Final Fantasy Online
Magic
Info
Info
Elem/Stat Effects
Elem/Stat Effects
Final Fantasy VIII

Recovery

Cura

Restores a moderate amount of HP to one target.

HP Str Vit Mag Spr Spd Eva Hit Luck
500 8 28 8 28 4 2 3 3
Refined Into
Refine Using Into
5x Cura
CuraRestores a moderate amount of HP to one target.
High Mag-RF
High Mag-RFRefines high-level magic from lower-level magic.
1x Curaga
CuragaRestores a large amount of HP to one target.
Refined From
Refine Using Into
1x Magic Stone
Magic StoneMid-tier magic stone used for second-tier magic refinement.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
5x Cura
CuraRestores a moderate amount of HP to one target.
1x Healing Water
Healing WaterMonster part used for recovery medicine.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Cura
CuraRestores a moderate amount of HP to one target.
5x Cure
CureRestores a small amount of HP to one target.
Mid Mag-RF
Mid Mag-RFRefines mid-level magic from lower-level magic.
1x Cura
CuraRestores a moderate amount of HP to one target.
Elemental Junctions
None
Status Junctions
None
Draw From
Glacial Eye
Glacial EyeEnemy
, Caterchipillar
CaterchipillarEnemy
, G-Soldier
G-SoldierEnemy
, Geezard
GeezardEnemy
, Anacondaur
AnacondaurEnemy
, Esthar Soldier
Esthar SoldierEnemy
, Guard
GuardEnemy
, Mesmerize
MesmerizeEnemy
, Turtapod
TurtapodEnemy
, Diablos
DiablosOptional Boss
, Seifer (1st)
Seifer (1st)Boss
, Edea (1st)
Edea (1st)Boss
, Biggs (2nd Time)
Biggs (2nd Time)Boss
, Oilboyle
OilboyleBoss
, NORG Pod
NORG PodBoss
, Fujin (1st)
Fujin (1st)Boss
, Abadon
AbadonBoss
, Propagator
PropagatorBoss
, Fujin (2nd Time)
Fujin (2nd Time)Boss
, Left Probe
Left ProbeBoss
, Right Probe
Right ProbeBoss
, Tonberry King
Tonberry KingOptional Boss
, PuPu
PuPuQuest Enemy
, Sphinxaur/Sphinxara
Sphinxaur/SphinxaraBoss

Curaga

Restores a large amount of HP to one target.

HP Str Vit Mag Spr Spd Eva Hit Luck
2,200 20 65 20 65 10 4 10 10
Refined From
Refine Using Into
1x Tent
TentFully restores HP and status to all characters at save points/world map.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
10x Curaga
CuragaRestores a large amount of HP to one target.
1x Cottage
CottageFully restores HP and status to all characters and GFs.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Curaga
CuragaRestores a large amount of HP to one target.
1x Healing Ring
Healing RingTeaches Recover to one GF.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
100x Curaga
CuragaRestores a large amount of HP to one target.
1x Healing Mail
Healing MailTeaches GFHP+10% to one GF.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Curaga
CuragaRestores a large amount of HP to one target.
1x Wizard Stone
Wizard StoneHigh-tier magic stone used for third-tier magic refinement.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
5x Curaga
CuragaRestores a large amount of HP to one target.
1x Whisper
WhisperTeaches Quistis White Wind.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
50x Curaga
CuragaRestores a large amount of HP to one target.
5x Cura
CuraRestores a moderate amount of HP to one target.
High Mag-RF
High Mag-RFRefines high-level magic from lower-level magic.
1x Curaga
CuragaRestores a large amount of HP to one target.
Elemental Junctions
None
Status Junctions
None
Draw From
Caterchipillar
CaterchipillarEnemy
, G-Soldier
G-SoldierEnemy
, Anacondaur
AnacondaurEnemy
, Esthar Soldier
Esthar SoldierEnemy
, Guard
GuardEnemy
, GIM47N
GIM47NEnemy
, Mesmerize
MesmerizeEnemy
, Diablos
DiablosOptional Boss
, Oilboyle
OilboyleBoss
, Abadon
AbadonBoss
, Propagator
PropagatorBoss
, Fujin (2nd Time)
Fujin (2nd Time)Boss
, Left Probe
Left ProbeBoss
, Right Probe
Right ProbeBoss
, Tonberry King
Tonberry KingOptional Boss
, Bahamut
BahamutOptional Boss
, PuPu
PuPuQuest Enemy
, Sphinxaur/Sphinxara
Sphinxaur/SphinxaraBoss

Cure

Restores a small amount of HP to one target.

