Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Enemies (K-O)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Kraken (Crystal World)
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

72
23354
3381
0
7
4338

 Card
 Eat
 Monster Type
Veteran
Freeze
Demon
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
92
45
Crystal World
 Attack
 Defense
 Weakness
RflctRet. Mgc
Trouble Counter
Waterga
Ink
Water-gun
Freeze
Esuna
×
OK
×
×
×
OK
×
OK
×
×
OK
OK
Elemental Defense
Ice (Half)
Water (Absorb)

Status Defense
Sleep
Freeze
Float
Vanish
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Annoyntment
Annoyntment
Eye Drops
Annoyntment
Very Common:
Common:
Rare:
Very Rare:
Remedy
Annoyntment
Amethyst
Elixir

 Enemy
Lady Bug
 Lvl
 HP
 MP
 Exp
 AP
 Gil
6
244
266
89
1~2
193

 Card
 Eat
 Monster Type
Lizard Man
Pumpkin Head
Insect / Flying
 Atk
 Def
 Resident Location(s)
15
12
Mist Continent - Eunorus Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Spear
Fire
×
OK
×
OK
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Tent
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Tent
Ether

 Enemy
Land Worm
 Lvl
 HP
 MP
 Exp
 AP
 Gil
29
5296
997
5151
3
1316

 Card
 Eat
 Monster Type
Wyerd
Matra Magic
Normal
 Atk
 Def
 Resident Location(s)
41
24
Outer Continent - Kiera Desert
 Attack
 Defense
 Weakness
RflctRet. Mgc
Sandstorm
Demi
Maelstrom
×
OK
×
×
OK
×
Elemental Defense

Status Defense
Confusion
Vanish
Berserk
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion
Phoenix Down
Ether

 Enemy
Lamia
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
994
358
204
2
494

 Card
 Eat
 Monster Type
Zombie
LV3 Def-Less
Normal
 Atk
 Def
 Resident Location(s)
18
14
Gizamaluke's Grotto
 Attack
 Defense
 Weakness
RflctRet. Mgc
Slash
Cura
Entice
Might
×
OK
×
OK
×
OK
×
OK
Elemental Defense
Water (Half)

Status Defense
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Phoenix Down

Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Ether

 Enemy
Lich (Crystal World)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
68
22218
3091
0
7
2828

 Card
 Eat
 Monster Type
Wraith
L5 Death
Demon
 Atk
 Def
 Resident Location(s)
87
43
Crystal World
 Attack
 Defense
 Weakness
RflctRet. Mgc
Death Cutter
Earthquake
Earth Shake
Stop
Venom Powder
L5 Death
Doom
Death
×
×
×
OK
×
×
×
OK
×
×
OK
OK
×
OK
OK
OK
Elemental Defense
Earth (Absorb)
Shadow (Half)

Status Defense
Confusion
Float
Berserk
Vanish
Fire
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Ore
Ore
Ore
Very Common:
Common:
Rare:
Very Rare:
Tent
Topaz
Ether
Elixir

 Enemy
Lizard Man
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
589
359
173
1~2
218

 Card
 Eat
 Monster Type
Lizard Man
LV3 Def-Less
Normal
 Atk
 Def
 Resident Location(s)
18
14
Mist Continent - Daines-horse Basin, Vube Desert, and Alexandria Plateau
 Attack
 Defense
 Weakness
RflctRet. Mgc
Hatchet
Protect
×
OK
×
OK
Elemental Defense
Water (Half)

Status Defense
Ice
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent

Very Common:
Common:
Rare:
Very Rare:

Ore
Phoenix Down
Ether

 Enemy
Magic Vice
 Lvl
 HP
 MP
 Exp
 AP
 Gil
7
297
278
213
1~2
239

 Card
 Eat
 Monster Type
Bomb
Magic Hammer
Normal
 Atk
 Def
 Resident Location(s)
15
13
Burmecia Suburbs
 Attack
 Defense
 Weakness
RflctRet. Mgc
Mug
Magic Hammer
Escape
×
×
×
×
OK
×
Elemental Defense

Status Defense
Trouble
Berserk
Confusion

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Echo Screen
Ether
Ether
Ether
Very Common:
Common:
Rare:
Very Rare:

