Final Fantasy Online
Materia
Info
Info
Final Fantasy VII

Magic Materia

Barrier

Protects party members with defensive magic. Barrier reduces physical damage, MBarrier reduces magical damage, Reflect bounces many spells, and Wall applies both Barrier and MBarrier.

10,000 Gil
Magic/Ability MP AP Growth

Barrier

BarrierReduces physical damage taken by one target.
16
0 AP

MBarrier

MBarrierReduces magical damage taken by one target.
24
5,000 AP

Reflect

ReflectReflects most magic spells cast on one target.
30
15,000 AP

Wall

WallApplies both Barrier and MBarrier to one target.
58
30,000 AP
45,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, Strength: -02, Vitality: -01, MaxMP: +05%, Magic: +02, Spirit/MagicDef: +01
Acquire
-
Purchase
Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.

Comet

Deals non-elemental magic damage. Comet hits once, while Comet2 strikes multiple times for heavy non-elemental damage.

Magic/Ability MP AP Growth

Comet

CometDeals strong non-elemental magic damage to one target.
70
0 AP

Comet2

Comet2Deals multiple hits of non-elemental magic damage to random enemies.
110
12,000 AP
60,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, Strength: -02, Vitality: -01, MaxMP: +05%, Magic: +02, Spirit/MagicDef: +01
Acquire
Forgotten Capital / City of the Ancients
Forgotten Capital / City of the AncientsAncient Cetra city where Aeris/Aerith prays for Holy.
Purchase
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Contain

Casts powerful late-game elemental magic. Freeze, Break, Tornado, and Flare deal heavy damage and can add related status effects.

Magic/Ability MP AP Growth

Freeze

FreezeDeals Ice-elemental magic damage and may inflict Stop.
82
0 AP

Break

BreakDeals Earth-elemental magic damage and may inflict Petrify.
86
5,000 AP

Tornado

TornadoDeals Wind-elemental magic damage and may inflict Confusion.
90
10,000 AP

Flare

FlareDeals very high non-elemental magic damage to one target.
100
15,000 AP
60,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, Strength: -04, Vitality: -02, MaxMP: +10%, Magic: +04, Spirit/MagicDef: +02; Added Effect: Stop, Petrify, Confusion
Acquire
Mideel
MideelLifestream-rich island town where Cloud is found.
, Give a Mimett Green to the white chocobo in Mideel, then scratch behind its ear.
Purchase
-

Destruct

Removes protections or attempts instant death. DeBarrier removes Barrier effects, DeSpell removes magical effects, and Death can instantly kill vulnerable enemies.

9,000 Gil
Magic/Ability MP AP Growth

DeBarrier

DeBarrierRemoves Barrier, MBarrier, Reflect, and Shield from one target.
12
0 AP

DeSpell

DeSpellRemoves many positive magic effects from one target.
30
6,000 AP

Death

DeathAttempts to instantly kill one target.
30
10,000 AP
45,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, Strength: -02, Vitality: -01, MaxMP: +05%, Magic: +02, Spirit/MagicDef: +01; Added Effect: Death
Acquire
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
, Received during the Shinra Mansion basement story scene.
Purchase
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Earth

Deals Earth-elemental magic damage.

1,500 Gil
Magic/Ability MP AP Growth

Quake

QuakeDeals low Earth-elemental magic damage to one target.
6
0 AP

Quake2

Quake2Deals moderate Earth-elemental magic damage to one target.
28
6,000 AP

Quake3

Quake3Deals high Earth-elemental magic damage to one target.
68
22,000 AP
40,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element: Earth
Acquire
-
Purchase
Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Upper Junon
Upper JunonShinra military port city.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Exit

Ends encounters with escape magic. Escape flees from battle, while Remove attempts to eject enemies from battle when they are vulnerable to it.

10,000 Gil
Magic/Ability MP AP Growth

Escape

EscapeAttempts to flee from battle.
16
0 AP

Remove

RemoveRemoves one enemy from battle when successful.
99
10,000 AP
30,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01
Acquire
-
Purchase
Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.

Fire

Deals Fire-elemental magic damage.

600 Gil
Magic/Ability MP AP Growth

Fire

FireDeals low Fire-elemental magic damage to one target.
4
0 AP

Fire2

Fire2Deals moderate Fire-elemental magic damage to one target.
22
2,000 AP

Fire3

Fire3Deals high Fire-elemental magic damage to one target.
52
18,000 AP
35,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element: Fire
Acquire
-
Purchase
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Full Cure

Restores one ally to full HP with the FullCure spell. It is a single-target emergency heal for severe damage.

Magic/Ability MP AP Growth
0 AP

FullCure

FullCureFully restores one target's HP.
99
3,000 AP
100,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, Strength: -04, Vitality: -02, MaxMP: +10%, Magic: +04, Spirit/MagicDef: +02
Acquire
Cosmo Canyon Return
Cosmo Canyon ReturnBugenhagen examines the Huge Materia and helps guide the party.
, Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
Purchase
-

Gravity

Uses Demi spells to reduce an enemy's current HP by a percentage. Gravity damage is useful against high-HP enemies but often fails on bosses and immune targets.