HP Str Vit Mag Spr Spd Eva Hit Luck
200 4 15 4 15 3 2 2 2
Refined Into
Refine Using Into
5x Cure
CureRestores a small amount of HP to one target.
Mid Mag-RF
Mid Mag-RFRefines mid-level magic from lower-level magic.
1x Cura
CuraRestores a moderate amount of HP to one target.
Refined From
Refine Using Into
1x M-Stone Piece
M-Stone PieceLow-tier magic stone used for basic magic refinement and weapon upgrades.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
5x Cure
CureRestores a small amount of HP to one target.
Elemental Junctions
None
Status Junctions
None
Draw From
Glacial Eye
Glacial EyeEnemy
, Caterchipillar
CaterchipillarEnemy
, G-Soldier
G-SoldierEnemy
, Geezard
GeezardEnemy
, Anacondaur
AnacondaurEnemy
, Esthar Soldier
Esthar SoldierEnemy
, Guard
GuardEnemy
, Mesmerize
MesmerizeEnemy
, Turtapod
TurtapodEnemy
, Seifer (1st)
Seifer (1st)Boss
, Oilboyle
OilboyleBoss
, Fujin (2nd Time)
Fujin (2nd Time)Boss
, PuPu
PuPuQuest Enemy

Esuna

Removes most common negative statuses and Vit0 from one target.

HP Str Vit Mag Spr Spd Eva Hit Luck
500 6 36 12 36 3 1 3 10
Refined Into
Refine Using Into
1x Esuna
EsunaRemoves most common negative statuses and Vit0 from one target.
Supt Mag-RF
Supt Mag-RFRefines Support magic from items.
5x Remedy
RemedyCures most status ailments.
Refined From
Refine Using Into
1x Remedy
RemedyCures most status ailments.
Supt Mag-RF
Supt Mag-RFRefines Support magic from items.
5x Esuna
EsunaRemoves most common negative statuses and Vit0 from one target.
1x Med Kit
Med KitTeaches Treatment to one GF.
Supt Mag-RF
Supt Mag-RFRefines Support magic from items.
100x Esuna
EsunaRemoves most common negative statuses and Vit0 from one target.
1x M-Stone Piece
M-Stone PieceLow-tier magic stone used for basic magic refinement and weapon upgrades.
Supt Mag-RF
Supt Mag-RFRefines Support magic from items.
5x Esuna
EsunaRemoves most common negative statuses and Vit0 from one target.
1x Dragon Fang
Dragon FangWeapon component; Esuna/Remedy component.
Supt Mag-RF
Supt Mag-RFRefines Support magic from items.
20x Esuna
EsunaRemoves most common negative statuses and Vit0 from one target.
Elemental Junctions
None
Status Junctions
StatDef
Status DefenseAdds resistance against status effects.
20%
BerserkResists berserk by 20%.
20%
ConfuseResists confuse by 20%.
20%
CurseResists curse by 20%.
20%
DarknessResists darkness by 20%.
20%
PoisonResists poison by 20%.
20%
PetrifyResists petrify by 20%.
20%
PetrifyResists petrify by 20%.
20%
SilenceResists silence by 20%.
20%
SleepResists sleep by 20%.
20%
SlowResists slow by 20%.
20%
StopResists stop by 20%.
Draw From
Vysage
VysageEnemy
, Grand Mantis
Grand MantisEnemy
, GIM47N
GIM47NEnemy
, GIM52A
GIM52AEnemy
, Mesmerize
MesmerizeEnemy
, Paratrooper
ParatrooperEnemy
, Turtapod
TurtapodEnemy
, Chimera
ChimeraEnemy
, Biggs (1st)
Biggs (1st)Boss
, Gerogero
GerogeroBoss
, Iguion
IguionBoss
, Oilboyle
OilboyleBoss
, NORG
NORGBoss
, Edea (2nd Time)
Edea (2nd Time)Boss
, Abadon
AbadonBoss
, Propagator
PropagatorBoss
, Left Probe
Left ProbeBoss
, Rinoa
RinoaBoss
, Droma
DromaBoss
, Helix
HelixFinal Boss

Full-Life

Revives one KO'd target with full HP.

