Bestiary
Select a bestiary category.


???? - Brand Lamia
Cactus - Elf Toad
Fall Guard - Iron Giant
Jestrex - Mummy
Necromancer - Ronka Knight
Sand Bear - Sybaritic
Tarantula - Zuu


Page 1 W.Raptor - Archeoavis
Page 2 Titan - Mellusion
Page 3 Invisible - Necrophobe
Page 4 The Final Battle

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last, based on the Job the character is assigned to.

     Main >   Final Fantasy V > Enemies > Enemies (N - R)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

Necromancr
6900
300
54
 MEvade

Display in ascending order based on the 'MEvade' field.Display in descending order based on the 'MEvade' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Evade

Display in ascending order based on the 'Evade' field.Display in descending order based on the 'Evade' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

0
27
0
30
1000
0
 Resident Location(s)
N-Zone (Final Floors)
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Weakness
 Elem Absorb
 Elem Immune
79
15



 Steal Item
 Win Item
Common:
HolyWater
Rare:
Bonemail
Common:

Rare:
HolyWater


 Enemy
 HP
 MP
 Lvl
Neo Garula
980
1000
27
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
500
300
 Resident Location(s)
Big Bridge
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
WaterSkill


 Enemy
 HP
 MP
 Lvl
Neo Goblin
100
25
0
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
1
40
0
10
100
40
 Resident Location(s)

 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
15
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Neogigas
4170
5000
39
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
30
37
20
30
411
810
 Resident Location(s)
Area around Karnak, Surgate (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
62
5



 Steal Item
 Win Item
Common:

Rare:
HeroDrink
Common:

Rare:
GiantDrink


 Enemy
 HP
 MP
 Lvl
Neon
700
100
33
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
20
5
312
600
 Resident Location(s)
Barrier Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
44
5



 Steal Item
 Win Item
Common:
SpeedDrink
Rare:

Common:

Rare:
SpeedDrink


 Enemy
 HP
 MP
 Lvl
Nile
1200
10
38
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
21
0
6
441
480
 Resident Location(s)
Pyramid
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
51
35



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
HardBody


 Enemy
 HP
 MP
 Lvl
Ninja
5000
200
52
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
26
70
0
612
1800
 Resident Location(s)
N-Zone (Temple)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
90
15



 Steal Item
 Win Item
Common:
Shuriken
Rare:
Ichimonji
Common:

Rare:
MagiShuriken


 Enemy
 HP
 MP
 Lvl
Nut Eater
20
0
1
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
5
20
10
 Resident Location(s)
Forests around the Wind Temple (First World), Jacole Cave
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
5
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
Tonic
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Octofist
60
0
7
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
5
45
21
 Resident Location(s)
Torna Canal
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
8
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Oculus
2100
0
49
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
22
0
16
594
1350
 Resident Location(s)
N-Zone (Cave)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
75
33



 Steal Item
 Win Item
Common:
DarkMatter
Rare:
Soft
Common:

Rare:
PhoenixDown


 Enemy
 HP
 MP
 Lvl
PaddleThru
280
50
14
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
0
5
93
100
 Resident Location(s)
Walz Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
19
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Page 128
700
500
20
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
153
190
 Resident Location(s)
Ancient Library
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
28
0



 Steal Item
 Win Item
Common:
Ether
Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Page 256
900
500
21
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
10
5
156
210
 Resident Location(s)
Ancient Library
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
29
0



 Steal Item
 Win Item
Common:
Potion
Rare:
NinjaSuit
Common:

Rare:
MythrlShield


 Enemy
 HP
 MP
 Lvl
Page 32
480
500
19
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
30
0
5
147
180
 Resident Location(s)
Ancient Library
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
27
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
GreenBeret
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Page 64
500
500
20
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
150
200
 Resident Location(s)
Ancient Library
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
27
1



 Steal Item
 Win Item
Common:
Tonic
Rare:
SilvrGlasses
Common:

