Final Fantasy Online

Guardian Forces

  • Quezacotl
    Quezacotl
  • Shiva
    Shiva
  • Ifrit
    Ifrit
  • Siren
    Siren
  • Brothers
    Brothers
  • Diablos
    Diablos
  • Carbuncle
    Carbuncle
  • Leviathan
    Leviathan
  • Pandemona
    Pandemona
  • Cerberus
    Cerberus
  • Alexander
    Alexander
  • Doomtrain
    Doomtrain
  • Bahamut
    Bahamut
  • Cactuar
    Cactuar
  • Tonberry
    Tonberry
  • Eden
    Eden
Final Fantasy VIII

Ifrit

GF Profile

Attack
Hell Fire

Ifrit erupts from a sphere of flame and unleashes Hell Fire, dealing Fire-elemental damage to every enemy. The summon is particularly effective against Ice-aligned and Fire-weak foes, but Fire resistance or absorption reduces the damage or turns it into healing.

Ifrit

Vital Stats

Vital Stats
Level102030405060708090100
Max HP
8041,3661,9362,5143,1003,6944,2964,9065,5246,150
Atk Pwr
6079501,2931,6361,9802,3232,6663,0093,3523,695

Compatibility

SquallQuistisZellSelphieRinoaIrvineSeiferEdea
600570630600620570460740
Summon Compatibility
GF Effect
Quezacotl-1.6
Shiva-10
Ifrit+20
Siren-1.6
Brothers-1.6
Diablos-1.6
Carbuncle-1.6
Leviathan-1.6
Pandemona-1.6
Cerberus-1.6
Alexander-1.6
Doomtrain-1.6
Bahamut-1.6
Cactuar-1.6
Tonberry-1.6
Eden+1
Item Compatibility
Item Effect
Bomb Fragment
Bomb FragmentRaises Ifrit compatibility by 1.
+1.6
Red Fang
Red FangRaises Ifrit compatibility by 3.
+3.2
Arctic Wind
Arctic WindRaises Shiva compatibility by 1.
-0.8
North Wind
North WindRaises Shiva compatibility by 3.
-1.6
Dynamo Stone
Dynamo StoneRaises Quezacotl compatibility by 3.
-1.6
Shear Feather
Shear FeatherRaises Pandemona compatibility by 1.
-0.8
Venom Fang
Venom FangRaises Doomtrain compatibility by 3.
-1.6
Steel Orb
Steel OrbRaises Diablos compatibility by 3.
-1.6
Moon Stone
Moon StoneRaises Alexander compatibility by 3.
-1.6
Dino Bone
Dino BoneRaises Brothers compatibility by 3.
-1.6
Windmill
WindmillRaises Pandemona compatibility by 3.
-1.6
Dragon Skin
Dragon SkinRaises Carbuncle compatibility by 3.
-1.6
Fish Fin
Fish FinRaises Leviathan compatibility by 2.
-1
Dragon Fin
Dragon FinRaises Cerberus compatibility by 3.
-1.6
Silence Powder
Silence PowderRaises Siren compatibility by 3.
-1.6
Poison Powder
Poison PowderRaises Doomtrain compatibility by 1.
-0.8
Cactus Thorn
Cactus ThornRaises Cactuar compatibility.
-1.6
Chef's Knife
Chef's KnifeTonberry-related component and ammo component.
-1.6
Shaman Stone
Shaman StoneStone with mystical power; raises Bahamut compatibility by 3.
-1.6
LuvLuv G
LuvLuv GRaises compatibility with all GFs by 20.2 points for one character.
+20.2
Magic Compatibility
Magic Effect
Fire
FireDeals weak Fire-elemental damage to one target.
+1
Fira
FiraDeals moderate Fire-elemental damage to one target.
+2
Firaga
FiragaDeals moderate Fire-elemental damage to one target.
+2.4
Blizzard
BlizzardDeals weak Ice-elemental damage to one target.
-0.8
Blizzara
BlizzaraDeals moderate Ice-elemental damage to one target.
-1
Blizzaga
BlizzagaDeals moderate Ice-elemental damage to one target.
-1.2

Abilities

Ability AP Requires

HP-J

Junctions magic to HP.

50None

Str-J

Junctions magic to Strength.

