Final Fantasy Online
Bestiary
Info
Info
Final Fantasy VII

Enemies M-Q

Machine Gun

Level HP MP EXP AP Gil
8 155 0 5 4 0
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Machine Gun is a small encounter on paper, but Machine Gun gives it enough bite to justify focused damage. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. Do not extend the fight for minor drops unless the formation is already under control. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Madouge

Level HP MP EXP AP Gil
16 220 0 70 8 150
Location
Mythril Mine
Mythril MineCave route connecting the Grasslands area to the Junon region.
Attacks
Ironball
IronballInflicts physical damage on one opponent.
, Swamp Shoot
Swamp ShootInflicts physical damage and Darkness on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Grand Glove
Grand GloveA stronger glove built for heavier strikes.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Madouge is a small encounter on paper, but Ironball gives it enough bite to justify focused damage. Swamp Shoot is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Steal Grand Glove before finishing the fight if you want the upgrade. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Magic Pot

Level HP MP EXP AP Gil
41 4,096 128 8,000 1,000 8,500
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Gimme
GimmeSteals an item from the player's inventory.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Strategy
Magic Pot is not a normal enemy; it wants an Elixir before it becomes worth killing. Give it the Elixir only if you are farming AP in the Northern Cave, then finish it with efficient high-damage attacks. Do not waste turns attacking before feeding it, because the point of the encounter is the reward cycle. If you are low on Elixirs or not grinding, escape or skip the fight rather than burning time.

Magnade

Level HP MP EXP AP Gil
35 1,000 100 980 50 1,200
Location
Great Glacier
Great GlacierLarge snowfield maze after the snowboard sequence.
Attacks
Shield Defense
Shield DefenseSets user's evasion extremely high while shields are active.
, Shield Throw
Shield ThrowInflicts physical damage on one opponent.
, W-Shield Throw
W-Shield ThrowInflicts physical damage on one opponent.
Defenses
Physical attacks usually miss
Weaknesses
Fire and Gravity
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
Magnade is best treated as a quick cleanup target in Great Glacier, especially when it appears beside stronger enemies. Use Fire and Gravity damage to shorten the encounter, especially if the enemy appears with support targets. Account for its defensive quirk: Physical attacks usually miss. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Malboro

Level HP MP EXP AP Gil
44 4,400 900 1,000 100 100
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
, Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Bad Breath
Bad BreathInflicts multiple status effects on all enemies.
, Bio2
Bio2Deals moderate Poison-elemental magic damage and may inflict Poison.
, Frozen Beam
Frozen BeamInflicts Ice-elemental magic damage on one opponent.
Defenses
Immune to Gravity; Absorbs Poison
Weaknesses
Water
Steal Item
M-Tentacles
M-TentaclesCasts Bio3.
Morph Item
-
Dropped Item
M-Tentacles
M-TentaclesCasts Bio3.
Strategy
Malboro is dangerous for the same reason it is famous: Bad Breath can wreck the party with statuses before damage even matters. Ribbon protection or strong status coverage should be equipped if you are deliberately learning the Enemy Skill. Water is the best offensive element, while Poison heals it and Gravity will not work. After Bad Breath is learned, stop giving it chances to repeat the move and end the fight immediately.

Malldancer

Level HP MP EXP AP Gil
32 600 100 500 56 700
Location
Forgotten Capital / City of the Ancients
Forgotten Capital / City of the AncientsAncient Cetra city where Aeris/Aerith prays for Holy.
Attacks
Dance
DanceConsumes MP from the target or inflicts physical damage, Darkness, and Slow on all opponents depending on user. Costs 8 MP for Garuda's version.
Defenses
Immune to Poison and Water
Weaknesses
-
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
X-Potion
X-PotionRestores HP to maximum.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Malldancer has no special named move worth building around, which makes clean target priority the whole fight. Skip the listed immunities (Immune to Poison and Water) rather than wasting MP on resisted spells. Once the practical threat is handled, finish with your strongest non-resisted attacks. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Mandragora

Level HP MP EXP AP Gil
10 120 0 55 6 135
Location
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.
Attacks
Grass Punch
Grass PunchInflicts physical damage on one opponent.
, Slow Dance
Slow DanceInflicts physical damage and Slow on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Lasan Nut
Lasan NutUsed for Chocobo breeding.
Morph Item
Ether
EtherRestores 100 MP.
Dropped Item
Lasan Nut
Lasan NutUsed for Chocobo breeding.
Strategy
Mandragora is a small encounter on paper, but Slow Dance gives it enough bite to justify focused damage. Grass Punch is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. There is no reason to preserve it after any steal or Morph attempt is complete. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Manhole