6,000 Gil
Magic/Ability MP AP Growth

Demi

DemiDeals Gravity damage equal to a fraction of the target's current HP.
14
0 AP

Demi2

Demi2Deals stronger Gravity damage equal to a larger fraction of the target's current HP.
33
10,000 AP

Demi3

Demi3Deals heavy Gravity damage equal to a large fraction of the target's current HP.
48
20,000 AP
40,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element: Gravity
Acquire
Cave of the Gi
Cave of the GiHaunted cave beneath Cosmo Canyon.
, Dropped by Gi Nattak in the Cave of the Gi.
Purchase
Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Heal

Cures status problems. Use Poisona to remove Poison, Esuna to remove many negative statuses, and Resist to prevent new status changes.

1,000 Gil
Magic/Ability MP AP Growth

Poisona

PoisonaRemoves Poison status from one target.
3
0 AP

Esuna

EsunaRemoves most negative status effects from one target.
15
12,000 AP

Resist

ResistGrants Resist status, preventing most status changes while active.
120
52,000 AP
60,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01
Acquire
-
Purchase
Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Ice

Deals Ice-elemental magic damage.

600 Gil
Magic/Ability MP AP Growth

Ice

IceDeals low Ice-elemental magic damage to one target.
4
0 AP

Ice2

Ice2Deals moderate Ice-elemental magic damage to one target.
22
2,000 AP

Ice3

Ice3Deals high Ice-elemental magic damage to one target.
52
18,000 AP
35,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element: Ice
Acquire
-
Purchase
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Lightning

Deals Lightning-elemental magic damage.

600 Gil
Magic/Ability MP AP Growth

Bolt

BoltDeals low Lightning-elemental magic damage to one target.
4
0 AP

Bolt2

Bolt2Deals moderate Lightning-elemental magic damage to one target.
22
2,000 AP

Bolt3

Bolt3Deals high Lightning-elemental magic damage to one target.
52
18,000 AP
35,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element: Lightning
Acquire
-
Purchase
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Master Magic

Grants access to every standard Magic Materia spell from a single materia slot.

Magic/Ability MP AP Growth
All Magic spells
Equipping Effect
None
Acquire
Cosmo Canyon Return
Cosmo Canyon ReturnBugenhagen examines the Huge Materia and helps guide the party.
, Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Created from the Green Huge Materia with mastered copies of every Magic Materia, or received from the Kalm Traveler after trading the Earth Harp.
Purchase
-

Mystify

Disrupts enemy behavior with status magic. Confu can inflict Confusion, while Berserk forces a target to use physical attacks.

6,000 Gil
Magic/Ability MP AP Growth

Confu

ConfuInflicts Confusion status on one target.
18
0 AP

Berserk

BerserkInflicts Berserk status on one target.
28
12,000 AP
25,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Added Effect: Confusion, Berserk
Acquire
-
Purchase
Gongaga
GongagaRuined town near a destroyed reactor.
, Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.

Poison

Deals Poison-elemental magic damage and can inflict Poison status.

1,500 Gil
Magic/Ability MP AP Growth

Bio

BioDeals low Poison-elemental magic damage and may inflict Poison.
8
0 AP

Bio2

Bio2Deals moderate Poison-elemental magic damage and may inflict Poison.
36
5,000 AP

Bio3

Bio3Deals high Poison-elemental magic damage and may inflict Poison.
80
20,000 AP
38,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Element/status: Poison
Acquire
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Purchase
Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.

Restore

Heals party members. Use Cure spells to restore HP, and use Regen to gradually recover HP during battle.

750 Gil
Magic/Ability MP AP Growth

Cure

CureRestores a small amount of HP to one target.
5
0 AP

Cure2

Cure2Restores a moderate amount of HP to one target.
24
2,500 AP

Regen

RegenGradually restores HP to one target over time during battle.
30
17,000 AP

Cure3

Cure3Restores a large amount of HP to one target.
64
25,000 AP
40,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01
Acquire
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
Purchase
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Revive

Revives fallen party members. Use Life to revive one KO'd ally with partial HP, or Life2 to revive with full HP.

3,000 Gil
Magic/Ability MP AP Growth

Life

LifeRevives one knocked-out ally with partial HP.
34
0 AP

Life2

Life2Revives one knocked-out ally with full HP.
100
45,000 AP
55,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, Strength: -02, Vitality: -01, MaxMP: +05%, Magic: +02, Spirit/MagicDef: +01
Acquire
-
Purchase
Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Seal

Disables enemies with status magic. Sleepel can inflict Sleep, while Silence can prevent enemies from casting spells.

3,000 Gil
Magic/Ability MP AP Growth

Sleepel

SleepelInflicts Sleep status on one target.
8
0 AP

Silence

SilenceInflicts Silence status on one target.
24
10,000 AP
20,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Added Effect: Sleep, Silence
Acquire
-
Purchase
Upper Junon
Upper JunonShinra military port city.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.

