Magic
Select a magic category.


Black Magic
White Magic
Caller Magic
Ninja Magic

Magic Support
Which characters support which magic types?

White Magic: White magic, which heals and defends characters, is fully supported by Rosa and has limited support by Porom and Cecil once he becomes a Paladin.

Black Magic: Black magic, which inflicts damage and status-ailments, is fully supported by Rydia, Tellah, FuSoYa, and has limited supported by Palom.

Caller Magic: Caller magic, which summons monsters to assist the party in battle, are only supported by Rydia.

Ninja Magic: Ninja magic, which consists of both offensive and defensive tactics, are only supported by Edge.


     Main >   Final Fantasy IV > Magic > Black Magic



 Black Magic

Display in ascending order based on the 'Black Magic' field.Display in descending order based on the 'Black Magic' field.

 MP Cost

Display in ascending order based on the 'MP Cost' field.Display in descending order based on the 'MP Cost' field.

Fire 1

5 MP

 Rydia

Display in ascending order based on the 'Rydia' field.Display in descending order based on the 'Rydia' field.

 Spell Description

Attacks for minor fire-elemental damage.
 Acquire
Rydia will acquire this spell at Mt. Hobs.
Fire 2

15 MP

 Rydia
 Spell Description

Attacks for moderate fire-elemental damage.
 Acquire
Initially equipped when Rydia is an adult.
Fire 3

30 MP

 Rydia
 Spell Description
42
Attacks for massive fire-elemental damage.
 Acquire

Ice 1

5 MP

 Rydia
 Spell Description
2
Attacks for minor ice-elemental damage.
 Acquire

Ice 2

15 MP

 Rydia
 Spell Description

Attacks for moderate ice-elemental damage.
 Acquire
Initially equipped when Rydia is an adult.
Ice 3

30 MP

 Rydia
 Spell Description
39
Attacks for massive ice-elemental damage.
 Acquire

Bolt1

5 MP

 Rydia
 Spell Description
5
Attacks for minor lightning-elemental damage.
 Acquire

Bolt2

15 MP

 Rydia
 Spell Description

Attacks for moderate lightning-elemental damage.
 Acquire
Initially equipped when Rydia is an adult.
Bolt3

30 MP

 Rydia
 Spell Description
45
Attacks for massive lightning-elemental damage.
 Acquire

Bio

20 MP

 Rydia
 Spell Description
26
Damages and infects the inflicted enemy or character with the HP leak status-ailment.
 Acquire

Wind

25 MP

 Rydia
 Spell Description
51
Drops the current HP of the target anywhere between 1 and 9.
 Acquire

Quake

30 MP

 Rydia
 Spell Description
47
Shakes the ground for moderate to massive earth-elemental damage. Nullified if enemy or monster is floating.
 Acquire

Death

35 MP

 Rydia
 Spell Description
52
Instantly dispatches an enemy.
 Acquire

Flare

50 MP

 Rydia
 Spell Description
55
Attacks for massive nuclear damage.
 Acquire

Meteo

99 MP

 Rydia
 Spell Description
60
Hits all enemies for 9999 damage.
 Acquire

Venom

2 MP

 Rydia
 Spell Description
10
Infects the inflicted enemy or character with a poison status-ailment that slowly drains HP.
 Acquire

Sleep

15 MP

 Rydia
 Spell Description
8
Puts the enemy or character to sleep, preventing them from attacking or defending.
 Acquire

Stop

12 MP

 Rydia
 Spell Description
15
Temporarily freezes the character or enemy, preventing attacks and defenses for a few number of turns.
 Acquire

Drain

18 MP

 Rydia
 Spell Description
36
Drains HP from a target and returns it to the casted character or enemy.
 Acquire

Psych

0 MP

 Rydia
 Spell Description
32
Drains MP from a target and returns it to the casted character or enemy.
 Acquire

Toad

7 MP

 Rydia
 Spell Description
13
Transforms the target into a toad, significantly reducing attack power and speed.
 Acquire

Pig

1 MP

 Rydia
 Spell Description
20
Transforms the target into a pig, significantly reducing attack power and speed.
 Acquire

Warp

4 MP

 Rydia
 Spell Description
12
Warps the party up one floor or if used during battle, warps the party out of the battle without the chance of dropping GP.
 Acquire

Stone

15 MP

 Rydia
 Spell Description
49
Inflicts the target with the stone status-ailment, turning them to stone and preventing them from attacking.
 Acquire


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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV magic category from the magic selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experiences levels learned.

Black Magic*
White Magic*
Caller Magic
Offensive magic for attacking enemies in battle, used by black mages.
Defensive and recovery magic to support characters in battle and on the world map, used by white mages.
Callers can summon monsters to assist in battle or help party members.

Ninja Magic*
Specialized ninja skills for both offensive and defensive use, used by Ninjas.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
White mages, Paladins, Wizards, Black mages and Callers can use white and black magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Ninja's can use ninja magic for evading or surprising enemies and defending characters.

White/Black/Ninja Magic*
MP Cost*
Rydia*
Rosa*
Name and type of the magic spell.
MP cost to use the spell.
Experience level Rydia must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Experience level Rosa must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Cecil*
Edge*
Spell Description
Acquire
Experience level Cecil must obtain to gain the spell. Spells with no value here cannot be learned by Cecil.
Experience level Edge must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Description of what the spell does.
Means of acquiring the spell other than through experience.

* information fields can be sorted in ascending or descending order.




C A L L   M A G I C   P R O P E R T I E S
Callers use call magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle. Summon monsters arise from the Land of the Summoned Monsters.

Call Magic*
MP
Acquire
Name and description of the call magic spell.
MP cost to use the spell.
Means of acquiring the call monster. Unlike black or white magic, caller magic is not learned by experience, but acquired by defeating the monster itself in various locations around the world. Once defeated, the monster will join you.

* information fields can be sorted in ascending or descending order.