Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Enemies (A - B)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

1st Ray
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 EXP

Display in ascending order based on the 'EXP' field.Display in descending order based on the 'EXP' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

4
18
0
12
1
5

 Resident Location(s)
Sector 1
 Attack
 Defense
 Weakness
Laser
Transform
Paralyze
Sleep
Mystify
Darkness
Death

Lightning
 Steal Item
 Morph Item
 Win Item
None
Potion
None

 Enemy
2-Faced
 Lvl
 HP
 MP
 EXP
 AP
 Gil
18
330
80
100
10
156

 Resident Location(s)
Corel Desert Prison
 Attack
 Defense
 Weakness
Self Destruct
Cure3
Earth
Paralyze
Manipulate
Stop

None
 Steal Item
 Morph Item
 Win Item
Phoenix Down
Hi-Potion
Hi-Potion

 Enemy
8 Eye
 Lvl
 HP
 MP
 EXP
 AP
 Gil
30
500
220
1000
100
720

 Resident Location(s)
Temple of the Ancients (Passage III)
 Attack
 Defense
 Weakness
Darkness
Drain
Gravity
Mystify
Manipulate
Silence

Posion
 Steal Item
 Morph Item
 Win Item
None
Magic Source
None

 Enemy
Acrophies
 Lvl
 HP
 MP
 EXP
 AP
 Gil
35
2400
220
800
90
1200

 Resident Location(s)
Corral Valley (Past the City of the Ancients)
 Attack
 Defense
 Weakness
Claw
Huge Tidal Wave
Wind
Confusion
Leviathan
Manipulate

None
 Steal Item
 Morph Item
 Win Item
Water Ring
None
None

 Enemy
Adamantaimai
 Lvl
 HP
 MP
 EXP
 AP
 Gil
30
1600
240
720
100
2000

 Resident Location(s)
Wutai Area Beachline
 Attack
 Defense
 Weakness
Light Shell
Death Force
Barrier
MBarrier
TransformConfusion

Gravity
 Steal Item
 Morph Item
 Win Item
Adaman Bangle
None
Phoenix Down
Dragon Scales

 Enemy
Aero Combatant
 Lvl
 HP
 MP
 EXP
 AP
 Gil
11
190
0
40
4
110

 Resident Location(s)
Sector 7 Slums
 Attack
 Defense
 Weakness
Propeller
Sword Rush
Earth
Transform
Paralyze
Stop
Mystify
Manipulate
Petrify
Death

Gravity
Wind
 Steal Item
 Morph Item
 Win Item
Potion
Potion
Potion

 Enemy
Allemagne
 Lvl
 HP
 MP
 EXP
 AP
 Gil
48
8000
200
1300
100
1360

 Resident Location(s)
Northern Cave
 Attack
 Defense
 Weakness
Claw
Tear Drop
Big Breath
L4 Death
L3 Flare
Earth
Transform
Darkness
Petrify
Manipulate
BadBreath
Paralyze
Death

Wind
 Steal Item
 Morph Item
 Win Item
Eye Drop
None
Eye Drop

 Enemy
Ancient Dragon
 Lvl
 HP
 MP
 EXP
 AP
 Gil
34
2400
450
800
80
800

 Resident Location(s)
Temple of the Ancients
 Attack
 Defense
 Weakness
Horn
Southern Cross
Earth
Leviathan

Gravity
Wind
 Steal Item
 Morph Item
 Win Item
None
None
Turbo Ether

 Enemy
Ark Dragon
 Lvl
 HP
 MP
 EXP
 AP
 Gil
18
280
124
84
10
180

 Resident Location(s)
Mythril Mine
 Attack
 Defense
 Weakness
Claw
Flame Thrower
FireEarth

Wind
 Steal Item
 Morph Item
 Win Item
Ether
Phoenix Down
Phoenix Down
Ether

 Enemy
Armored Golem
 Lvl
 HP
 MP
 EXP
 AP
 Gil
41
10000
200
2500
100
2680

 Resident Location(s)
Northern Cave
 Attack
 Defense
 Weakness
Snap
Golem Laser
Transform
Mystify
Sleep
Petrify
Manipulate
Darkness
Paralyze
Death