HP Str Vit Mag Spr Spd Eva Hit Luck
4,800 20 80 20 85 8 4 8 20
Refined From
Refine Using Into
1x Phoenix Spirit
Phoenix SpiritTeaches Revive to one GF.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
100x Full-Life
Full-LifeRevives one KO'd target with full HP.
1x Regen Ring
Regen RingTeaches HP+20% to one GF.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Full-Life
Full-LifeRevives one KO'd target with full HP.
Elemental Junctions
ElemDef
Elemental DefenseReduces, nullifies, or absorbs elemental damage.
40%
FireReduces fire damage by 40%.
40%
IceReduces ice damage by 40%.
40%
LightningReduces lightning damage by 40%.
40%
EarthReduces earth damage by 40%.
40%
PoisonReduces poison damage by 40%.
40%
WindReduces wind damage by 40%.
40%
WaterReduces water damage by 40%.
40%
HolyReduces holy damage by 40%.
Status Junctions
StatDef
Status DefenseAdds resistance against status effects.
40%
DeathResists death by 40%.
Draw From
Fujin (2nd Time)
Fujin (2nd Time)Boss
, Tonberry King
Tonberry KingOptional Boss
, Bahamut
BahamutOptional Boss

Life

Revives one KO'd target with 12.5% maximum HP.

HP Str Vit Mag Spr Spd Eva Hit Luck
1,200 8 50 10 50 4 1 3 4
Refined From
Refine Using Into
1x Life Ring
Life RingLife and Phoenix Down component.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Life
LifeRevives one KO'd target with 12.5% maximum HP.
Elemental Junctions
ElemDef
Elemental DefenseReduces, nullifies, or absorbs elemental damage.
30%
FireReduces fire damage by 30%.
30%
IceReduces ice damage by 30%.
30%
LightningReduces lightning damage by 30%.
30%
EarthReduces earth damage by 30%.
30%
PoisonReduces poison damage by 30%.
30%
WindReduces wind damage by 30%.
30%
WaterReduces water damage by 30%.
30%
HolyReduces holy damage by 30%.
Status Junctions
StatDef
Status DefenseAdds resistance against status effects.
20%
DeathResists death by 20%.
Draw From
Creeps
CreepsEnemy
, Grand Mantis
Grand MantisEnemy
, GIM47N
GIM47NEnemy
, SAM08G
SAM08GEnemy
, Mesmerize
MesmerizeEnemy
, Torama
ToramaEnemy
, Sacred
SacredOptional Boss
, Seifer (1st)
Seifer (1st)Boss
, Edea (1st)
Edea (1st)Boss
, Left Orb
Left OrbBoss
, Fujin (1st)
Fujin (1st)Boss
, Propagator
PropagatorBoss
, Fujin (2nd Time)
Fujin (2nd Time)Boss
, Tonberry King
Tonberry KingOptional Boss

Regen

Applies Regen status to one target.

HP Str Vit Mag Spr Spd Eva Hit Luck
2,600 18 70 18 60 8 3 8 8
Refined From
Refine Using Into
1x Mesmerize Blade
Mesmerize BladeRecovery/magic component.
L Mag-RF
L Mag-RFRefines Life and Recovery magic from items.
20x Regen
RegenApplies Regen status to one target.
Elemental Junctions
None
Status Junctions
None
Draw From
Lefty
LeftyEnemy
, Behemoth
BehemothEnemy
, Biggs (2nd Time)
Biggs (2nd Time)Boss
, Rinoa
RinoaBoss
, Ultima Weapon
Ultima WeaponOptional Boss

Magic Properties

Magic Name & Description

The magic's name and a brief summary of its purpose, effect, or use.

HP

The amount the magic increases a character's maximum HP when junctioned to HP. The effect increases with the amount of the spell stocked, up to 100.

