Final Fantasy Online

Characters

  • Cloud Strife
    Cloud Strife
  • Barret Wallace
    Barret Wallace
  • Tifa Lockhart
    Tifa Lockhart
  • Aeris Gainsborough
    Aeris Gainsborough
  • Red XIII
    Red XIII
  • Cait Sith
    Cait Sith
  • Cid Highwind
    Cid Highwind
  • Yuffie Kisaragi
    Yuffie Kisaragi
  • Vincent Valentine
    Vincent Valentine
Final Fantasy VII

Red XIII

Character Profile

Age
48
Birthdate
Unknown
Height
3'9"
Birthplace
Cosmo Canyon
Job
Research Specimen
Weapon
Headdress

A highly intelligent red-furred beast from Cosmo Canyon, Red XIII initially appears as a Shinra research specimen. Proud, thoughtful, and far wiser than he first seems, he joins the party while seeking answers about his heritage and his father's legacy.

Red XIII

Limit Breaks

Sled Fang

Damages one enemy for 3x normal damage.

Initial Limit Break

Lunatic High

Casts Haste on the party and greatly increases Red XIII's evasion.

Use Sled Fang 8 times

Blood Fang

Absorbs HP and MP from one enemy based on 1.25x normal attack power.

Red XIII kills 72 enemies

Stardust Ray

Hits random enemies 10 times for 0.625x normal damage per hit.

Use Blood Fang 7 times

Howling Moon

Sets Haste and Berserk on Red XIII and increases his attack power by 60%.

Red XIII kills 144 enemies

Earth Rave

Hits random enemies 5 times for 0.875x normal damage per hit.

Use Howling Moon 6 times

Cosmo Memory

Hits all enemies for 7.8125x normal damage.

To obtain Cosmo Memory, open the safe in the Shinra Mansion in Nibelheim and defeat Lost Number. The safe combination is Right 36, Left 10, Right 59, Right 97. After Lost Number is defeated, you receive the Cosmo Memory manual. Red XIII must already know all six of his Level 1 through Level 3 Limit Breaks before the manual can be used.

Weapons

Adaman Clip

A tough clip made from adamantine material.

11,000 Gil
Materia Slots Atk Atk% Growth Character
60 106% Normal Red
Equipping Effect
Magic: +15
Acquire
-
Purchase
Icicle Inn
Icicle InnSnowy village containing information about Professor Gast and Ifalna.

Behemoth Horn

A massive horn taken from a behemoth.

Materia Slots Atk Atk% Growth Character
91 75% Normal Red
Equipping Effect
Magic: +26; Vitality: +35; Spirit: +18
Acquire
Shinra Building
Purchase
-

Centclip

A centipede-like clip with many biting points.

14,000 Gil
Materia Slots Atk Atk% Growth Character
58 108% Normal Red
Equipping Effect
Magic: +22
Acquire
-
Purchase
Costa del Sol
Costa del SolResort town reached after the Cargo Ship.

Crystal Comb

A crystalline comb with polished edges.

17,000 Gil
Materia Slots Atk Atk% Growth Character
76 108% Normal Red
Equipping Effect
Magic: +20
Acquire
-
Purchase
Mideel
MideelLifestream-rich island town where Cloud is found.

Diamond Pin

A diamond-tipped pin used for quick strikes.

1,300 Gil
Materia Slots Atk Atk% Growth Character
33 102% Normal Red
Equipping Effect
Magic: +08
Steal From
Bagnarada
BagnaradaLevel 16 Enemy
Morph From
-
Dropped By
-
Acquire
-
Purchase
Upper Junon
Upper JunonShinra military port city.
, Gongaga
GongagaRuined town near a destroyed reactor.

Gold Barrette

A gold barrette built for battle.

6,000 Gil
Materia Slots Atk Atk% Growth Character
50 104% Normal Red
Equipping Effect
Magic: +13
Acquire
-
Purchase
Wutai
WutaiYuffie's homeland on the western continent.

Hairpin

A sharp hair ornament used as a weapon.

