Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Enemies (T - Z)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Tail Vault
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 EXP

Display in ascending order based on the 'EXP' field.Display in descending order based on the 'EXP' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

28
960
0
440
36
380

 Resident Location(s)
Wutai Area
 Attack
 Defense
 Weakness
Bite
Somersault
None
None
 Steal Item
 Morph Item
 Win Item
None
None
Phoenix Down

 Enemy
Thunderbird
 Lvl
 HP
 MP
 EXP
 AP
 Gil
28
800
80
385
36
600

 Resident Location(s)
Wutai Area
 Attack
 Defense
 Weakness
Stab
Lightning
Lightning
Paralyze
Earth
Stop

None
 Steal Item
 Morph Item
 Win Item
Bolt Plume
Swift Bolt
Bolt Plume
Echo Screen
Hi-Potion

 Enemy
Tonadu
 Lvl
 HP
 MP
 EXP
 AP
 Gil
30
1600
0
600
45
600

 Resident Location(s)
North Corel, Woodlands Area
 Attack
 Defense
 Weakness
Claw
Great Gale
Big Sound
Earth
Paralyze
Leviathan
Stop

Wind
 Steal Item
 Morph Item
 Win Item
Bird Wing
None
Bird Wing

 Enemy
Touch Me
 Lvl
 HP
 MP
 EXP
 AP
 Gil
18
300
74
170
23
180

 Resident Location(s)
Gongaga Area
 Attack
 Defense
 Weakness
Frog Jab
Frog Song
Transform
None
 Steal Item
 Morph Item
 Win Item
Impaler
Remedy
Maiden's Kiss

 Enemy
Toxic Frog
 Lvl
 HP
 MP
 EXP
 AP
 Gil
26
500
100
420
30
260

 Resident Location(s)
Temple of the Ancients
 Attack
 Defense
 Weakness
Frog Jab
Poison
Frog Song
EarthTransform

Ice
 Steal Item
 Morph Item
 Win Item
Impaler
Remedy
Impaler

 Enemy
Trickplay
 Lvl
 HP
 MP
 EXP
 AP
 Gil
24
1500
100
480
35
800

 Resident Location(s)
Icicle Area, The Forgotten City
 Attack
 Defense
 Weakness
Gold Mountain
Magma
Geyser
Sinking
L4 Suicide
Earth
Transform
Petrify
Manipulate
Confusion

None
 Steal Item
 Morph Item
 Win Item
None
None
Hi-Potion

 Enemy
Under Lizard
 Lvl
 HP
 MP
 EXP
 AP
 Gil
29
1400
140
440
45
420

 Resident Location(s)
Woodlands Area
 Attack
 Defense
 Weakness
Body Blow
Petrify Frog
None
None
 Steal Item
 Morph Item
 Win Item
Remedy
Remedy
Remedy

 Enemy
Underwater MP
 Lvl
 HP
 MP
 EXP
 AP
 Gil
34
1000
100
820
80
600

 Resident Location(s)
Underwater Reactor
 Attack
 Defense
 Weakness
Machine Gun
Hand Grenade
None
None
 Steal Item
 Morph Item
 Win Item
Shinra Alpha
None
Grenade
Shinra Alpha

 Enemy
Unknown 1
 Lvl
 HP
 MP
 EXP
 AP
 Gil
50
11000
110
1500
150
5000

 Resident Location(s)
Sunken Gelnika Airplane
 Attack
 Defense
 Weakness
Tongue
Bite
Blaster
Fire
Fire2
None
None
 Steal Item
 Morph Item
 Win Item
Fire Armlet
Power Source
Light Curtain

 Enemy
Unknown 2
 Lvl
 HP
 MP
 EXP
 AP
 Gil
51
13000
130
3000
300
10000

 Resident Location(s)
Sunken Gelnika Airplane
 Attack
 Defense
 Weakness
Tentacle
? Needle
Abnormal Breath
None
None
 Steal Item
 Morph Item
 Win Item
Aurora Armlet
Guard Source
Lunar Curtain

 Enemy
Unknown 3
 Lvl
 HP
 MP
 EXP
 AP
 Gil
52
15000
150
2000
200
7500

 Resident Location(s)
Sunken Gelnika Airplane
 Attack
 Defense
 Weakness
Poison Fang
Slap
Creepy Touch
Bolt2
None
None
 Steal Item
 Morph Item
 Win Item
Bolt Armlet
Magic Source
Holy Torch

 Enemy
Vagrisk
 Lvl
 HP
 MP
 EXP
 AP
 Gil
19
400
20
240
30
275
 Resident Location(s)
Cosmo Canyon Area
 Attack
 Defense
 Weakness
Stone Strike
Gale
Quake2
None
None
 Steal Item
 Morph Item
 Win Item
Soft
Vagyrisk Claw
Remedy
Soft

 Enemy
Valron
 Lvl
 HP
 MP
 EXP
 AP
 Gil
24
950
80
300
30
300

 Resident Location(s)
Nibelheim Area, Rocket Town Area
 Attack
 Defense
 Weakness
Speed Punch
Jump Kick
Dive Kick
Demi3
Barrier
MBarrier
Earth
Transform
Mystify

None
 Steal Item
 Morph Item
 Win Item
None
Hi-Potion
Hi-Potion

 Enemy
Vargid Police
 Lvl
 HP
 MP
 EXP
 AP
 Gil
9
140
28
44
7
40

 Resident Location(s)
Shinra HQ (67th - 68th Floor)
 Attack
 Defense
 Weakness
Needle
Self Destruct
None
None
 Steal Item
 Morph Item
 Win Item
Tranquilizer
Tranquilizer
Phoenix Down

