Protects party members with defensive magic. Barrier reduces physical damage, MBarrier reduces magical damage, Reflect bounces many spells, and Wall applies both Barrier and MBarrier.
| Magic/Ability | MP | AP Growth |
Barrier BarrierReduces physical damage taken by one target. | 16 | ![]() ![]() ![]() ![]() ![]() 0 AP |
MBarrier MBarrierReduces magical damage taken by one target. | 24 | ![]() ![]() ![]() ![]() ![]() 5,000 AP |
Reflect ReflectReflects most magic spells cast on one target. | 30 | ![]() ![]() ![]() ![]() ![]() 15,000 AP |
Wall WallApplies both Barrier and MBarrier to one target. | 58 | ![]() ![]() ![]() ![]() ![]() 30,000 AP |
![]() ![]() ![]() ![]() ![]() 45,000 AP (MASTER) |
Deals non-elemental magic damage. Comet hits once, while Comet2 strikes multiple times for heavy non-elemental damage.
| Magic/Ability | MP | AP Growth |
Comet CometDeals strong non-elemental magic damage to one target. | 70 | ![]() ![]() ![]() 0 AP |
Comet2 Comet2Deals multiple hits of non-elemental magic damage to random enemies. | 110 | ![]() ![]() ![]() 12,000 AP |
![]() ![]() ![]() 60,000 AP (MASTER) |
Casts powerful late-game elemental magic. Freeze, Break, Tornado, and Flare deal heavy damage and can add related status effects.
| Magic/Ability | MP | AP Growth |
Freeze FreezeDeals Ice-elemental magic damage and may inflict Stop. | 82 | ![]() ![]() ![]() ![]() ![]() 0 AP |
Break BreakDeals Earth-elemental magic damage and may inflict Petrify. | 86 | ![]() ![]() ![]() ![]() ![]() 5,000 AP |
Tornado TornadoDeals Wind-elemental magic damage and may inflict Confusion. | 90 | ![]() ![]() ![]() ![]() ![]() 10,000 AP |
Flare FlareDeals very high non-elemental magic damage to one target. | 100 | ![]() ![]() ![]() ![]() ![]() 15,000 AP |
![]() ![]() ![]() ![]() ![]() 60,000 AP (MASTER) |
Removes protections or attempts instant death. DeBarrier removes Barrier effects, DeSpell removes magical effects, and Death can instantly kill vulnerable enemies.
| Magic/Ability | MP | AP Growth |
DeBarrier DeBarrierRemoves Barrier, MBarrier, Reflect, and Shield from one target. | 12 | ![]() ![]() ![]() ![]() 0 AP |
DeSpell DeSpellRemoves many positive magic effects from one target. | 30 | ![]() ![]() ![]() ![]() 6,000 AP |
Death DeathAttempts to instantly kill one target. | 30 | ![]() ![]() ![]() ![]() 10,000 AP |
![]() ![]() ![]() ![]() 45,000 AP (MASTER) |
Deals Earth-elemental magic damage.
| Magic/Ability | MP | AP Growth |
Quake QuakeDeals low Earth-elemental magic damage to one target. | 6 | ![]() ![]() ![]() ![]() 0 AP |
Quake2 Quake2Deals moderate Earth-elemental magic damage to one target. | 28 | ![]() ![]() ![]() ![]() 6,000 AP |
Quake3 Quake3Deals high Earth-elemental magic damage to one target. | 68 | ![]() ![]() ![]() ![]() 22,000 AP |
![]() ![]() ![]() ![]() 40,000 AP (MASTER) |
Ends encounters with escape magic. Escape flees from battle, while Remove attempts to eject enemies from battle when they are vulnerable to it.
| Magic/Ability | MP | AP Growth |
Escape EscapeAttempts to flee from battle. | 16 | ![]() ![]() ![]() 0 AP |
Remove RemoveRemoves one enemy from battle when successful. | 99 | ![]() ![]() ![]() 10,000 AP |
![]() ![]() ![]() 30,000 AP (MASTER) |
Deals Fire-elemental magic damage.
