Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Enemies (T-Z)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Tiamat (Crystal World)
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

71
24127
3338
0
7
2956

 Card
 Eat
 Monster Type
Garuda
Twister
Dragon
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
90
45
Crystal World
 Attack
 Defense
 Weakness
RflctRet. Mgc
Silent Claw
Twister
Absorb MP
Absorb Magic
Absorb Strength
Jet Fire
×
×
×
×
×
×
×
OK
×
×
×
×
Elemental Defense
Wind (Absorb)

Status Defense
Confusion
Vanish
Float
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ether
Ether
Wing Edge
Wing Edge
Very Common:
Common:
Rare:
Very Rare:
Remedy
Peridot
Phoenix Down
Echo Screen

 Enemy
Tonberry
 Lvl
 HP
 MP
 Exp
 AP
 Gil
46
7886
1779
13297
4
1513

 Card
 Eat
 Monster Type
Tonberry
None
Normal
 Atk
 Def
 Resident Location(s)
61
32
Ipsen's Castle
 Attack
 Defense
 Weakness
RflctRet. Mgc
Knife
Everyone's Grudge
×
×
×
×
Elemental Defense

Status Defense
Petrify
Silence
Trouble
Death
Berserk
Poison
Regen
Slow
Shell
Heat
Vanish
Mini
Venom
Darkness
Zombie
Confusion
Stop
Sleep
Haste
Float
Protect
Freeze
Doom
Reflect
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Phoenix Down
Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Peridot

Ether

 Enemy
Torama
 Lvl
 HP
 MP
 Exp
 AP
 Gil
30
3292
1018
5675
2~3
1118

 Card
 Eat
 Monster Type
Ralvuimago
LV4 Holy
Beast / Demon
 Atk
 Def
 Resident Location(s)
41
24
Desert Palace
 Attack
 Defense
 Weakness
RflctRet. Mgc
Bio
Poison
Osmose
Electrocute
Blaster
OK
OK
×
×
×
OK
OK
OK
×
×
Elemental Defense
Lightning (Absorb)

Status Defense
Confusion
Vanish
Berserk
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:

Antidote

Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Amethyst


 Enemy
Trick Sparrow
 Lvl
 HP
 MP
 Exp
 AP
 Gil
5
191
250
65
1~2
198

 Card
 Eat
 Monster Type
Flan
Matra Magic
Flying
 Atk
 Def
 Resident Location(s)
12
12
Lindblum Festival of the Hunt, Mist Continent - Bentini Heights
 Attack
 Defense
 Weakness
RflctRet. Mgc
Beak
Drain
Fire
×
×
OK
×
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
VanishReflect
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore


Very Common:
Common:
Rare:
Very Rare:


Echo Screen

 Enemy
Troll
 Lvl
 HP
 MP
 Exp
 AP
 Gil
20
1469
623
2093
1
854

 Card
 Eat
 Monster Type
Troll
Vanish
Normal
 Atk
 Def
 Resident Location(s)
30
19
Conde Petie Mountain Path, Outer Continent - Lucid Plains, Pualei Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Spear
Blizzara
Solution
Counter
×
OK
×
×
×
OK
×
×
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent


 Enemy
Type A
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
398
293
115
2
199

 Card
 Eat
 Monster Type
Skeleton
None
Human
 Atk
 Def
 Resident Location(s)
16
13
Gizamaluke's Grotto, Burmecia Suburbs
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Fire
Blizzard
Thunder
×
OK
OK
OK
×
OK
OK
OK
Elemental Defense

Status Defense
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Tent

Very Common:
Common:
Rare:
Very Rare:

Potion
Phoenix Down
Ether

 Enemy
Type B
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
526
361
373
1~2
321

 Card
 Eat
 Monster Type
Mimic
None
Human
 Atk
 Def
 Resident Location(s)
18
14
Cleyra - Settlement
 Attack
 Defense
 Weakness
RflctRet. Mgc
Thundara
Fira
Osmose
OK
OK
×
OK
OK
OK
Elemental Defense

Status Defense
ConfuseVanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion
Ether
Very Common:
Common:
Rare:
Very Rare:

Potion
Remedy
Phoenix Down

 Enemy
Type C
 Lvl
 HP
 MP
 Exp
 AP
 Gil
13
623
447
629
1~3
336

 Card
 Eat
 Monster Type
Yeti
None
Human
 Atk
 Def
 Resident Location(s)
22
16
Alexandria Castle
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Fira
Blizzara
Thundara
×
OK
OK
OK
×
OK
OK
OK
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Tent

Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Echo Screen
Ether

 Enemy
Vepal (Green)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
34
4363
1188
6434
2~3
1270

