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Equipment
Select an equipment category.





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 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
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Potion
Restores a small amount of HP.
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30 GP
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HiPotion
Restores a moderate amount of HP.
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150 GP
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X-Potion
Restores a large amount of HP.
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Life
Revives a fallen party member and restores minor HP.
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100 GP
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Ether
Restores a small amount of MP.
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10000 GP
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Ether2
Restores a large amount of MP.
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50000 GP
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Elixir
Restores all HP and MP.
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100000 GP
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Antidote
Cures Poisoned Status.
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40 GP
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Eyedrops
Cures Blind status.
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30 GP
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EchoNote
Cures Silenced status.
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50 GP
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MaidKiss
Cures Toad status.
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60 GP
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Mallet
Cures Mini Status.
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80 GP
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DietFood
Cures Pig status.
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100 GP
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Cross
Cures Cursed status.
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100 GP
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Alarm
Cures Sleep status.
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Soft
Cures Petrified status.
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400 GP
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Remedy
Cures all status effects to one character except KO.
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5000 GP
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Unihorn
Cures the party of Confusion, Berserk, Sleep, Paralyze, Curse, Slow, Stop.
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Tent
Restores 1000 HP, 100 MP, and cures all status ailment effects.
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100 GP
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Cabin
Restores all HP and MP, cures all status-ailments, and revives swooned party members.
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500 GP
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Illusion
Casts Blink on the user, enabling them to dodge 2 physical attacks in a row.
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StarVeil
Casts Wall on the user which lasts longer than the spell.
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MoonVeil
Casts Wall on the user which lasts longer than a StarVeil.
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Bomb
Casts Fire 2 on all enemies.
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BigBomb
Casts Fire 3 on all enemies.
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Inferno
Inflicts powerful fire-elemental damage to all enemies, stronger than Big Bomb.
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Notus
Casts Ice 2 on all enemies.
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Boreas
Casts Ice 3 on all enemies.
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Blizzard
Inflicts powerful ice-elemental damage to all enemies, stronger than Boreas.
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ThorRage
Casts Bolt2 on all enemies.
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ZeusRage
Casts Bolt3 on all enemies.
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LitStorm
Inflicts powerful lightning-elemental damage to all enemies, stronger than ZeusRage.
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GaiaDrum
Casts Quake on all enemies.
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Stardust
Casts Comet on all enemies.
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Coffin
Casts Death on a single enemy.
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Grimoire
Casts a summon spell at random.
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Silk Web
Casts Slow on all enemies.
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HrGlass1
Casts Stop on all enemies.
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HrGlass2
Casts Stop on all enemies, lasting longer than HrGlass1.
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HrGlass3
Casts Stop on all enemies, lasting longer than HrGlass2.
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MuteBell
Casts Silence on all enemies.
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Vampire
Casts Drain on a single enemy.
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Succubus
Casts Psych on a single enemy.
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Kamikaze
Sacrifices all the user's HP to deal damage to an enemy.
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Hermes
Casts Haste on the user.
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Bacchus
Casts Berserk on the user.
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Bestiary
Displays vital statistical information for enemies and bosses, including HP and weakness.
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Exit
Casts Exit when not in battle and warps party outside of a dungeon.
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Eagle Eye
Casts Sight when on the world map.
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100 GP
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Gysahl
Calls Fat Chocobo when in a Chocobo Forest. Use it where it smells like chocobos are around.
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50 GP
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Whistle
Calls Fat Chocobo at any time and anywhere except when in battle.
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20000 GP
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Alert
Immediately throws the party into a battle against the rarest enemy group in the area, only if it's possible to encounter monsters in that area.
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Ag Apple
Raises a character's maximum HP by 50 points.
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Au Apple
Raises a character's maximum HP by 100 points.
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SomaDrop
Raises a character's maximum MP by 10 points.
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Bomb
Teaches Rydia how to summon Bomb.
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Imp
Teaches Rydia how to summon Imp.
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Mage
Teaches Rydia how to summon Mage.
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Cocatris
Teaches Rydia how to summon Cocatrice.
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Smut
The infamous Porno Mag. See this, then go blind.
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Crystal
Final Battle item to wear down the last boss, only usable by Cecil.
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DkMatter
Lowers the intensity and damage of the Big Bang attack against your party in the final battle.
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BombRing
Key Item: Deliver this to the Village of Mist upon the King Baron's request.
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SandRuby
Key Item: Use this on Rosa in the town of Kaipo to cure her fever.
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BaronKey
Key Item: Use this to unlock doors in the Town of Baron.
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TwinHarp
Key Item: Lifts the magnetic field in the Magnetic Cavern.
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Pass
Key Item: Buy this to have access to a secret lounge in Troia.
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10000 GP
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Earth
Key Item: The Crystal of Earth.
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Magma
Key Item: Use this to open a path to the Underworld.
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TowerKey
Key Item: Use this to open a locked door in the Underworld section of the Tower of Babil.
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Necklace
Key Item: Use this to open the seal in the Sealed Cavern.
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Darkness
Key Item: The Dark Crystal found in the Sealed Cavern
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Rat Tail
Key Item: Trade this to get some Adamant.
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Pan
Key Item: Use this on Yang in the Sylph Cave to revive him, then give back to Yang's Wife to obtain the Knife.
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Adamant
Key Item: Give this to Kokkol to forge the powerful Exaclibur and Adamant Armor thereafter.
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PinkTail
Key Item: Acquried from defeated PinkPuff enemies. Trade this to recieve Adamant.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
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Weapons*
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Armor*
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General recovery
items and offensive battle items.
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Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Accessories*
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Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
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Price*
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Atk*
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Hit%*
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Name of the weapon.
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The amount of the weapon when purchased in a shop.
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Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
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Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
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Special Ability
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Equipping Character(s)
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Acquire
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Special innate effect abilities the weapon possess when equipped by the character.
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Characters which can equip the weapon.
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Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def*
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MagDef%*
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Name of the armor.
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The amount of the armor when purchased in a shop.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
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Def%*
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Special Ability
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Equipping Character(s)
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Acquire
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Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the armor.
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Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
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Price*
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Atk*
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Def*
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Name of the accessory.
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The amount of the accessory when purchased in a shop.
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Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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MDef*
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Def%*
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Special Ability
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Equipping Character(s)
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the accessory.
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Acquire
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Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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