Equipment
Select an equipment category.

General Items


 Body Armor
 Helmets
 Shields


Page 1 Amulet - Genji Glove
Page 2 Goggles - Zephyr Cape

Relic Effects Values
How do relics effect the statistical characteristics of my character?

Defense: Added defensive capability when equipped with the relic. Measured in points.

Speed: Added speed capability when equipped with the relic. Measured in percentage. The greater this number, the less time for this character to attack between turns.

Vigor: Added strength capability when equipped with the relic. Measured in percentage. The greater this number, the more powerful the character becomes in conjuction with the effect of the equipped relic.

No Effect: Magic listed as having no effect will result in no damage when inflicted on the character while equipped with the relic.

Absorb: Magic that can be absorbed will not hurt the character, but take the brunt of the attack as HP for gain.

MagDef (Magic Defense): Added magic defensive capability when equipped with the relic. Measured in points.

MagPwr (Magic Power): Added magic power when equipped with the relic. Measured in points. The larger the amount, the more powerful magic attacks will inflict damage upon an enemy.

Mblock% (Magic Block%): Added magic defensive block accuracy when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can block incoming magic from an enemy completely.

Evade%: Added evasive ability when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can cause an incoming attack to miss the character.


     Main >   Final Fantasy VI > Equipment > Items



 Item

Display in ascending order based on the 'Item' field.Display in descending order based on the 'Item' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Antidote
Cures Poison.

50 GP

Bolt Edge
Attacks for lightning-elemental damage when thrown.

500 GP

Dried Meat
Restores 150 HP to one party member. Also befriends Gau when lost in the Veldt.

150 GP

Echo Screen
Cures Mute.

120 GP

Elixir
Fully restores all HP and MP to one character

 

Ether
Restores 150 MP to one party member.

 

Eyedrop
Cures Blind.

50 GP

Fenix Down
Revives one character.

500 GP

Fire Skean
Attacks for fire-elemental damage when thrown.

500 GP

Green Cherry
Cures Imp.

150 GP

Invis Edge
Thrown to make its user invisible.

200 GP

Magicite
Summons a random Esper

 

Megalixir
Restores all HP and MP for all characters in battle.

 

Potion
Restores 250 HP to one party member.

300 GP

Remedy
Cures all status effects with the exception of Zombie.

1000 GP

Rename Card
Permits you to rename one character.

 

Revivify
Cures Zombie.

300 GP

Shadow Edge
Item is thrown to make the user avoid the next two physical attacks.

400 GP

Sleeping Bag
Restores all HP and MP for one party member at a saving location.

500 GP

Smoke Bomb
Used to escape from battle.

300 GP

Soft
Cures Petrify.

200 GP

Super Ball
Causes damage to all enemies.

10000 GP

Tent
Restores all HP and MP for all characters at a saving location.

1200 GP

Tincture
Restores 50 MP to one party member.

1500 GP

Tonic
Restores 50 HP to one party member.

50 GP

X-Ether
Restores all MP to one party member.

 

X-Potion
Restores all HP to one party member.

 

Warp Stone
Used to escape from battle or dungeons.

700 GP

Water Edge
Attacks for water-elemental damage when thrown.

500 GP


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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI equipment category from the equipment selection menu for a complete and comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
Armor*
Relics*
General recovery items and offensive battle items.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.
Defensive relics which protect characters from physical and magic attacks and/or enhance abilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def/MDef*
MPwr/MBl%*
Name and type of armor.
The amount of the armor when purchased in a shop.
Defense and magic defense the armor possesses.
Magic Power enhancement and magic blocking power the armor possesses.
Vit*
Spd*
Stam*
Eva%*
Alteration to the Vitality statistic, which affects the equipped character's HP.
Alteration to the Speed statistic, which determines how long a wait between turns after an attack in battle.
Alteration to the Stamina statistic, which determines how effective or ineffective a magic spell against strength and speed is.
Alteration to the Evade accuracy statistic, which determines how well the character can avoid an attack, resulting in a miss.
50%
Absorb
NoEffect
WeakPt
Elemental or status-ailment attacks in this column are instantly halved when inflicted on the character.
Elemental or status-ailment attacks in this column are absorbed by the armor and instead of inflicting damage, give the character HP.
Elemental or status-ailment attacks in this column that won't have any effect on the character.
Elemental or status-ailment attacks the armor cannot protect against, inflicting damage upon the character is if armor isn't equipped.
Colosseum
Equipping Character(s)
Special Ability
By betting the item on the enemy listed in this column, you will win this armor if you defeat the enemy in the Colosseum.
Characters which can support equipping the armor.
Extra abilities the armor possesses.

* information fields can be sorted in ascending or descending order.




R E L I C   P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Relics can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Relic*
Price*
Colosseum
Equipping Effect
Name of the relic and description of what it does.
The amount of the relic when purchased in a shop.
By betting the item on the enemy listed in this column, you will win this relic if you defeat the enemy in the Colosseum.
Added status bonuses to the character when equipped with the relic.
Equipping Character(s)
Characters which can support equipping the relic.

* information fields can be sorted in ascending or descending order.