 Card
 Eat
 Monster Type
Vepal
Aqua Breath
Flying
 Atk
 Def
 Resident Location(s)
47
26
Lost Continent - Mitmakis Ice Field
 Attack
 Defense
 Weakness
RflctRet. Mgc
Body Ram
Blizzaga
Freeze
×
OK
×
×
OK
OK
Elemental Defense
Ice (Null)
Earth (Avoid)

Status Defense
Vanish
Fire
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Echo Screen

 Enemy
Vepal (Red)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
35
4022
1214
6933
2~3
1326

 Card
 Eat
 Monster Type
Vepal
Mustard Bomb
Flying
 Atk
 Def
 Resident Location(s)
48
28
Gulug Volcano
 Attack
 Defense
 Weakness
RflctRet. Mgc
Body Ram
Lava Gun
Mustard Bomb
×
×
×
×
×
OK
Elemental Defense
Fire (Null)
Earth (Avoid)

Status Defense
Vanish
Ice
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Topaz
Phoenix Down

 Enemy
Veteran
 Lvl
 HP
 MP
 Exp
 AP
 Gil
44
6972
1627
15181
3~4
1971

 Card
 Eat
 Monster Type
Veteran
Doom
Demon / Flying
 Atk
 Def
 Resident Location(s)
59
31
Ipsen's Castle, Memoria
 Attack
 Defense
 Weakness
RflctRet. Mgc
Claw
Doom
Blaster
Roulette
×
×
×
×
×
OK
×
OK
Elemental Defense
Lightning (Half)
Earth (Avoid)
Shadow (Half)

Status Defense
Vanish
Water
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Ether
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:
Topaz
Phoenix Down
Ether

 Enemy
Vice
 Lvl
 HP
 MP
 Exp
 AP
 Gil
4
129
209
48
1~2
128

 Card
 Eat
 Monster Type
Goblin
Vanish
Normal
 Atk
 Def
 Resident Location(s)
11
11
Dali, Mist Continent - King Ed Plains, Eunorus Plains, Zamo Basin, Vube Desert
 Attack
 Defense
 Weakness
RflctRet. Mgc
Slice
Fire
Steal
×
OK
×
×
OK
×
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Echo Screen
Potion

Very Common:
Common:
Rare:
Very Rare:

Potion
Echo Screen
Phoenix Down

 Enemy
Vivi (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I'm Vivi!"××
Elemental Defense
Shadow (Half)

Status Defense
ConfusionBerserk
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Amethyst

Very Common:
Common:
Rare:
Very Rare:

Amethyst
Hi-Potion
Phoenix Down

 Enemy
Whale Zombie
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
3730
1066
6609
3
1528

 Card
 Eat
 Monster Type
Cerberus
LV5 Death
Undead / Flying
 Atk
 Def
 Resident Location(s)
44
25
Beaches of Outer Continent, Forgotten Continent, and Lost Continent (Discs 3&4), Beaches of Mist Continent (Disc 4)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Fin
Death
Zombie Powder
Ultra Sound Wave
Venom Breath
×
OK
×
×
×
×
OK
×
×
×
Elemental Defense
Earth (Avoid)
Water (Half)
Shadow (Half)

Status Defense
Confusion
Vanish
Berserk
Fire
Lightning
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Antidote
Magic Tag

Very Common:
Common:
Rare:
Very Rare:

Hi-Potion

Ether

 Enemy
Worm Hydra
 Lvl
 HP
 MP
 Exp
 AP
 Gil
37
4846
1268
8010
3
1345

 Card
 Eat
 Monster Type
Feather Circle
Bad Breath
Dragon
 Atk
 Def
 Resident Location(s)
50
28
Gulug Volcano, Forgotten Continent - Salvage Archipelago, numerous forests around the world (Disc 4)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Lightning
Aero Breath
Flame
Venom Breath
Cold Breath
×
×
×
×
×
×
×
×
×
×
Elemental Defense
Fire (Half)

Status Defense
Confusion
Vanish
Berserk
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Antidote

None

 Enemy
Wraith (Blue Flame)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
36
4686
1239
8950
3
1654

 Card
 Eat
 Monster Type
Zuu
Freeze
Undead / Flying
 Atk
 Def
 Resident Location(s)
49
7
Gulug Volcano
 Attack
 Defense
 Weakness
RflctRet. Mgc
Devil's Candle
Blizzaga
Doom
×
OK
×
×
OK
OK
Elemental Defense
Ice (Half)
Earth (Avoid)
Shadow (Half)

Status Defense
ConfusionBerserk
Fire
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:
Opal