Ether


 Enemy
Malboro
 Lvl
 HP
 MP
 Exp
 AP
 Gil
57
11687
2334
30579
3
2572

 Card
 Eat
 Monster Type
Malboro
Bad Breath
Normal
 Atk
 Def
 Resident Location(s)
74
38
Pandemonium, numerous locations around the world on Disc 4.
 Attack
 Defense
 Weakness
RflctRet. Mgc
Bad Breath
Virus Tentacles
Thundaga
Absorb
Osmose
×
×
OK
×
×
OK
×
OK
×
OK
Elemental Defense

Status Defense
Confusion
Float
Berserk
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Vaccine

Very Common:
Common:
Rare:
Very Rare:
Ore


Ether

 Enemy
Maliris (Crystal World)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
69
22535
3127
0
7
2860

 Card
 Eat
 Monster Type
Ifrit
Mustard Bomb
Demon
 Atk
 Def
 Resident Location(s)
88
44
Crystal World
 Attack
 Defense
 Weakness
RflctRet. Mgc
Sword Quiver
Firaga
Flame Slash
Mustard Bomb
Esuna
Reflect
×
OK
×
×
OK
OK
×
OK
×
OK
OK
OK
Elemental Defense
Fire (Absorb)

Status Defense
Darkness
Heat
Confusion
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Phoenix Down
Phoenix Pinion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Opal
Ether
Elixir

 Enemy
Mandragora
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
662
344
307
1~2
595

 Card
 Eat
 Monster Type
Mandragora
Limit Glove
Normal
 Atk
 Def
 Resident Location(s)
17
14
Mist Continent - Alexandria Plateau, Bentini Heights, and Edgecry Coast
 Attack
 Defense
 Weakness
RflctRet. Mgc
Chestnut
Blizzara
Shriek
×
OK
×
×
OK
×
Elemental Defense

Status Defense
ConfusionVanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Echo Screen
Tent
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Tent
Ether

 Enemy
Mimic
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
346
295
320
2
777

 Card
 Eat
 Monster Type
Mimic
None
Normal
 Atk
 Def
 Resident Location(s)
16
13
Burmecia Residence
 Attack
 Defense
 Weakness
RflctRet. Mgc
Eat
Posion
Call
×
OK
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Death
Berserk
Confusion
Vanish
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Antidote

Very Common:
Common:
Rare:
Very Rare:
Ether
Hi-Potion
Phoenix Down
Ether

 Enemy
Mistodon (A)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
19
1473
602
2548
2~3
747

 Card
 Eat
 Monster Type
Sand Golem
Angel's Snack
Undead
 Atk
 Def
 Resident Location(s)
29
19
Iifa Tree, Alexandria
 Attack
 Defense
 Weakness
RflctRet. Mgc
Head Attack
Fira
Mist
×
OK
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Vanish
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:

Peridot
Ether
Peridot

 Enemy
Mistodon (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
56
11434
2301
24276
2~3
2023

 Card
 Eat
 Monster Type
Sand Golem
Angel's Snack
Undead
 Atk
 Def
 Resident Location(s)
58
26
Located on various mist-covered plains throughout the world in Disc 4
 Attack
 Defense
 Weakness
RflctRet. Mgc
Head Attack
Fira
Mist
×
OK
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Vanish
Fire
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:

Peridot
Ether
Peridot

 Enemy
Mover (A)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
52
7353
2064
23801
3
2300

 Card
 Eat
 Monster Type
Mover
None
Flying
 Atk
 Def
 Resident Location(s)
68
35
Pandemonium
 Attack
 Defense
 Weakness
RflctRet. Mgc
Virus Combo
Firaga
Delta Attack
×
OK
×
×
OK
×
Elemental Defense
Earth (Avoid)

Status Defense
Petrify
Silence
Trouble
Death
Berserk
Poison
Regen
Slow
Shell
Heat
Vanish
Mini
Venom
Darkness
Zombie
Confusion
Stop
Sleep
Haste
Float
Protect
Freeze
Doom
Reflect
Fire
Ice
Lightning
Water
Wind
Holy
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Opal
Vaccine
Tent
Very Common:
Common:
Rare:
Very Rare:
Opal
Phoenix Down
Vaccine
Ether