Strength (STR)

The amount the magic increases Strength when junctioned to Str. Higher Strength increases damage dealt by physical attacks.

Vitality (VIT)

The amount the magic increases Vitality when junctioned to Vit. Higher Vitality reduces damage received from physical attacks.

Magic (MAG)

The amount the magic increases Magic when junctioned to Mag. Higher Magic increases the effectiveness of magic-based attacks and other abilities that use the Magic stat.

Spirit (SPR)

The amount the magic increases Spirit when junctioned to Spr. Higher Spirit reduces damage received from magical attacks.

Speed (SPD)

The amount the magic increases Speed when junctioned to Spd. Higher Speed causes the character's ATB gauge to fill more quickly.

Evasion (EVA)

The amount the magic increases Evasion when junctioned to Eva. Higher Evasion improves the character's chance of avoiding physical attacks.

Hit

The amount the magic increases Hit when junctioned to Hit. Higher Hit improves the accuracy of physical attacks.

Luck

The amount the magic increases Luck when junctioned to Luck. Luck contributes to physical accuracy and evasion, critical hits, and several other chance-based battle calculations.

Refine-Using-Into

Shows the item or magic being refined, the refinement ability required to perform the conversion, and the resulting magic or item produced.

Elemental Junctions

Elem-Atk adds an elemental property to the character's normal physical attacks, with the listed percentage determining the strength of the elemental effect. Elem-Def increases resistance to the listed element; sufficient resistance can completely nullify or eventually absorb elemental damage.

Status Junctions

Stat-Atk gives normal physical attacks a chance to inflict the listed status effect. Stat-Def provides resistance to that status, with higher percentages reducing the chance of being afflicted and 100% providing immunity.

Draw From

The enemies the magic can be drawn from.

Elemental Effects

FireFire

Fire-elemental damage. Particularly effective against enemies weak to Fire, while enemies resistant or immune to Fire take reduced or no damage.

IceIce

Ice-elemental damage. Particularly effective against enemies weak to Ice, while enemies resistant or immune to Ice take reduced or no damage.

ThunderThunder

Thunder-elemental damage. It is especially useful against many mechanical enemies, while enemies resistant or immune to Thunder take reduced or no damage.

EarthEarth

Earth-elemental damage. Flying targets and enemies affected by Float are generally unaffected by Earth-based attacks.

PoisonPoison

Poison-elemental damage. This is separate from the Poison status effect, although some abilities can deal Poison-elemental damage while also inflicting Poison.

WindWind

Wind-elemental damage. It is opposed to Earth and is particularly effective against enemies with a weakness to Wind.

WaterWater

Water-elemental damage. It is opposed to Thunder and is particularly effective against enemies with a weakness to Water.

HolyHoly

Holy-elemental damage. It is particularly effective against enemies vulnerable to Holy and is opposed by the Poison element.

Status Effects

DeathDeath

Instantly KOs the affected target when successful.

PoisonPoison

Causes the affected target to lose HP as it takes actions. The effect remains until it is removed.

PetrifyPetrify

Turns the target to stone and prevents it from acting. Petrified characters are treated as defeated for determining a Game Over.

DarknessDarkness

Greatly reduces the accuracy of physical attacks. It also prevents Squall and Seifer from successfully using the gunblade trigger.

SilenceSilence

Prevents the affected character from using the Magic, Draw, and GF commands.

BerserkBerserk

Increases physical attack damage but removes control of the affected character, causing them to attack automatically.

ZombieZombie

Reverses most restorative effects so that healing causes damage and Life effects can instantly KO the target. Zombie also changes several other damage and status interactions.

SleepSleep

Prevents the affected target from acting until the effect expires or the target is struck by a physical attack.

SlowSlow

Reduces the affected target's Speed, causing its ATB gauge to fill more slowly.

StopStop

Completely halts the affected target, preventing actions and reducing its ability to evade attacks.

CurseCurse

Prevents the affected character from activating a Limit Break while the status remains active.

ConfuseConfuse

Causes the affected target to perform actions automatically against randomly selected targets.

DrainDrain

Causes HP dealt through a draining attack to be transferred from the target to the attacker. Status defense against Drain reduces or prevents this effect.

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