Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Enemies (R - S)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Razor Weed
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 EXP

Display in ascending order based on the 'EXP' field.Display in descending order based on the 'EXP' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

27
1000
145
375
30
350

 Resident Location(s)
Wutai Area, Da-Chao Statue, Battle Square
 Attack
 Defense
 Weakness
Glass Cutter
Spaz Voice
Magic Hammer
None
None
 Steal Item
 Morph Item
 Win Item
None
None
Tranquilizer
Loco Weed
Hi-Potion

 Enemy
Rilfsak
 Lvl
 HP
 MP
 EXP
 AP
 Gil
40
2000
500
1000
70
900

 Resident Location(s)
Ancient Forest
 Attack
 Defense
 Weakness
Autumn Leaves
Blood Suck
None
None
 Steal Item
 Morph Item
 Win Item
None
None
X-Potion

 Enemy
Rocket Launcher
 Lvl
 HP
 MP
 EXP
 AP
 Gil
5
50
0
13
3
7

 Resident Location(s)
Lower Sector 4 Plate, Winding Tunnel, No. 5 Reactor
 Attack
 Defense
 Weakness
Rocket Launcher
Poison
Darkness
Poison
Death
Transform
Sleep
Paralyze

Lightning
 Steal Item
 Morph Item
 Win Item
None
Potion
None

 Enemy
Missile Launcher
 Lvl
 HP
 MP
 EXP
 AP
 Gil
20
1000
0
600
60
300
 Resident Location(s)
Junon Submarine Dock
 Attack
 Defense
 Weakness
Rocket Launcher
Fray Missile
Poison
BadBreath
Darkness
Petrify
Mystify
Manipulate
Paralyze
Death

Lightning
 Steal Item
 Morph Item
 Win Item
None
Hi-Potion
None

 Enemy
Roulette Cannon
 Lvl
 HP
 MP
 EXP
 AP
 Gil
38
3000
200
1200
100
1600

 Resident Location(s)
Aljunon (in Junon Branch), Airport (in Junon Branch)
 Attack
 Defense
 Weakness
Rocket Launcher
Poison
BadBreath
Darkness
Petrify
Mystify
Manipulate
Paralyze
Death

Lightning
 Steal Item
 Morph Item
 Win Item
None
None
X-Potion

 Enemy
Sahagin
 Lvl
 HP
 MP
 EXP
 AP
 Gil
10
150
0
30
3
89

 Resident Location(s)
Sewer
 Attack
 Defense
 Weakness
Water Gun
Leviathan
None
 Steal Item
 Morph Item
 Win Item
Hyper
Potion
Potion
Hyper

 Enemy
Scissors (upper half)
 Lvl
 HP
 MP
 EXP
 AP
 Gil
33
2900
88
1000
90
1400

 Resident Location(s)
Northern Cave
 Attack
 Defense
 Weakness
Cross Scissor
Scissor Attack
Blood Nail
Scissor Tornado
Gravity
Transform
Sleep
Paralyze
Petrify
Mystify
Manipulate
Slow
Stop

None
 Steal Item
 Morph Item
 Win Item
Ether
None
X-Potion

 Enemy
Scissors (lower half)
 Lvl
 HP
 MP
 EXP
 AP
 Gil
0
0
0
0
0
0

 Resident Location(s)
(part of Scissors upper half)
 Attack
 Defense
 Weakness
Scissor Kick
Confu Kick
Gravity
Transform
Sleep
Paralyze
Petrify
Mystify
Manipulate
Slow
Stop

None
 Steal Item
 Morph Item
 Win Item
(shared)
(shared)
(shared)

 Enemy
Scotch
 Lvl
 HP
 MP
 EXP
 AP
 Gil
10
140
0
22
0
60

 Resident Location(s)
2nd Floor of Corneo's Hall
 Attack
 Defense
 Weakness
Machine Gun
None
None
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
Screamer
 Lvl
 HP
 MP
 EXP
 AP
 Gil
26
800
40
400
33
400

 Resident Location(s)
Mt. Nibel, Nibel Reactor
 Attack
 Defense
 Weakness
Iron Ball
War Cry
Gravity
None
 Steal Item
 Morph Item
 Win Item
None
Power Source
Earth Drum

 Enemy
Scrutin Eye
 Lvl
 HP
 MP
 EXP
 AP
 Gil
15
240
60
80
8
120

 Resident Location(s)
Machine Engine Room (Shinra Cargo Ship)
 Attack
 Defense
 Weakness
Fire2
Ice2
Earth
Paralyze
Leviathan
Stop

Wind
 Steal Item
 Morph Item
 Win Item
Ether
Turbo Ether
Ether

 Enemy
Sculpture
 Lvl
 HP
 MP
 EXP
 AP
 Gil
32
1700
100
860
60
640

 Resident Location(s)
Whirlwind Maze, Battle Square
 Attack
 Defense
 Weakness
Body Blow
Fire Shell
None
Holy
 Steal Item
 Morph Item
 Win Item
None
None
Tranquilizer

