Raises Luck by 10.
Nullifies Lightning-element attacks.
Restores HP while walking.
Raises Strength and Vitality by 30.
Raises Dexterity by 10.
Boosts stats but inflicts Death Sentence.
Raises Magic by 10.
Prevents Darkness and Poison.
Nullifies Fire-element attacks.
Starts battle in Berserk.
Prevents Sleep.
Improves Manipulate success rate.
Prevents Petrify, Slow-numb, and Paralyzed.
Absorbs Poison element and prevents Poison.
Raises Strength by 10.
Grants Barrier and MBarrier at battle start.
Raises Vitality by 10.
Grants Reflect at battle start.
Prevents most status ailments.
Prevents Death, Petrify, and Slow-numb.
Prevents Darkness.
Improves Steal success rate.
Grants Haste at battle start.
Prevents Poison.
Raises Spirit by 10.
Absorbs Fire, Ice, Lightning, and Earth.
Raises Vitality and Spirit by 50.
Absorbs Water-element attacks.
Prevents Frog and Small.
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