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Equipment
Select an equipment category.





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 Relic Effects Values
How do relics effect the statistical
characteristics of my character?
Defense:
Added defensive capability when equipped with the relic.
Measured in points.

Speed:
Added speed capability when equipped with the relic. Measured
in percentage. The greater this number, the less time for this character to attack between
turns.

Vigor:
Added strength capability when equipped with the relic. Measured
in percentage. The greater this number, the more powerful the character becomes in conjuction
with the effect of the equipped relic.

No Effect:
Magic listed as having no effect will result in no damage when inflicted
on the character while equipped with the relic.

Absorb:
Magic that can be absorbed will not hurt the character, but take
the brunt of the attack as HP for gain.

MagDef (Magic Defense):
Added magic defensive capability when equipped with the relic.
Measured in points.

MagPwr (Magic Power):
Added magic power when equipped with the relic. Measured
in points. The larger the amount, the more powerful magic attacks will inflict damage
upon an enemy.

Mblock% (Magic Block%):
Added magic defensive block accuracy when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can block incoming magic
from an enemy completely.

Evade%:
Added evasive ability when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can cause an incoming
attack to miss the character.
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Bolt Edge
Attacks for lightning-elemental damage when thrown.
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500 GP
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Dried Meat
Restores 150 HP to one party member. Also befriends Gau when lost in the Veldt.
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150 GP
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Elixir
Fully restores all HP and MP to one character
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Ether
Restores 150 MP to one party member.
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Fenix Down
Revives one character.
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500 GP
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Fire Skean
Attacks for fire-elemental damage when thrown.
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500 GP
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Invis Edge
Thrown to make its user invisible.
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200 GP
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Magicite
Summons a random Esper
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Megalixir
Restores all HP and MP for all characters in battle.
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Potion
Restores 250 HP to one party member.
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300 GP
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Remedy
Cures all status effects with the exception of Zombie.
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1000 GP
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Rename Card
Permits you to rename one character.
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Shadow Edge
Item is thrown to make the user avoid the next two physical attacks.
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400 GP
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Sleeping Bag
Restores all HP and MP for one party member at a saving location.
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500 GP
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Smoke Bomb
Used to escape from battle.
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300 GP
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Super Ball
Causes damage to all enemies.
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10000 GP
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Tent
Restores all HP and MP for all characters at a saving location.
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1200 GP
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Tincture
Restores 50 MP to one party member.
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1500 GP
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Tonic
Restores 50 HP to one party member.
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50 GP
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X-Ether
Restores all MP to one party member.
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X-Potion
Restores all HP to one party member.
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Warp Stone
Used to escape from battle or dungeons.
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700 GP
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Water Edge
Attacks for water-elemental damage when thrown.
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500 GP
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VI equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
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Armor*
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Relics*
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General recovery
items and offensive battle items.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Defensive relics which protect characters
from physical and magic attacks and/or enhance abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def/MDef*
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MPwr/MBl%*
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Name and type of armor.
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The amount of the armor when purchased in a shop.
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Defense and magic defense the armor possesses.
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Magic Power enhancement and magic blocking power the armor possesses.
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Vit*
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Spd*
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Stam*
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Eva%*
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which determines how long
a wait between turns after an attack in battle.
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Alteration to the Stamina statistic, which determines how effective
or ineffective a magic spell against strength and speed is.
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Alteration to the Evade accuracy statistic, which determines how well
the character can avoid an attack, resulting in a miss.
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50%
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Absorb
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NoEffect
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WeakPt
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Elemental or status-ailment attacks in this column are instantly
halved when inflicted on the character.
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Elemental or status-ailment attacks in this column are absorbed by
the armor and instead of inflicting damage, give the character HP.
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Elemental or status-ailment attacks in this column that won't have
any effect on the character.
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Elemental or status-ailment attacks the armor cannot protect against,
inflicting damage upon the character is if armor isn't equipped.
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Colosseum
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Equipping Character(s)
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Special Ability
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By betting the item on the enemy listed in this column, you will win
this armor if you defeat the enemy in the Colosseum.
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Characters which can support equipping the armor.
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Extra abilities the armor possesses.
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* information fields can be
sorted in ascending or descending
order.
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R E L I C P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They
can significantly alter your characters' status. Relics can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Relic*
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Price*
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Colosseum
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Equipping Effect
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Name of the relic and description of what it does.
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The amount of the relic when purchased in a shop.
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By betting the item on the enemy listed in this column, you will win
this relic if you defeat the enemy in the Colosseum.
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Added status bonuses to the character when equipped with
the relic.
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Equipping Character(s)
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Characters which can support equipping the relic.
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* information fields can be
sorted in ascending or descending
order.
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