 Enemy
Velcher Task
 Lvl
 HP
 MP
 EXP
 AP
 Gil
26
900
28
320
31
350
 Resident Location(s)
Rocket Town Area
 Attack
 Defense
 Weakness
Claw
Poison Blow
Poison
None
 Steal Item
 Morph Item
 Win Item
Remedy
Remedy
Hi-Potion

 Enemy
Vice
 Lvl
 HP
 MP
 EXP
 AP
 Gil
9
68
0
24
3
80

 Resident Location(s)
Sector 5 Slum
 Attack
 Defense
 Weakness
Steal
None
None
 Steal Item
 Morph Item
 Win Item
Speed Drink
Potion
Potion

 Enemy
Vlakorados
 Lvl
 HP
 MP
 EXP
 AP
 Gil
33
33333
333
510
40
460

 Resident Location(s)
Icicle Area
 Attack
 Defense
 Weakness
Tailbeat
Violent Advance
Bolt Ball
Gravity
Transform
Silence
Mystify
Manipulate
Petrify

None
 Steal Item
 Morph Item
 Win Item
Carob Nut
Elixir
Carob Nut

 Enemy
Warning Board
 Lvl
 HP
 MP
 EXP
 AP
 Gil
12
270
0
38
4
75

 Resident Location(s)
Shinra HQ
 Attack
 Defense
 Weakness
None
Poison
BadBreath
Darkness
Petrify
Mystify
Manipulate
Paralyze
Death

None
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
Whole Eater
 Lvl
 HP
 MP
 EXP
 AP
 Gil
9
72
0
24
2
70

 Resident Location(s)
Midgar Slums
 Attack
 Defense
 Weakness
Sickle
None
None
 Steal Item
 Morph Item
 Win Item
Potion
Potion
None

 Enemy
Wind Wing
 Lvl
 HP
 MP
 EXP
 AP
 Gil
35
1900
350
800
60
500

 Resident Location(s)
Whirlwind Maze
 Attack
 Defense
 Weakness
Tailbeat
Sham Neal
Aero3
White Wind
Earth
None
 Steal Item
 Morph Item
 Win Item
Hi-Potion
Phoenix Down
Phoenix Down

 Enemy
Wolfmeister
 Lvl
 HP
 MP
 EXP
 AP
 Gil
43
10000
200
10000
100
600

 Resident Location(s)
Shinra Train (Corel Reactor)
 Attack
 Defense
 Weakness
Heavy Sword
Atomic Ray
Big Guard
Transform
Mystify
Poison
Paralyze
Death
Manipulate
Darkness
Silence
Petrify

Leviathan
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
XCannon
 Lvl
 HP
 MP
 EXP
 AP
 Gil
46
20000
100
2000
90
3000

 Resident Location(s)
Mako Cannon
 Attack
 Defense
 Weakness
Search
Target
Countdown
Dragon Cannon
Poison
BadBreath
Darkness
Petrify
Mystify
Manipulate
Paralyze
Death

Lightning
 Steal Item
 Morph Item
 Win Item
None
None
Turbo Ether

 Enemy
Ying
 Lvl
 HP
 MP
 EXP
 AP
 Gil
24
1200
0
400
30
400
 Resident Location(s)
Shinra Mansion
 Attack
 Defense
 Weakness
Sadistic Attack
Gravity
BadBreath
Paralyze
Petrify
Mystify
Manipulate
Stop
Death

None
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
Yang
 Lvl
 HP
 MP
 EXP
 AP
 Gil
24
1200
220
300
40
400
 Resident Location(s)
Shinra Mansion
 Attack
 Defense
 Weakness
Yang Suicide
Ice2
Bolt2
Gravity
BadBreath
Paralyze
Petrify
Mystify
Manipulate
Stop
Death

None
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
Zemzelett
 Lvl
 HP
 MP
 EXP
 AP
 Gil
17
285
36
70
7
165

 Resident Location(s)
Junon Area
 Attack
 Defense
 Weakness
Thunderbolt
White Wind
Earth
Leviathan
Mystify
Stop
Gravity
Transform
Paralyze

Wind
 Steal Item
 Morph Item
 Win Item
None
Hi-Potion
Hi-Potion

 Enemy
Zenene
 Lvl
 HP
 MP
 EXP
 AP
 Gil
14
250
93
58
6
60

 Resident Location(s)
Shinra HQ (67th - 68th Floor)
 Attack
 Defense
 Weakness
Fang
Piazzo Shower
Ghenghana
PoisonPoison

Alexander
 Steal Item
 Morph Item
 Win Item
Deadly Waste
Remedy
Ether

 Enemy
Zolkalter
 Lvl
 HP
 MP
 EXP
 AP
 Gil
30
950
90
700
60
700

 Resident Location(s)
Gaea's Cliff
 Attack
 Defense
 Weakness
Bite
Toxic Barf
Poison
None
 Steal Item
 Morph Item
 Win Item
None
Antidote
X-Potion

 Enemy
Zuu
 Lvl
 HP
 MP
 EXP
 AP
 Gil
27
1200
40
450
38
430

 Resident Location(s)
Mt. Nibel, Nibelheim Reactor
 Attack
 Defense
 Weakness
Claw
Great Gale
EarthGravity

Wind
 Steal Item
 Morph Item
 Win Item
Bird Wing
Bird Wing
Bird Wing

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.