Shield

Protects one target with Shield status. Shield blocks physical and magical damage and prevents most status changes while it lasts.

Magic/Ability MP AP Growth
0 AP

Shield

ShieldProtects one target with Shield status, nullifying physical damage and absorbing elemental magic.
180
3,000 AP
100,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, Strength: -04, Vitality: -02, MaxMP: +10%, Magic: +04, Spirit/MagicDef: +02
Acquire
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Purchase
-

Time

Controls battle speed and enemy actions. Haste speeds a target up, Slow reduces a target's speed, and Stop can freeze a target temporarily.

6,000 Gil
Magic/Ability MP AP Growth

Haste

HasteSpeeds up one target's ATB gauge.
18
0 AP

Slow

SlowSlows one target's ATB gauge.
20
8,000 AP

Stop

StopTemporarily stops one target from acting.
34
20,000 AP
42,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, Strength: -02, Vitality: -01, MaxMP: +05%, Magic: +02, Spirit/MagicDef: +01; Added Effect: Slow, Stop
Acquire
-
Purchase
Gongaga
GongagaRuined town near a destroyed reactor.
, Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.

Transform

Changes enemy form with status magic. Mini shrinks a target and weakens attacks, while Toad turns a target into a frog and restricts actions.

5,000 Gil
Magic/Ability MP AP Growth

Mini

MiniInflicts or removes Small status on one target.
10
0 AP

Toad

ToadInflicts or removes Frog status on one target.
14
8,000 AP
24,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, Strength: -01, MaxMP: +02%, Magic: +01; Added Effect: Small, Frog
Acquire
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
Purchase
North Corel
North CorelRuined mining town connected to Barret's past.
, Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
, Gongaga
GongagaRuined town near a destroyed reactor.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Ultima

Deals massive non-elemental magic damage to all enemies.

50,000 Gil
Magic/Ability MP AP Growth
0 AP

Ultima

UltimaDeals extremely high non-elemental magic damage to all enemies.
130
5,000 AP
100,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, Strength: -04, Vitality: -02, MaxMP: +10%, Magic: +04, Spirit/MagicDef: +02
Acquire
North Corel Huge Materia Mission
North Corel Huge Materia MissionTrain chase to stop Shinra from taking Corel's Huge Materia.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Reward for stopping the Corel train during the Huge Materia quest; if the train is boarded but not stopped, it can later be bought from the boy in North Corel.
Purchase
North Corel
North CorelRuined mining town connected to Barret's past.

Materia Properties

Materia Name & Description

The Materia's name and a brief summary of its function and the abilities it provides.

Price

The amount of Gil required to purchase the Materia when available from shops.

Magic/Ability List

The spells or abilities granted by the Materia as it gains levels.

MP

The amount of MP required to use each ability provided by the Materia.

AP Growth

Materia gains AP after battles while equipped in a weapon or armor slot that allows growth. As AP accumulates, the Materia increases in level and unlocks additional abilities or strengthens existing effects. Equipment may provide Normal, Double, Triple, or No Growth. Once the final AP requirement is reached, the Materia is mastered.

Equipping Effect

Any changes to character attributes applied while the Materia is equipped.

Acquire

Locations, events, enemies, or other methods through which the Materia can be obtained.

Purchase

Shops or locations where the Materia can be purchased.

Equipping Effects

Max HP

Changes the character's maximum HP by the listed percentage. Higher maximum HP allows the character to withstand more damage before being KO'd.

Max MP

Changes the character's maximum MP by the listed percentage, affecting how much MP is available for casting magic and using other MP-consuming abilities.

Strength (STR)

Affects the character's Attack stat and the damage dealt by most physical attacks.

Vitality (VIT)

Affects the character's Defense stat and reduces damage received from physical attacks.

Magic (MAG)

Affects the power of offensive magic, restorative magic, and other abilities that use magical damage or healing formulas.

Spirit (SPR)

Affects the character's Magic Defense and reduces damage received from magical attacks. In the original PlayStation version, armor Magic Defense is bugged and its listed MDef value is not added during battle. Spirit itself still functions normally.

Dexterity (DEX)

Affects how quickly the character's ATB gauge fills. It also increases physical evasion and contributes to the accuracy of physical attacks.

Luck (LCK)

Affects critical-hit chance and the game's special lucky hit and lucky evade calculations.

Support Materia

Support Materia

Support Materia modify the behavior or effects of another compatible Materia. The Support Materia and the Materia it supports must be equipped in a pair of linked weapon or armor slots. The order of the two Materia does not matter. Support Materia only affect the Materia directly connected to them, and incompatible or unlinked combinations provide no support effect.

AP Growth

Both Materia in a linked pair gain AP independently while equipped, provided the equipment allows Materia growth. Increasing a Support Materia's level may strengthen its effect, improve its activation rate, or increase the number of times its effect can be used.

Multiple Support Effects

A single linked pair contains one Support Materia and one supported Materia. To apply several different Support Materia to the same spell or ability, additional copies of that Materia must normally be equipped in separate linked pairs.

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