Rare:
PhoenixDown


 Enemy
 HP
 MP
 Lvl
Pantera
18000
1000
42
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
30
10
15
0
0
 Resident Location(s)
Solitary Temple (Chest)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
61
5



 Steal Item
 Win Item
Common:
PhoenixDown
Rare:
Elixir
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Pao
500
0
27
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
0
0
 Resident Location(s)
Solitary Island
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:
Tent
Rare:



 Enemy
 HP
 MP
 Lvl
PoisnEagle
100
0
32
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
50
0
303
500
 Resident Location(s)
Valley of the Dragons
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
37
0



 Steal Item
 Win Item
Common:

Rare:
GaleBow
Common:

Rare:
Antidote


 Enemy
 HP
 MP
 Lvl
Poltrgeist
240
100
17
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
10
5
123
135
 Resident Location(s)
Fire Powered Ship
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
21
0



 Steal Item
 Win Item
Common:
Potion
Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Prototype
5000
1000
23
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
10
20
0
100
0
2000
 Resident Location(s)
Solitary Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
33
100



 Steal Item
 Win Item
Common:
Ether
Rare:

Common:
DarkMatter
Rare:



 Enemy
 HP
 MP
 Lvl
PsychoHeds
90
100
11
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
5
66
46
 Resident Location(s)
Ship Graveyard
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
9
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
FireSkill


 Enemy
 HP
 MP
 Lvl
Pyramidia
2200
1000
41
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
26
0
5
438
800
 Resident Location(s)
Pyramid
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
61
10



 Steal Item
 Win Item
Common:
PowerDrink
Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Python
1800
0
39
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
24
0
5
405
680
 Resident Location(s)
Area around Tule, Kuzer, Guido's Cave, Northwest of Pirate's Hideout, Torna Canal, Kerwin, Karnak, Surgate, and Walz (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
49
5



 Steal Item
 Win Item
Common:
Antidote
Rare:

Common:

Rare:
EyeDrop


 Enemy
 HP
 MP
 Lvl
Quadrharpy
1000
150
23
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
40
0
20
186
1000
 Resident Location(s)
Desert south of Karnak (First World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
50
20



 Steal Item
 Win Item
Common:

Rare:
Trident
Common:

Rare:
PhoenixDown


 Enemy
 HP
 MP
 Lvl
Quadrharpy
2700
1000
45
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
40
0
0
0
0
 Resident Location(s)
N-Zone (Beach)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
0



 Steal Item
 Win Item
Common:
Potion
Rare:

Common:

Rare:
HardBody


 Enemy
 HP
 MP
 Lvl
Radiator
900
1000
40
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
5
0
20
417
800
 Resident Location(s)
Ghido's Cave
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
47
30



 Steal Item
 Win Item
Common:

Rare:
Tonic
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Ramuh
7000
10000
1
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
0
0
 Resident Location(s)
Ghido's Cave (Metamorpha)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
0
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
LgtningSkill


 Enemy
 HP
 MP
 Lvl
Red Dragon
7500
1000
30
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
50
34
0
8
500
3000
 Resident Location(s)
X-Death's Castle
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
65
12



 Steal Item
 Win Item
Common:
Potion
Rare:
FireRing
Common:

Rare:
Elixir


 Enemy
 HP
 MP
 Lvl
Red Dragon
7500
0
44
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
0
549
2000
 Resident Location(s)
Easterly Falls
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
83
20



 Steal Item
 Win Item
Common:
FireSkill
Rare:
DragonFang
Common:

Rare:
DarkMatter


 Enemy
 HP
 MP
 Lvl
Red Harpy
1900
100
43
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
24
0
5
465
1250
 Resident Location(s)
Solitary Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
10



 Steal Item
 Win Item
Common:
Potion
Rare:
MirageVest
Common:

Rare:
HolyWater


 Enemy
 HP
 MP
 Lvl
Red Harpy
1000
500
53
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
40
0
0
0
0
 Resident Location(s)
X-Death's Castle
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
Ether


 Enemy
 HP
 MP
 Lvl
RflecKnigt
1600
200
33
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
30
0
0
318
700
 Resident Location(s)
Barrier Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
47
30