 Enemy
Sea Worm
 Lvl
 HP
 MP
 EXP
 AP
 Gil
22
9000
200
1300
200
5000

 Resident Location(s)
Mideel Area, North Corel Area (shore lines), Battle Square
 Attack
 Defense
 Weakness
Earthquake
Sandstorm
Crush
Fire
Earth
Transform
Paralyze
Petrify
Gravity
Manipulate
Confusion
Stop
Death

Ice
 Steal Item
 Morph Item
 Win Item
Dragon Scales
Dragon Scales
Turbo Ether

 Enemy
Search Crown
 Lvl
 HP
 MP
 EXP
 AP
 Gil
16
150
30
80
8
111

 Resident Location(s)
Mt. Corel
 Attack
 Defense
 Weakness
Seed Shot
Four Laser
Fire
Confusion
Transform
Manipulate

None
 Steal Item
 Morph Item
 Win Item
Turbo Ether
Hi-Potion
Hi-Potion

 Enemy
Senior Grunt
 Lvl
 HP
 MP
 EXP
 AP
 Gil
35
2600
245
930
90
800
 Resident Location(s)
Underwater Reactor, Rocket Town (during Rocket Launch)
 Attack
 Defense
 Weakness
Hand Claw
Harrier Beam
Water Wave
None
None
 Steal Item
 Morph Item
 Win Item
None
None
None

 Enemy
Serpent
 Lvl
 HP
 MP
 EXP
 AP
 Gil
40
14000
290
1400
70
2500

 Resident Location(s)
Cargo Room (Gelnika), Battle Square
 Attack
 Defense
 Weakness
Viper Breath
Aqualung
Earth
Manipulate
Leviathan

Wind
 Steal Item
 Morph Item
 Win Item
Water Ring
Mind Source
Dragon Scales
Stardust

 Enemy
Shadow Maker
 Lvl
 HP
 MP
 EXP
 AP
 Gil
42
2000
120
500
25
500

 Resident Location(s)
Winding Tunnel (Sector 8)
 Attack
 Defense
 Weakness
Magnetic Spark
Poison
Transform
Sleep
Death
Manipulate
Darkness
Paralyze

Lightning
 Steal Item
 Morph Item
 Win Item
Graviball
None
Turbo Ether

 Enemy
Shred
 Lvl
 HP
 MP
 EXP
 AP
 Gil
32
900
100
500
40
950

 Resident Location(s)
Great Glacier, Battle Square
 Attack
 Defense
 Weakness
Tail
Crazy Claw
Cure3
Ice
Leviathan
Stop
Earth
Paralyze

Fire
Wind
 Steal Item
 Morph Item
 Win Item
None
None
Ether

 Enemy
Skeeskee
 Lvl
 HP
 MP
 EXP
 AP
 Gil
20
540
0
222
22
222

 Resident Location(s)
Cosmo Area
 Attack
 Defense
 Weakness
Beak
Rage Bomber
None
None
 Steal Item
 Morph Item
 Win Item
Tranquilizer
Hyper
Hyper

 Enemy
Slalom
 Lvl
 HP
 MP
 EXP
 AP
 Gil
37
1600
30
700
70
1500

 Resident Location(s)
Junon Path, Underwater Reactor
 Attack
 Defense
 Weakness
Punch
Smog
Poison
Darkness
Paralyze
Transform
Sleep
Death

None
 Steal Item
 Morph Item
 Win Item
Smoke Bomb
Hi-Potion
Deadly Waste

 Enemy
Slaps
 Lvl
 HP
 MP
 EXP
 AP
 Gil
29
900
50
370
30
450

 Resident Location(s)
Woodlands Area, Battle Square
 Attack
 Defense
 Weakness
Paralyzer Needle
Berserk Needle
Bug Needle
Earth
Paralyze
Mystify

Wind
 Steal Item
 Morph Item
 Win Item
None
Hyper
Hi-Potion

 Enemy
Smogger
 Lvl
 HP
 MP
 EXP
 AP
 Gil
8
90
0
32
3
60

 Resident Location(s)
No. 5 Reactor
 Attack
 Defense
 Weakness
Poison
Smog
Poison
Darkness
Sleep
Death
Transform
Poison
Paralyze

Smoke Bomb
 Steal Item
 Morph Item
 Win Item
Hi-Potion
None
Deadly Waste

 Enemy
Sneaky Step
 Lvl
 HP
 MP
 EXP
 AP
 Gil
21
600
65
270
24
330

 Resident Location(s)
Cave of the Gi
 Attack
 Defense
 Weakness
Triple Attack
Death Sentence
None
None
 Steal Item
 Morph Item
 Win Item
None
Ghost Hand
M-Tentacles

 Enemy
Snow
 Lvl
 HP
 MP
 EXP
 AP
 Gil
32
4000
160
500
42
700

 Resident Location(s)
Great Glacier, Battle Square
 Attack
 Defense
 Weakness
Cold Breath
Fascination
Ice2
Ice
BadBreath
Petrify
Mystify
Manipulate
Death