Level HP MP EXP AP Gil
35 2,500 110 900 80 3,000
Location
Midgar Underground / Subway Tunnels
Midgar Underground / Subway TunnelsUnderground route during the Midgar raid.
Attacks
Ice2
Ice2Deals moderate Ice-elemental magic damage to one target.
, Rockbreaker
RockbreakerInflicts physical damage on one opponent.
, Fire2
Fire2Deals moderate Fire-elemental magic damage to one target.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
Manhole is a small encounter on paper, but Ice2 gives it enough bite to justify focused damage. Rockbreaker is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. The safest rhythm is to remove it early, heal after the enemy phase, and move on. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Marine

Level HP MP EXP AP Gil
16 300 20 75 8 150
Location
Cargo Ship
Cargo ShipShinra ship crossing from Junon to Costa del Sol.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
, Grenade
GrenadeInflicts physical damage on all opponents.
, Smoke Bullet
Smoke BulletInflicts Darkness and Sleep on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Shinra Beta
Shinra BetaFour-slot Shinra armor.
Morph Item
-
Dropped Item
Eye Drop
Eye DropCures Darkness.
Strategy
Marine's threat comes from its named moves rather than its HP pool, with Machine Gun being the one to plan around. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Steal Shinra Beta before finishing the fight if you want the upgrade. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Master Tonberry

Level HP MP EXP AP Gil
45 44,444 100 6,000 200 6,800
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Knife
KnifeInflicts Death on one opponent.
, Time Damage
Time DamageInflicts damage based on play time.
Defenses
Absorbs Gravity
Weaknesses
-
Steal Item
Elixir
ElixirRestores HP and MP to maximum.
Morph Item
Ribbon
RibbonPrevents most status ailments.
Dropped Item
Megalixir
MegalixirRestores HP and MP to maximum for the whole party.
Strategy
Master Tonberry is a late-game punishment enemy. Everyone's Grudge scales with the target's kill count, and Knife can end a character outright if it reaches them. Stop, paralysis-style control, or overwhelming burst damage are safer than letting it walk forward for a fair fight. If you want the Ribbon Morph, control the final stretch carefully and keep revival ready after every counter.

Maximum Kimaira

Level HP MP EXP AP Gil
49 4,000 350 1,200 90 3,800
Location
Sister Ray / Mako Cannon
Sister Ray / Mako CannonCannon mounted on Midgar and powered by reactors.
Attacks
Freeze
FreezeDeals Ice-elemental magic damage and may inflict Stop.
, Northern Cross
Northern CrossInflicts Poison on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Guard Source
Guard SourcePermanently raises Vitality by 1.
Dropped Item
-
Strategy
Maximum Kimaira does not need many turns to become annoying, especially once Freeze enters the rotation. Northern Cross is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. Steal Guard Source before finishing the fight if you want the upgrade. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Mighty Grunt

Level HP MP EXP AP Gil
12 230 0 50 5 98
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
, Double Shot
Double ShotInflicts physical damage on one opponent.
, Roller Dash
Roller DashInflicts physical damage on one opponent.
, Rollerspin
RollerspinInflicts physical damage on one opponent.
, Skating
SkatingAnimation-only movement action.
, Grunt Death
Grunt DeathTransforms armored Mighty Grunt into unarmored form.
Defenses
-
Weaknesses
-
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
, Grenade
GrenadeDeals 160 non-elemental damage.
Morph Item
-
Dropped Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Strategy
Mighty Grunt is most dangerous when it gets time to use Grunt Death; remove it before that pattern starts controlling the fight. Skating is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Guarding against Instant Death keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Military Police

Level HP MP EXP AP Gil
2 30 0 16 2 10
Location
Mako Reactor 1
Mako Reactor 1Opening bombing mission where Cloud joins AVALANCHE to destroy Shinra's No. 1 Reactor.
, Sector 5 Church
Sector 5 ChurchAbandoned church where Cloud meets Aeris/Aerith properly after falling from Reactor 5.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
Attacks
-
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Military Police has no special named move worth building around, which makes clean target priority the whole fight. A fast single-target kill is usually better than spending MP to over-solve the encounter. Once the practical threat is handled, finish with your strongest non-resisted attacks. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Mirage

Level HP MP EXP AP Gil
24 570 0 290 22 280
Location
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
Attacks
-
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Mirror
MirrorSets Reflect.
Strategy
Mirage is best treated as a quick cleanup target in Mansion, especially when it appears beside stronger enemies. If several appear together, remove one at a time so their routine turns stop stacking up. Once the practical threat is handled, finish with your strongest non-resisted attacks. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Mono Drive

Level HP MP EXP AP Gil
2 28 28 18 3 8
Location
Mako Reactor 1
Mako Reactor 1Opening bombing mission where Cloud joins AVALANCHE to destroy Shinra's No. 1 Reactor.
Attacks
Drilldrive
DrilldriveInflicts physical damage on one opponent.
, Fire
FireDeals low Fire-elemental magic damage to one target.
Defenses
Immune to Earth
Weaknesses
Wind
Steal Item
-
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Mono Drive does not need many turns to become annoying, especially once Drilldrive enters the rotation. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Once the practical threat is handled, finish with your strongest non-resisted attacks. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Moth Slasher

