Abilities in Final Fantasy IX are closely tied to the equipment each character uses, with weapons, armor, and accessories teaching new commands and passive skills through earned AP. Command abilities provide character-specific attacks, magic, and special techniques, while support abilities can be equipped with Magic Stones to improve attributes, resist status effects, strengthen attacks, or alter other aspects of battle. This guide covers every ability in the game, including its effect, MP and AP requirements, power, accuracy, status and elemental properties, supporting characters, and the equipment used to learn it.
Innate character commands such as Steal, Focus, Jump, Eat, and Throw.
Passive abilities equipped with Magic Stones to provide stat bonuses, status protection, battle effects, and other enhancements.
Zidane's thief abilities used to manipulate enemies, escape battle, and deal specialized damage.
Zidane's powerful Trance-only attacks, unlocked through his normal Skills.
Vivi's offensive and status magic, including elemental spells and debilitating effects.
Healing, restorative, protective, and status magic used by Garnet and Eiko.
Eidolons summoned by Garnet and Eiko to damage enemies or provide powerful party-wide effects.
Steiner's specialized sword techniques for dealing damage, weakening enemies, and supporting the party.
Steiner's magically enhanced sword attacks performed with Vivi in the active party.
Freya's Dragoon techniques for attacking enemies, restoring the party, and providing battlefield support.
Quina's enemy-learned abilities acquired by eating specific monsters.
Amarant's monk techniques for dealing damage, restoring allies, and applying special effects.