None
 Steal Item
 Morph Item
 Win Item
Turbo Ether
Guard Source
Echo Screen

 Enemy
Attack Squad
 Lvl
 HP
 MP
 EXP
 AP
 Gil
34
1300
100
300
10
420

 Resident Location(s)
Wutai, Junon Underwater Reactor Path, Rocket Town.
 Attack
 Defense
 Weakness
Smoke Bullet
Grenade
Machine Gun
None
None
 Steal Item
 Morph Item
 Win Item
Tranquilizer
S-Mine
None
8-Inch Cannon

 Enemy
Bad Rap
 Lvl
 HP
 MP
 EXP
 AP
 Gil
38
9000
120
1100
70
2500

 Resident Location(s)
Sunken Gelinka Airplane
 Attack
 Defense
 Weakness
Big Fang
Evil Poison
None
None
 Steal Item
 Morph Item
 Win Item
Ink
Luck Source
Dazers

 Enemy
Bagnadrana
 Lvl
 HP
 MP
 EXP
 AP
 Gil
16
450
60
110
11
120

 Resident Location(s)
Corel Area
 Attack
 Defense
 Weakness
Horn
Claw
Poison Breath
Fire
Transform
Paralyze
Petrify
Gravity
Manipulate
Stop
Death

Ice
 Steal Item
 Morph Item
 Win Item
Diamond Pin
Guard Source
Hi-Potion

 Enemy
Bahba Velamyu
 Lvl
 HP
 MP
 EXP
 AP
 Gil
23
640
40
285
20
280

 Resident Location(s)
Nibelheim Area
 Attack
 Defense
 Weakness
Bone Cutter
Jumping Cutter
Magic Cutter
Seal
Mystify
Poison
Stop
Petrify
Manipulate
Darkness
Slow
Paralyze
Death

None
 Steal Item
 Morph Item
 Win Item
None
Mute Mask
Mute Mask

 Enemy
Bandersnatch
 Lvl
 HP
 MP
 EXP
 AP
 Gil
30
860
100
510
40
600

 Resident Location(s)
Icicle Area
 Attack
 Defense
 Weakness
Bite
Bodyblow
Ice
Transform
Manipulate
Confusion

Fire
 Steal Item
 Morph Item
 Win Item
None
Ice Crystal
Hi-Potion

 Enemy
Bandit
 Lvl
 HP
 MP
 EXP
 AP
 Gil
17
360
0
99
10
220

 Resident Location(s)
Corel Desert Prison
 Attack
 Defense
 Weakness
Hold Up
Mug
Hit
None
None
 Steal Item
 Morph Item
 Win Item
X-Potion
Hi-Potion
Tent

 Enemy
Battery Cap
 Lvl
 HP
 MP
 EXP
 AP
 Gil
24
640
58
270
32
386

 Resident Location(s)
Nibelheim Area
 Attack
 Defense
 Weakness
Four Laser
Seed Shoot
Transform
Confusion
Manipulate

None
 Steal Item
 Morph Item
 Win Item
Dazers
None
Eye Drop
Dazers

 Enemy
Beachplug
 Lvl
 HP
 MP
 EXP
 AP
 Gil
16
200
100
95
10
155

 Resident Location(s)
Corel Area, Gold Saucer Area, Gongaga Area
 Attack
 Defense
 Weakness
Bite
Ice
Big Guard
None
None
 Steal Item
 Morph Item
 Win Item
None
Turbo Ether
Hi-Potion

 Enemy
Behemoth
 Lvl
 HP
 MP
 EXP
 AP
 Gil
45
7000
400
1500
100
2200

 Resident Location(s)
Sector 8
 Attack
 Defense
 Weakness
Claw
Hornlift
Flare
????
Transform
Paralyze
Petrify
Confusion
Stop
Death