Fire
 Steal Item
 Morph Item
 Win Item
Circelet
None
Ice Crystal

 Enemy
Soldier: 1st
 Lvl
 HP
 MP
 EXP
 AP
 Gil
44
5000
400
960
90
2400

 Resident Location(s)
Mako Cannon
 Attack
 Defense
 Weakness
Sword of Doom
Silence
Manipulate

 Steal Item
 Morph Item
 Win Item
Shinra Alpha
None
None

 Enemy
Soldier: 2nd
 Lvl
 HP
 MP
 EXP
 AP
 Gil
35
4000
340
1000
85
750

 Resident Location(s)
Path 2, Aljunon, Airport, Junon Path, Submarine Dock
 Attack
 Defense
 Weakness
Fight
Sword of Doom
None
None
 Steal Item
 Morph Item
 Win Item
Remedy
None
X-Potion

 Enemy
Soldier: 3rd
 Lvl
 HP
 MP
 EXP
 AP
 Gil
13
250
40
54
6
116

 Resident Location(s)
Shinra Building (67th - 68th Floor)
 Attack
 Defense
 Weakness
Flying Sickle
Bolt2
Ice2
Sleepel
None
Fire
 Steal Item
 Morph Item
 Win Item
Hardedge
None
Loco Weed

 Enemy
Sonic Speed
 Lvl
 HP
 MP
 EXP
 AP
 Gil
26
750
50
370
28
330

 Resident Location(s)
Mt. Nibel, Nibel Reactor
 Attack
 Defense
 Weakness
Harrier
Gravity
Paralyze
Manipulate
Stop

Wind
 Steal Item
 Morph Item
 Win Item
Ether
Speed Drink
Hi-Potion

 Enemy
Special Combatant
 Lvl
 HP
 MP
 EXP
 AP
 Gil
9
60
0
28
3
40

 Resident Location(s)
Winding Tunnel, Lower Sector 4 Plate
 Attack
 Defense
 Weakness
Beam Gun
Wave
None
None
 Steal Item
 Morph Item
 Win Item
Eye Drop
Hi-Potion
Grenade
Antitdote

 Enemy
Spencer
 Lvl
 HP
 MP
 EXP
 AP
 Gil
17
250
0
110
11
175

 Resident Location(s)
Gold Saucer Area
 Attack
 Defense
 Weakness
Upper Cutter
None
None
 Steal Item
 Morph Item
 Win Item
Sahara Nut
None
Sahara Nut

 Enemy
Spiral
 Lvl
 HP
 MP
 EXP
 AP
 Gil
39
2800
100
700
80
1300

 Resident Location(s)
Mideel Area
 Attack
 Defense
 Weakness
Spin
None
None
 Steal Item
 Morph Item
 Win Item
X-Potion
Guard Source
Hi-Potion

 Enemy
Stilva
 Lvl
 HP
 MP
 EXP
 AP
 Gil
40
2000
300
1000
110
1100

 Resident Location(s)
Inside of Gaea's Cliff, Battle Square
 Attack
 Defense
 Weakness
Big Red Clipper
Jump Attack
Big Horn
Magic Breath
Trine
Gravity
Transform
Mystify

None
 Steal Item
 Morph Item
 Win Item
None
Holy Torch
Tent

 Enemy
Stinger
 Lvl
 HP
 MP
 EXP
 AP
 Gil
25
2200
60
290
25
358

 Resident Location(s)
Cave of the Gi
 Attack
 Defense
 Weakness
Sting Bomb
Stab
Paralyze
None
 Steal Item
 Morph Item
 Win Item
Ether
None
Hi-Potion

 Enemy
Submarine Crew
 Lvl
 HP
 MP
 EXP
 AP
 Gil
32
1500
85
850
80
500

 Resident Location(s)
Elevator (in Junon Path, Junon Path, Underwater Reactor, Inside Submarine
 Attack
 Defense
 Weakness
Machine Gun
Hand Grenade
None
None
 Steal Item
 Morph Item
 Win Item
8-Inch Cannon
None
S-Mine
Shinra Beta

 Enemy
Sweeper
 Lvl
 HP
 MP
 EXP
 AP
 Gil
8
140
0
27
3
30

 Resident Location(s)
No. 1 Reactor
 Attack
 Defense
 Weakness
W Machine Gun
Smoke Shot
Poison
Darkness
Poison
Death
Transform
Sleep
Paralyze

Lightning
 Steal Item
 Morph Item
 Win Item
None
Potion
None

 Enemy
Sword Dance
 Lvl
 HP
 MP
 EXP
 AP
 Gil
11
160
0
39
6
90

 Resident Location(s)
Shinra Building (65th Floor)
 Attack
 Defense
 Weakness
Body Blow
Slap
Saw
Earth
Stop
Paralyze

None
 Steal Item
 Morph Item
 Win Item
Hyper
Light Curtain
Loco Weed

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.