Level HP MP EXP AP Gil
13 260 0 46 5 75
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Speed Slash
Speed SlashInflicts physical damage on one opponent.
, Verbal Attack
Verbal AttackInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
Carbon Bangle
Carbon BangleThree-slot armlet.
Morph Item
-
Dropped Item
-
Strategy
Moth Slasher is most dangerous when it gets time to use Speed Slash; remove it before that pattern starts controlling the fight. Verbal Attack is the follow-up to respect if the first round does not end it. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. Steal Carbon Bangle before finishing the fight if you want the upgrade. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Mover

Level HP MP EXP AP Gil
59 3,000 120 0 800 30,000
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Triangle Attack
Triangle AttackInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Protect Ring
Protect RingGrants Barrier and MBarrier at battle start.
Dropped Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Strategy
Mover is one of the best AP encounters in the game, so treat it as a priority target. Triangle Attack is less important than making sure the group dies before it can escape or waste your setup. Use Slash-All, strong Enemy Skills, or multi-target magic to clear the formation immediately. Do not hold back for steals or Morphs; the AP payout is the reason the fight matters.

Mu

Level HP MP EXP AP Gil
12 210 52 54 6 130
Location
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.
Attacks
Hot Springs
Hot SpringsRestores HP to one target.
, L4 Suicide
L4 SuicideReduces HP and inflicts Small on targets whose level is divisible by 4.
, Sewer
SewerInflicts Water-elemental magic damage on one opponent.
, Sinking
SinkingInflicts Earth-elemental physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Mu is mainly an Enemy Skill stop. Equip Enemy Skill Materia and let it use L4 Suicide if you still need the spell, but check your party levels first because the move only threatens characters divisible by four. Once the skill is learned, the rest of the fight is routine. Do not chase a long setup here; the value is collecting L4 Suicide early and then clearing the formation before Rock Toss or Sinking wastes more turns.

Mystery Ninja

Level HP MP EXP AP Gil
22 800 150 240 40 800
Location
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
Attacks
Impaler
ImpalerInflicts Frog on one opponent.
, Leviathan Scales
Leviathan ScalesInflicts Water-elemental physical damage on one or all opponents.
, Swift Bolt
Swift BoltInflicts Lightning-elemental physical damage to one or all opponents.
, Throw
ThrowThrows a weapon from inventory to damage one enemy.
, Fire Fang
Fire FangInflicts Fire-elemental physical damage on one or all opponents.
, Fire Veil
Fire VeilInflicts Fire-elemental physical damage on one or all opponents.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Mystery Ninja is most dangerous when it gets time to use Swift Bolt; remove it before that pattern starts controlling the fight. Throw is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Lightning resistance helps if the formation lasts more than a round. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Needle Kiss

Level HP MP EXP AP Gil
17 180 40 75 8 130
Location
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
Chute Attack
Chute AttackInflicts physical damage on one opponent.
, Thunder Kiss
Thunder KissInflicts Lightning-elemental magic damage on one opponent.
Defenses
Immune to Lightning and Earth
Weaknesses
Wind
Steal Item
Soft
SoftCures Petrify.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Bolt Plume
Bolt PlumeCasts Bolt2.
Strategy
Needle Kiss's threat comes from its named moves rather than its HP pool, with Thunder Kiss being the one to plan around. Chute Attack is the follow-up to respect if the first round does not end it. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Lightning and Earth) rather than wasting MP on resisted spells. Lightning resistance helps if the formation lasts more than a round. Do not extend the fight for minor drops unless the formation is already under control.

Nerosuferoth

Level HP MP EXP AP Gil
16 150 20 53 5 146
Location
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
Attacks
Heatwing
HeatwingInflicts Fire-elemental magic damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Nerosuferoth's defining turn is Heatwing, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Nibel Wolf

Level HP MP EXP AP Gil
23 700 0 265 24 260
Location
Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.
Attacks
Howling
HowlingRevives one KO'd ally of the same species with full HP.
Defenses
-
Weaknesses
-
Steal Item
Luchile Nut
Luchile NutUsed for Chocobo breeding.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Luchile Nut
Luchile NutUsed for Chocobo breeding.
Strategy
Nibel Wolf has no special named move worth building around, which makes clean target priority the whole fight. A fast single-target kill is usually better than spending MP to over-solve the encounter. If you are grinding in the area, build around quick kills rather than defensive turtling. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Parasite