| Magic/Ability | MP | AP Growth |
Fire FireDeals low Fire-elemental magic damage to one target. | 4 | ![]() ![]() ![]() ![]() 0 AP |
Fire2 Fire2Deals moderate Fire-elemental magic damage to one target. | 22 | ![]() ![]() ![]() ![]() 2,000 AP |
Fire3 Fire3Deals high Fire-elemental magic damage to one target. | 52 | ![]() ![]() ![]() ![]() 18,000 AP |
![]() ![]() ![]() ![]() 35,000 AP (MASTER) |
Restores one ally to full HP with the FullCure spell. It is a single-target emergency heal for severe damage.
| Magic/Ability | MP | AP Growth |
![]() ![]() ![]() 0 AP | ||
FullCure FullCureFully restores one target's HP. | 99 | ![]() ![]() ![]() 3,000 AP |
![]() ![]() ![]() 100,000 AP (MASTER) |
Uses Demi spells to reduce an enemy's current HP by a percentage. Gravity damage is useful against high-HP enemies but often fails on bosses and immune targets.
| Magic/Ability | MP | AP Growth |
Demi DemiDeals Gravity damage equal to a fraction of the target's current HP. | 14 | ![]() ![]() ![]() ![]() 0 AP |
Demi2 Demi2Deals stronger Gravity damage equal to a larger fraction of the target's current HP. | 33 | ![]() ![]() ![]() ![]() 10,000 AP |
Demi3 Demi3Deals heavy Gravity damage equal to a large fraction of the target's current HP. | 48 | ![]() ![]() ![]() ![]() 20,000 AP |
![]() ![]() ![]() ![]() 40,000 AP (MASTER) |
Cures status problems. Use Poisona to remove Poison, Esuna to remove many negative statuses, and Resist to prevent new status changes.
| Magic/Ability | MP | AP Growth |
Poisona PoisonaRemoves Poison status from one target. | 3 | ![]() ![]() ![]() ![]() 0 AP |
Esuna EsunaRemoves most negative status effects from one target. | 15 | ![]() ![]() ![]() ![]() 12,000 AP |
Resist ResistGrants Resist status, preventing most status changes while active. | 120 | ![]() ![]() ![]() ![]() 52,000 AP |
![]() ![]() ![]() ![]() 60,000 AP (MASTER) |
Deals Ice-elemental magic damage.
| Magic/Ability | MP | AP Growth |
Ice IceDeals low Ice-elemental magic damage to one target. | 4 | ![]() ![]() ![]() ![]() 0 AP |
Ice2 Ice2Deals moderate Ice-elemental magic damage to one target. | 22 | ![]() ![]() ![]() ![]() 2,000 AP |
Ice3 Ice3Deals high Ice-elemental magic damage to one target. | 52 | ![]() ![]() ![]() ![]() 18,000 AP |
![]() ![]() ![]() ![]() 35,000 AP (MASTER) |
Deals Lightning-elemental magic damage.
| Magic/Ability | MP | AP Growth |
Bolt BoltDeals low Lightning-elemental magic damage to one target. | 4 | ![]() ![]() ![]() ![]() 0 AP |
Bolt2 Bolt2Deals moderate Lightning-elemental magic damage to one target. | 22 | ![]() ![]() ![]() ![]() 2,000 AP |
Bolt3 Bolt3Deals high Lightning-elemental magic damage to one target. | 52 | ![]() ![]() ![]() ![]() 18,000 AP |
![]() ![]() ![]() ![]() 35,000 AP (MASTER) |
Grants access to every standard Magic Materia spell from a single materia slot.
| Magic/Ability | MP | AP Growth |
| All Magic spells |
Disrupts enemy behavior with status magic. Confu can inflict Confusion, while Berserk forces a target to use physical attacks.
| Magic/Ability | MP | AP Growth |
Confu ConfuInflicts Confusion status on one target. | 18 | ![]() ![]() ![]() 0 AP |
Berserk BerserkInflicts Berserk status on one target. | 28 | ![]() ![]() ![]() 12,000 AP |
![]() ![]() ![]() 25,000 AP (MASTER) |
Deals Poison-elemental magic damage and can inflict Poison status.