Echo Screen

 Enemy
Wraith (Red Flame)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
37
4846
1268
8010
2
1345

 Card
 Eat
 Monster Type
Wraith
Mustard Bomb
Undead / Flying
 Atk
 Def
 Resident Location(s)
50
28
Gulug Volcano
 Attack
 Defense
 Weakness
RflctRet. Mgc
Devil's Candle
Firaga
Doom
×
OK
×
×
OK
OK
Elemental Defense
Fire (Half)
Earth (Avoid)
Shadow (Half)

Status Defense
ConfusionBerserk
Ice
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:
Topaz

Echo Screen

 Enemy
Wyerd
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
129
183
45
1~2
116

 Card
 Eat
 Monster Type
Flan

Beast
 Atk
 Def
 Resident Location(s)
9
10
Ice Cavern
 Attack
 Defense
 Weakness
RflctRet. Mgc
HP Switching
Blizzard
Slap
×
OK
×
×
OK
×
Elemental Defense
Ice (Half)

Status Defense
Confusion
Vanish
Berserk
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Tent

Phoenix Down
Very Common:
Common:
Rare:
Very Rare:

Potion
Ether

 Enemy
Yan
 Lvl
 HP
 MP
 Exp
 AP
 Gil
72
19465
3378
42673
2~4
2218

 Card
 Eat
 Monster Type
Zemzelett
Auto-Life
Normal
 Atk
 Def
 Resident Location(s)
92
45
Vile Island
 Attack
 Defense
 Weakness
RflctRet. Mgc
Snort
Comet
Aera
Virus Powder
Float
×
×
×
×
OK
×
OK
OK
×
OK
Elemental Defense
Holy (Half)

Status Defense
Silence
Berserk
Confusion
Vanish
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore


Elixir
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Hi-Potion
Ether

 Enemy
Yeti
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
463
342
133
1~2
221

 Card
 Eat
 Monster Type
Yeti
Pumpkin Head
Flying
 Atk
 Def
 Resident Location(s)
17
14
Mist Continent - Daines-horse Basin (Discs 1, 2, and 3)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Bite
Blizzara
Blind Tail
×
OK
×
×
OK
×
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Vanish
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Ore
Hi-Potion
Very Common:
Common:
Rare:
Very Rare:

Potion
Eye Drops
Ether

 Enemy
Zaghnol
 Lvl
 HP
 MP
 Exp
 AP
 Gil
16
1189
499
1261
2~3
546

 Card
 Eat
 Monster Type
Zaghnol
Matra Magic
Beast
 Atk
 Def
 Resident Location(s)
25
17
Pinnacle Rocks, Outer Continent - Donna Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Heave
Thundara
Electrocute
×
OK
×
×
OK
×
Elemental Defense
Lightning (Half)

Status Defense
Vanish
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:

Eye Drops
Ether

 Enemy
Zemzelett
 Lvl
 HP
 MP
 Exp
 AP
 Gil
20
1571
625
2093
2
889

 Card
 Eat
 Monster Type
Zuu
White Wind
Flying
 Atk
 Def
 Resident Location(s)
30
19
Dead Forest
 Attack
 Defense
 Weakness
RflctRet. Mgc
Psychokinesis
Aero
Rainbow Wind
White Wind
×
×
×
×
×
OK
×
OK
Elemental Defense
Earth (Avoid)

Status Defense
Confusion
Vanish
Berserk
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Ether
Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Eye Drops

 Enemy
Zidane (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I'm the real Zidane!"××
Elemental Defense
Shadow (Half)

Status Defense
BerserkConfusion
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Opal

Very Common:
Common:
Rare:
Very Rare:

Opal
Hi-Potion
Phoenix Down

 Enemy
Zombie
 Lvl
 HP
 MP
 Exp
 AP
 Gil
19
973
603
1445
2~3
708

 Card
 Eat
 Monster Type
Zombie
Roulette
Undead
 Atk
 Def
 Resident Location(s)
29
19
Iifa Tree, Mist Continent - Gunitas Basin, Daines-horse Basin, Zamo Basin (Disc 4)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Roulette
Melt
×
×
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Vanish
Fire
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Magic Tag
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:

Magic Tag
Soft

 Enemy
Zuu
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
1149
293
320
2
384

 Card
 Eat
 Monster Type
Zuu
White Wind
Flying
 Atk
 Def
 Resident Location(s)
16
13
Clerya - Tree Trunk
 Attack
 Defense
 Weakness
RflctRet. Mgc
Claws
Fira
Swallow
Aera
White Wind
×
OK
×
×
×
×
OK
×
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Ice
Water
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Ether
Hi-Potion

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.