 Enemy
Mover (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
52
3268
2065
0
3
0

 Card
 Eat
 Monster Type
None
None
Flying
 Atk
 Def
 Resident Location(s)
68
35
Pandemonium
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)

Status Defense
Petrify
Silence
Trouble
Death
Berserk
Poison
Regen
Slow
Shell
Heat
Vanish
Mini
Venom
Darkness
Zombie
Confusion
Stop
Sleep
Haste
Float
Protect
Freeze
Doom
Reflect
Fire
Ice
Lightning
Wind
Water
Holy
Shadow
 Steal Item
 Win Item
None None

 Enemy
Mover (C)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
52
7353
2062
0
3
0

 Card
 Eat
 Monster Type
None
None
Flying
 Atk
 Def
 Resident Location(s)
68
35
Pandemonium
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)

Status Defense
Petrify
Silence
Trouble
Death
Berserk
Poison
Regen
Slow
Shell
Heat
Vanish
Mini
Venom
Darkness
Zombie
Confusion
Stop
Sleep
Haste
Float
Protect
Freeze
Doom
Reflect
Fire
Ice
Lightning
Water
Wind
Holy
Shadow
 Steal Item
 Win Item
None None

 Enemy
Mu
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
77
183
34
1~2
104

 Card
 Eat
 Monster Type
Skeleton
Limit Glove
Normal
 Atk
 Def
 Resident Location(s)
8
9
Mist Continent - Gunitas Basin
 Attack
 Defense
 Weakness
RflctRet. Mgc
Tail
Stone
×
×
×
×
Elemental Defense

Status Defense
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:

Potion

Very Common:
Common:
Rare:
Very Rare:

Potion
Echo Screen
Phoenix Down

 Enemy
Myconid
 Lvl
 HP
 MP
 Exp
 AP
 Gil
20
1372
584
1368
1~2
726

 Card
 Eat
 Monster Type
Carrion Worm
Mighty Guard
Flying
 Atk
 Def
 Resident Location(s)
28
18
Iifa Tree, Dead Forest
 Attack
 Defense
 Weakness
RflctRet. Mgc
Saw
Blizzara
Spore
×
OK
×
×
OK
×
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Fire
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Tent

Very Common:
Common:
Rare:
Very Rare:

Echo Screen

Ether

 Enemy
Nymph
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
458
345
329
1~2
303

 Card
 Eat
 Monster Type
Nymph
Night
Normal
 Atk
 Def
 Resident Location(s)
17
14
Mist Continent - Vube Desert (Discs 1, 2, and 3)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Silent Kiss
Fira
Night
×
OK
×
×
OK
OK
Elemental Defense
Holy (Half)

Status Defense
Vanish
Fire
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Echo Screen
Ore
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Annoyntment
Ether

 Enemy
Ochu
 Lvl
 HP
 MP
 Exp
 AP
 Gil
16
3568
622
2093
2
845

 Card
 Eat
 Monster Type
Ochu
LV3 Def-Less
Normal
 Atk
 Def
 Resident Location(s)
30
19
Conde Petie Mountain Path
 Attack
 Defense
 Weakness
RflctRet. Mgc
Thorn Whip
Blizzara
Slow
×
OK
OK
×
OK
OK
Elemental Defense

Status Defense
Vanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:


Phoenix Down
Ether

 Enemy
Ogre (A)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
29
3300
996
5151
2~3
1281

 Card
 Eat
 Monster Type
Ogre
Matra Magic
Normal
 Atk
 Def
 Resident Location(s)
41
24
Desert Palace
 Attack
 Defense
 Weakness
RflctRet. Mgc
Knife
Flame
Trouble Knife
×
×
×
×
×
×
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Annoyntment

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Phoenix Down

 Enemy
Ogre (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
3727
1067
5507
2~3
1204

 Card
 Eat
 Monster Type
Ogre
Matra Magic
Normal
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert, Outer Continent - Triquai Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Knife
Flame
Trouble Knife
×
×
×
×
×
×
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Annoyntment

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Phoenix Down
Hi-Potion

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

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