None
 Steal Item
 Morph Item
 Win Item
War Gong
Phoenix Down
None
Stardust

 Enemy
Bizzare Bug
 Lvl
 HP
 MP
 EXP
 AP
 Gil
28
975
0
420
40
340

 Resident Location(s)
Wutai Area
 Attack
 Defense
 Weakness
Poison Powder
MystifyManipulate

None
 Steal Item
 Morph Item
 Win Item
None
None
X-Potion

 Enemy
Black Bat
 Lvl
 HP
 MP
 EXP
 AP
 Gil
25
550
0
270
24
80

 Resident Location(s)
Shinra Mansion
 Attack
 Defense
 Weakness
Blood Suck
EarthParalyze

Restore
Revive
Alexander
Wind
 Steal Item
 Morph Item
 Win Item
None
Vampire Fang
Vampire Fang

 Enemy
Bloatfloat
 Lvl
 HP
 MP
 EXP
 AP
 Gil
18
240
0
90
9
125

 Resident Location(s)
Mt. Corel Area
 Attack
 Defense
 Weakness
Spikey Hell
Vaccum
Bodyblow
Earth
Stop
Paralyze

Wind
 Steal Item
 Morph Item
 Win Item
Soft
Hi-Potion
Hi-Potion

 Enemy
Blood Taste
 Lvl
 HP
 MP
 EXP
 AP
 Gil
8
72
0
24
2
32

 Resident Location(s)
Sector 5 Reactor
 Attack
 Defense
 Weakness
Tentacle Drain
Bite
None
None
 Steal Item
 Morph Item
 Win Item
Eye Drop
Potion
Antidote

 Enemy
Blue Dragon
 Lvl
 HP
 MP
 EXP
 AP
 Gil
41
8800
500
1200
200
1000

 Resident Location(s)
Gaea's Cliff
 Attack
 Defense
 Weakness
Blue Dragon Breath
Great Gale
Bite
Tail
Dragon Force
Ice
Seal
Mystify
Paralyze
Death
Gravity
Transform
Manipulate
Petrify

None
 Steal Item
 Morph Item
 Win Item
None
None
Dragon Armlet

 Enemy
Blugu
 Lvl
 HP
 MP
 EXP
 AP
 Gil
4
120
0
18
2
35

 Resident Location(s)
Sector 4 Plate
 Attack
 Defense
 Weakness
Hell Bubbles
Bite
None
Lightning
Alexander
 Steal Item
 Morph Item
 Win Item
None
None
Potion

 Enemy
Bomb
 Lvl
 HP
 MP
 EXP
 AP
 Gil
18
600
30
150
20
192

 Resident Location(s)
North Corel Bridge
 Attack
 Defense
 Weakness
Bomb Blast
Fire Ball
Self Destruct
Fire
Transform
Mystify
Paralyze
Earth
Manipulate
Stop

None
 Steal Item
 Morph Item
 Win Item
Right Arm
Shrapnel
Shrapnel

 Enemy
Boundfat
 Lvl
 HP
 MP
 EXP
 AP
 Gil
27
500
80
420
40
350

 Resident Location(s)
Corral Valley, The Forgotten City
 Attack
 Defense
 Weakness
Dark Needle
Ice2
Death Sentence
Ice
None
 Steal Item
 Morph Item
 Win Item
Dazers
Dazers
Dazers

 Enemy
Brain Pod
 Lvl
 HP
 MP
 EXP
 AP
 Gil
15
240
46
52
6
95

 Resident Location(s)
Shinra Building (67th - 69th Floor)
 Attack
 Defense
 Weakness
Body Blow
Refuse
Poison
Poison
Earth

Restore
Revive
Alexander
 Steal Item
 Morph Item
 Win Item
Antidote
Deadly Waste
Deadly Waste

 Enemy
Bullmotor
 Lvl
 HP
 MP
 EXP
 AP
 Gil
19
420
96
92
9
140

 Resident Location(s)
Corel Desert Prison
 Attack
 Defense
 Weakness
Body Blow
Matra Magic
None
None
 Steal Item
 Morph Item
 Win Item
X-Potion
Turbo Ether
Ether

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.