Level HP MP EXP AP Gil
51 6,000 300 1,100 100 1,000
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Head Attack
Head AttackInflicts physical damage on one opponent.
, L5 Death
L5 DeathInstantly kills targets whose level is divisible by 5.
, Magic Breath
Magic BreathDeals heavy Fire, Ice, and Lightning-elemental damage to all enemies.
, Magic Extinguish
Magic ExtinguishInflicts Silence on one opponent.
, Para Tail
Para TailInflicts physical damage and Sadness on one opponent.
Defenses
Immune to Earth
Weaknesses
Wind and Holy
Steal Item
Remedy
RemedyCures most negative statuses.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Remedy
RemedyCures most negative statuses.
Strategy
Parasite is useful because it can provide L5 Death and Magic Breath through controlled Enemy Skill setup. Wind and Holy damage work well once the learning attempt is finished, while Earth will not help. Magic Extinguish can Silence a caster after magical attacks, so keep items or non-magic healing ready. Do not let the capture attempt stretch too long; learn the skill, stabilize the party, and finish it.

Pollensalta

Level HP MP EXP AP Gil
41 4,000 220 1,000 100 1,000
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Angel Whisper
Angel WhisperRevives or fully heals one ally and removes many status effects.
, Fire
FireDeals low Fire-elemental magic damage to one target.
, Fire3
Fire3Deals high Fire-elemental magic damage to one target.
, Cold Breath
Cold BreathInflicts Ice-elemental magic damage on one opponent; MP cost varies by enemy.
, Fascination
FascinationInflicts Confusion on one opponent.
Defenses
Absorbs Fire
Weaknesses
-
Steal Item
Hyper
HyperCures Sadness and inflicts Fury.
Morph Item
-
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
Pollensalta is valuable because Angel Whisper can be learned here. Manipulate is usually the clean way to control the attempt, and Fire should be avoided because she absorbs it. Do not underestimate her support role in Northern Cave formations; a delayed kill can let the group recover or disrupt your rhythm. Once Angel Whisper is secured, remove her before the battle turns into a status-and-healing loop.

Poodler

Level HP MP EXP AP Gil
42 6,000 220 900 70 2,500
Location
Sunken Gelnika
Sunken GelnikaCrashed Shinra aircraft underwater.
Attacks
Fire
FireDeals low Fire-elemental magic damage to one target.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Speed Source
Speed SourcePermanently raises Dexterity by 1.
Dropped Item
-
Strategy
Poodler has no special named move worth building around, which makes clean target priority the whole fight. A fast single-target kill is usually better than spending MP to over-solve the encounter. Steal Turbo Ether before finishing the fight if you want the upgrade. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Proto Machinegun

Level HP MP EXP AP Gil
4 100 0 16 2 15
Location
Mako Reactor 5
Mako Reactor 5Second Shinra reactor targeted by AVALANCHE.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
Defenses
Immune to Lightning
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Proto Machinegun is most dangerous when it gets time to use Machine Gun; remove it before that pattern starts controlling the fight. Skip the listed immunities (Immune to Lightning) rather than wasting MP on resisted spells. The safest rhythm is to remove it early, heal after the enemy phase, and move on. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Prowler

Level HP MP EXP AP Gil
12 150 0 55 5 160
Location
Midgar Wasteland
Midgar WastelandWorld map area immediately outside Midgar.
Attacks
Steal
StealAttempts to steal an item from one enemy.
, Grind
GrindSteals an item from the player's inventory.
, Seize
SeizeInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Prowler is a small encounter on paper, but Steal gives it enough bite to justify focused damage. Grind is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. The safest rhythm is to remove it early, heal after the enemy phase, and move on. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Q. Machine Gun

Level HP MP EXP AP Gil
20 1,000 0 600 60 300
Location
-
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
-
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
-
Strategy
Q. Machine Gun is a small encounter on paper, but Machine Gun gives it enough bite to justify focused damage. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. There is no reason to preserve it after any steal or Morph attempt is complete. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Enemy Properties

Enemy Name

The enemy's name.

Level

The enemy's level, which is used in several battle calculations and helps indicate its overall strength.

HP

The enemy's maximum HP. Reducing this value to zero defeats the enemy.

MP

The enemy's maximum MP, used to perform magic and other abilities that consume MP.

EXP

The amount of experience awarded to surviving party members after the enemy is defeated.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.

Gil

The amount of Gil awarded after the enemy is defeated.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Attacks

The attacks, spells, and special abilities the enemy can use during battle.

Defenses

Elements or status effects against which the enemy has increased resistance.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable.

Steal Item

The item that can be stolen from the enemy with the Steal command.

Morph Item

The item the enemy is transformed into when defeated with the Morph command.

Dropped Item

The item or items the enemy may leave behind after being defeated.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.

Final Fantasy Online

Contribute to This Section

Want to improve this page? See an error somewhere?

Learn more about submitting corrections, changes, or updates.