 Steal Item
 Win Item
Common:
WarHammer
Rare:
PoisonAx
Common:

Rare:
WallRing


 Enemy
 HP
 MP
 Lvl
RflecMage
1300
100
36
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
28
0
0
369
900
 Resident Location(s)
X-Death's Castle
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
52
5



 Steal Item
 Win Item
Common:

Rare:
WallRing
Common:

Rare:
Ether


 Enemy
 HP
 MP
 Lvl
RicardMage
100
70
10
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
1
15
0
5
87
75
 Resident Location(s)
Walz Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
17
0



 Steal Item
 Win Item
Common:
WoodenRod
Rare:

Common:

Rare:
FireRod


 Enemy
 HP
 MP
 Lvl
Ridicule
1380
200
31
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
0
288
900
 Resident Location(s)
Area around Val Castle, Kelb, Surgate (Second World)
Area around Jacole (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
41
5



 Steal Item
 Win Item
Common:
Maiden'sKiss
Rare:

Common:

Rare:
HeroDrink


 Enemy
 HP
 MP
 Lvl
RockCutter
120
0
11
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
5
69
46
 Resident Location(s)
North Mountain
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
13
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
RockStatue
3300
20
45
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
26
0
5
507
100
 Resident Location(s)
Val Castle Basement
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
76
20



 Steal Item
 Win Item
Common:
Potion
Rare:
DoubleLance
Common:

Rare:
Soft


 Enemy
 HP
 MP
 Lvl
RonkaKnigt
860
0
24
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
20
10
201
380
 Resident Location(s)
Ronka Ruins
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
36
20



 Steal Item
 Win Item
Common:
Potion
Rare:
PowerDrink
Common:

Rare:
MythrlShield


 Enemy
 HP
 MP
 Lvl
RonkaKnigt
2000
1000
42
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
0
0
0
 Resident Location(s)
Pyramid (Zefa Zone summon)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
70
0



 Steal Item
 Win Item
Common:
HeroDrink
Rare:

Common:

Rare:
FireSkill

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Lvl*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Experience level the enemy has. This level determines the strength and ability of the enemy.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the enemy can avoid magic attacks. The higher this value, the less effective magic spells will be on the enemy.
Speed statistic which determines how many attacks the enemy can inflict on your party between character or party turns.
Evasion statistic which determines how well the enemy can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the enemy will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the enemy.
Gil*/Exp*
Resident Location(s)
Atk*/Def*
Weak/Elem Abs&Immune
Amount of Gil and experience the party will receive after defeating this enemy.
Location(s) on the world map where this enemy can be found.
Attack and defensive values of the enemy. The higher this value, the stronger the enemy is when attacking and defending against an attack from a character.
Weakness the enemy has against an elemental attack, which elements the enemy will absorb as HP, and which elements the enemy is immune against.
Steal Item
Win Item
Items which can be stolen from the enemy using skills which allow stealing.
Items which can be won from the enemy after it has been defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general bosses, they tend to use more special attacks and possess more powerful magic.

boss*
HP*
MP*
Lvl*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Experience level the boss has. This level determines the strength and ability of the boss.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the boss can avoid magic attacks. The higher this value, the less effective magic spells will be on the boss.
Speed statistic which determines how many attacks the boss can inflict on your party between character or party turns.
Evasion statistic which determines how well the boss can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the boss will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the boss.
Resident Location(s)
Battle Strategy
Atk*/Def*
Weak/Elem Abs&Immune
Location(s) on the world map where this boss can be found.
Strategy for defeating the boss.
Attack and defensive values of the boss. The higher this value, the stronger the boss is when attacking and defending against an attack from a character.
Weakness the boss has against an elemental attack, which elements the boss will absorb as HP, and which elements the boss is immune against.
Steal Item
Win Item
Items which can be stolen from the boss using skills which allow stealing.
Items which can be won from the boss after it has been defeated.

* information fields can be sorted in ascending or descending order.