Complete!None

Elem-Atk-J

Junctions magic to Elemental Attack.

Complete!None

Elem-Def-J

Junctions magic to Elemental Defense.

100None

Elem-Def-Jx2

Junctions two magic spells to Elemental Defense.

130Elem-Def-J
Elem-Def-JJunctions magic to Elemental Defense.

Magic

Enables the Magic command in battle.

Complete!None

GF

Enables the GF summon command in battle.

Complete!None

Draw

Enables the Draw command in battle.

Complete!None

Item

Enables the Item command in battle.

Complete!None

Mad Rush

Casts Berserk, Haste, and Protect on the party.

60None

Str+20%

Raises Strength by 20%.

60None

Str+40%

Raises Strength by 40%.

120Str+20%
Str+20%Raises Strength by 20%.

Str Bonus

Adds a +1 Strength bonus at level up.

100Str+40%
Str+40%Raises Strength by 40%.

SumMag+10%

Raises GF summon attack power by 10%.

40None

SumMag+20%

Raises GF summon attack power by 20%.

70SumMag+10%
SumMag+10%Raises GF summon attack power by 10%.

SumMag+30%

Raises GF summon attack power by 30%.

140SumMag+20%
SumMag+20%Raises GF summon attack power by 20%.

GFHP+10%

Raises a GF's maximum HP by 10%.

40None

GFHP+20%

Raises a GF's maximum HP by 20%.

70GFHP+10%
GFHP+10%Raises a GF's maximum HP by 10%.

GFHP+30%

Raises a GF's maximum HP by 30%.

140GFHP+20%
GFHP+20%Raises a GF's maximum HP by 20%.

Boost

Allows timed button presses during a GF summon to raise damage.

10None

F Mag-RF

Refines Fire magic from items.

30None

Ammo-RF

Refines ammunition from items.

30None

GF Card

Ifrit

Top Left Right Bottom Element
9 8 6 2 Fire
Card Mod Refine Into
3x Elem Atk
Elem AtkTeaches Elem-Atk-J to one GF.
Acquire
Dropped by Ifrit; can be won back from Martine after trading it for Rinoa; later from CC Group on Ragnarok.

Vital Stat Properties

Max HP

The Guardian Force's maximum HP at the listed level tier. Values are shown at intervals of ten levels.

Attack Power

The base power of the Guardian Force's summon attack at the listed level tier. Values are shown at intervals of ten levels. Percentage value from Diablos is the MaxHP of the target.

Compatibility Properties

Character Name

The character whose compatibility with the Guardian Force is being shown. Higher compatibility reduces the time required for that character to summon the Guardian Force during battle.

Summon Compatibility

Shows how summoning another Guardian Force affects compatibility with this Guardian Force. Compatibility with the summoned Guardian Force increases, while compatibility with certain other Guardian Forces may decrease. The listed value shows the amount gained or lost.

Item Compatibility

Shows how using a compatibility item on the character affects compatibility with this Guardian Force. Most items increase compatibility with an associated Guardian Force while reducing compatibility with certain others. The listed value shows the amount gained or lost.

Magic Compatibility

Shows how casting a spell during battle affects compatibility with this Guardian Force. Magic related to the Guardian Force's element or nature generally increases compatibility, while opposing magic may reduce it. The listed value shows the amount gained or lost each time the spell is cast.

Ability Properties

Ability Name & Description

The ability's name and a brief summary of the effect or function it provides.

AP

The amount of Ability Points the Guardian Force must earn to learn the ability.

Requires

The previous ability that must be learned before the Guardian Force can begin learning this ability.

Card Properties

Card Name

The name of the Triple Triad card.

Top

The card's upper value, compared with the bottom value of an adjacent opposing card.

Left

The card's left value, compared with the right value of an adjacent opposing card.

Right

The card's right value, compared with the left value of an adjacent opposing card.

Bottom

The card's lower value, compared with the top value of an adjacent opposing card.

Element

The card's elemental property. When the Elemental rule is active, placing a card on a matching elemental space increases all four values by one, while placing it on a different elemental space reduces them by one.

Card Mod

The item and quantity produced by refining the card with Quezacotl's Card Mod ability.

Acquire

The characters, locations, events, or other methods through which the card can be obtained.

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