| Magic/Ability | MP | AP Growth |
Bio BioDeals low Poison-elemental magic damage and may inflict Poison. | 8 | ![]() ![]() ![]() ![]() 0 AP |
Bio2 Bio2Deals moderate Poison-elemental magic damage and may inflict Poison. | 36 | ![]() ![]() ![]() ![]() 5,000 AP |
Bio3 Bio3Deals high Poison-elemental magic damage and may inflict Poison. | 80 | ![]() ![]() ![]() ![]() 20,000 AP |
![]() ![]() ![]() ![]() 38,000 AP (MASTER) |
Heals party members. Use Cure spells to restore HP, and use Regen to gradually recover HP during battle.
| Magic/Ability | MP | AP Growth |
Cure CureRestores a small amount of HP to one target. | 5 | ![]() ![]() ![]() ![]() ![]() 0 AP |
Cure2 Cure2Restores a moderate amount of HP to one target. | 24 | ![]() ![]() ![]() ![]() ![]() 2,500 AP |
Regen RegenGradually restores HP to one target over time during battle. | 30 | ![]() ![]() ![]() ![]() ![]() 17,000 AP |
Cure3 Cure3Restores a large amount of HP to one target. | 64 | ![]() ![]() ![]() ![]() ![]() 25,000 AP |
![]() ![]() ![]() ![]() ![]() 40,000 AP (MASTER) |
Revives fallen party members. Use Life to revive one KO'd ally with partial HP, or Life2 to revive with full HP.
| Magic/Ability | MP | AP Growth |
Life LifeRevives one knocked-out ally with partial HP. | 34 | ![]() ![]() ![]() 0 AP |
Life2 Life2Revives one knocked-out ally with full HP. | 100 | ![]() ![]() ![]() 45,000 AP |
![]() ![]() ![]() 55,000 AP (MASTER) |
Disables enemies with status magic. Sleepel can inflict Sleep, while Silence can prevent enemies from casting spells.
| Magic/Ability | MP | AP Growth |
Sleepel SleepelInflicts Sleep status on one target. | 8 | ![]() ![]() ![]() 0 AP |
Silence SilenceInflicts Silence status on one target. | 24 | ![]() ![]() ![]() 10,000 AP |
![]() ![]() ![]() 20,000 AP (MASTER) |
Protects one target with Shield status. Shield blocks physical and magical damage and prevents most status changes while it lasts.
| Magic/Ability | MP | AP Growth |
![]() ![]() ![]() 0 AP | ||
Shield ShieldProtects one target with Shield status, nullifying physical damage and absorbing elemental magic. | 180 | ![]() ![]() ![]() 3,000 AP |
![]() ![]() ![]() 100,000 AP (MASTER) |
Controls battle speed and enemy actions. Haste speeds a target up, Slow reduces a target's speed, and Stop can freeze a target temporarily.
| Magic/Ability | MP | AP Growth |
Haste HasteSpeeds up one target's ATB gauge. | 18 | ![]() ![]() ![]() ![]() 0 AP |
Slow SlowSlows one target's ATB gauge. | 20 | ![]() ![]() ![]() ![]() 8,000 AP |
Stop StopTemporarily stops one target from acting. | 34 | ![]() ![]() ![]() ![]() 20,000 AP |
![]() ![]() ![]() ![]() 42,000 AP (MASTER) |
Changes enemy form with status magic. Mini shrinks a target and weakens attacks, while Toad turns a target into a frog and restricts actions.
| Magic/Ability | MP | AP Growth |
Mini MiniInflicts or removes Small status on one target. | 10 | ![]() ![]() ![]() 0 AP |
Toad ToadInflicts or removes Frog status on one target. | 14 | ![]() ![]() ![]() 8,000 AP |
![]() ![]() ![]() 24,000 AP (MASTER) |
Deals massive non-elemental magic damage to all enemies.
| Magic/Ability | MP | AP Growth |
![]() ![]() ![]() 0 AP | ||
Ultima UltimaDeals extremely high non-elemental magic damage to all enemies. | 130 | ![]() ![]() ![]() 5,000 AP |
![]() ![]() ![]() 100,000 AP (MASTER) |
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