6,000 Gil
Materia Slots Atk Atk% Growth Character
57 120% None Red
Equipping Effect
Magic: +15
Acquire
Wutai
WutaiYuffie's homeland on the western continent.
Purchase
Upper Junon
Upper JunonShinra military port city.

Limited Moon

A mystical weapon tied to the moon.

Materia Slots Atk Atk% Growth Character
93 114% None Red
Equipping Effect
Magic: +31; damage scales with current MP
Acquire
From Bugenhagen Disc 3
Purchase
-

Magic Comb

A comb with a magical finish.

2,000 Gil
Materia Slots Atk Atk% Growth Character
37 100% Double Red
Equipping Effect
Magic: +04
Acquire
Fort Condor
Purchase
Upper Junon
Upper JunonShinra military port city.

Mythril Clip

A mythril hair clip adapted for combat.

800 Gil
Materia Slots Atk Atk% Growth Character
24 100% Normal Red
Equipping Effect
Magic: +06
Acquire
Initially Equipped by Red XIII
Purchase
Upper Junon
Upper JunonShinra military port city.

Plus Barrette

An upgraded barrette with added combat utility.

3,500 Gil
Materia Slots Atk Atk% Growth Character
39 104% Double Red
Equipping Effect
Magic: +12
Acquire
Mt. Nibel
Mt. NibelMountain path beyond Nibelheim leading toward Rocket Town.
Purchase
Upper Junon
Upper JunonShinra military port city.

Seraph Comb

An elegant comb with a sacred design.

8,000 Gil
Materia Slots Atk Atk% Growth Character
68 110% Normal Red
Equipping Effect
Magic: +14
Acquire
Cave of the Gi
Cave of the GiHaunted cave beneath Cosmo Canyon.
Purchase
-

Silver Barrette

A silver barrette fashioned into a weapon.

500 Gil
Materia Slots Atk Atk% Growth Character
40 110% Normal Red
Equipping Effect
Magic: +10
Acquire
-
Purchase
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.

Spring Gun Clip

A spring-loaded clip designed for snapping strikes.

Materia Slots Atk Atk% Growth Character
87 100% Normal Red
Equipping Effect
Magic: +55
Acquire
Ancient Forest
Purchase
-

Weapon Properties

Weapon Name & Description

The weapon's name and a brief summary of its characteristics, capabilities, or special properties.

Price

The amount of Gil required to purchase the weapon from a shop.

Materia Slots

The number and arrangement of Materia slots available on the weapon. Connected slots allow compatible Materia to be paired with Support Materia.

Attack (ATK)

The weapon's Attack value, which contributes to the damage dealt by the character's physical attacks.

Attack %

The weapon's accuracy value, which contributes to the character's chance of successfully hitting an enemy with a physical attack.

Growth

The rate at which Materia equipped in the weapon gains AP. Weapons may provide Normal, Double, Triple, or No Growth.

Character

The character who can equip and use the weapon.

Equipping Effect

Any additional attribute changes, bonuses, or special effects applied while the weapon is equipped.

Acquire

Locations, events, enemies, or other methods through which the weapon can be obtained.

Purchase

Shops or locations where the weapon can be purchased.

Equipping Effects

Max HP

Changes the character's maximum HP by the listed percentage. Higher maximum HP allows the character to withstand more damage before being KO'd.

Max MP

Changes the character's maximum MP by the listed percentage, affecting how much MP is available for casting magic and using other MP-consuming abilities.

Strength (STR)

Affects the character's Attack stat and the damage dealt by most physical attacks.

Vitality (VIT)

Affects the character's Defense stat and reduces damage received from physical attacks.

Magic (MAG)

Affects the power of offensive magic, restorative magic, and other abilities that use magical damage or healing formulas.

Spirit (SPR)

Affects the character's Magic Defense and reduces damage received from magical attacks. In the original PlayStation version, armor Magic Defense is bugged and its listed MDef value is not added during battle. Spirit itself still functions normally.

Dexterity (DEX)

Affects how quickly the character's ATB gauge fills. It also increases physical evasion and contributes to the accuracy of physical attacks.

Luck (LCK)

Affects critical-hit chance and the game's special lucky hit and lucky evade calculations.

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Final Fantasy Online

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