP. Reducing this value to zero defeats the enemy.
MP
The enemy's maximum MP, used to perform magic and other abilities that consume MP.
EXP
The amount of experience awarded to surviving party members after the enemy is defeated.
AP
The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.
Gil
The amount of Gil awarded after the enemy is defeated.
Location
The areas, dungeons, or specific encounters where the enemy can be found.
Attacks
The attacks, spells, and special abilities the enemy can use during battle.
Defenses
Elements or status effects against which the enemy has increased resistance.
Weaknesses
Elements or status effects to which the enemy is especially vulnerable.
Steal Item
The item that can be stolen from the enemy with the Steal command.
Morph Item
The item the enemy is transformed into when defeated with the Morph command.
Dropped Item
The item or items the enemy may leave behind after being defeated.
Strategy
Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.