Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Enemies (X - Z)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Xiphos
2700
1432
5
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Macalania Forest
520
220
 Descripton via Scan
Very nimble. Darkness works, but Threaten is the way to go.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

20
1
1
1
17
15
0
0
 Descripton via Sensor
Occasionally succumbs to darkness.
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor

162000
108000
54000
27000
Megalixir
x1~3
x1~2
x1
x1
1~3 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%

Only for and Magic +3%

All Characters
SOS Overdrive
1 Ability; 1~3 Slots

Defense +5%
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Darkness - 50%SleepPoison

Status Potency
Zanmato Level: 1Doom Countdown: 2
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Mega Potion
Common:
Ability Sphere
Rare:
Ability Sphere x2

 Enemy
 HP
 Overkill
 MP
YAT-97
3700
5550
1
 Battle Location
 AP
 Gil
Zanarkand - Dome
3200
1080
 Descripton via Scan
Hits multiple targets when firing from a distance. Immune to Delay skills.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
43
1
38
120
12
15
0
0
 Descripton via Sensor
Close in to melee range by defeating the frontline enemies first.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

222000
148000
74000
37000
Ether
x8~48
x8~32
x16±8
x8±4
0~2 Abilities; 2~4 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%
0~2 Abilities; 2~4 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Power Break
Armor Break
Death
Delay
Silence
Poison
Zombie
Magic Break
Threaten
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 15
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Holy Water x3
Rare:
Ether x2
Common:
Phoenix Down x2
Rare:
Mega Phoenix

 Enemy
 HP
 Overkill
 MP
YAT-99
2700
2108
1
 Battle Location
 AP
 Gil
Bevelle
1870
1300
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
40
1
32
120
9
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

162000
108000
54000
27000
Ether
x8~48
x8~32
x16±8
x8±4
0~2 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%

All Characters
Firestrike
0~2 Abilities; 2~3 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Power Break
Threaten
Provoke
Silence
Poison
Zombie
Magic Break
Death

Status Potency
Zanmato Level: 1Doom Countdown: 15
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Remedy
Rare:
Ether
Common:
Phoenix Down
Rare:
Mega Phoenix

 Enemy
 HP
 Overkill
 MP
Yellow Element
300
450
100
 Battle Location
 AP
 Gil
Kilika Jungle
9
33
 Descripton via Scan
Casts Thunder. Physical attacks hardly hurt it. Absorbs lighting, so Water is the way to go.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
18
1
5
15
0
0
 Descripton via Sensor
Lightning elemental. Vulnerable to opposing element.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

18000
12000
6000
3000
Lighting Marble
x3~18
x3~12
x6±3
x3±1
0~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Lightningstrike
0~1 Ability; 1~2 Slots

Lightningward
Lightningproof
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Sleep
Poison
Zombie
Darkness
Petrify

Status Potency
Zanmato Level: 1Doom Countdown: 1
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Electro Marble
Rare:
Lightning Marble
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
YKT-11
6200
8848
1
 Battle Location
 AP
 Gil
Zanarkand - Dome
3200
1080
 Descripton via Scan
If it's the last enemy standing, it throws a mean Thrust Kick that ejects the target from battle. Immune to Delay techniques.

Kimahri can learn Thrust Kick.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
34
1
1
60
25
15
0
0
 Descripton via Sensor
If it's the last enemy standing it will unleash a vicious Thrust Kick.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

372000
248000
124000
62000
Elixir
x6~36
x6~24
x12±6
x6±3
0~2 Abilities; 2~4 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%
0~2 Abilities; 2~4 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Darkness - 95%Sleep
Poison
Zombie
Magic Break
Mental Break
Death
Silence
Petrify
Power Break
Armor Break
Threaten
Delay

Status Potency
Zanmato Level: 1Doom Countdown: 15
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Thrust Kick
 Steal Item
 Win Item
Common:
Holy Water x3
Rare:
Ether x2
Common:
Hi-Potion x2
Rare:
Mega Potion

 Enemy
 HP
 Overkill
 MP
YKT-63
4200
2108
1
 Battle Location
 AP
 Gil
Bevelle
1870
1300
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
30
1
1
60
22
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

252000
168000
84000
42000
Elixir
x4~24
x4~16
x8±4
x4±2
0~2 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%
0~2 Abilities; 2~3 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Darkness - 95%Sleep
Poison
Zombie
Magic Break
Death
Silence
Magic Petrify
Power Break
Threaten

Status Potency
Zanmato Level: 1Doom Countdown: 15
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Thrust Kick
 Steal Item
 Win Item
Common:
Remedy
Rare:
Ether
Common:
Hi-Potion
Rare:
Mega Potion

 Enemy
 HP
 Overkill
 MP
Yowie
900
1350
95
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth
810
480
 Descripton via Scan
Very nimble and hard to hit. Magic defense is also high. Takes only half damage from fire, lightning, and water. Attacks may cause petrification and silence.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
26
1
1
180
29
15
10
0
 Descripton via Sensor
Very nimble. Resistant to magic. Watch out for petrification and silence.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

54000
36000
18000
9000
Petrify Grenade
x6~36
x6~24
x12±6
x6±3
1~3 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~3 Abilities; 1~3 Slots

Slow Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Soft
Rare:
Petrify Grenade
Common:
Speed Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Zaurus
7850
11775
1
 Battle Location
 AP
 Gil
Omega Ruins
5000
950
 Descripton via Scan
N/A
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
38
30
1
120
46
15
14
0
 Descripton via Sensor
N/A
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

471000
314000
157000
78500
Rename Card
x5~30
x5~20
x10±5
x5±2
1~3 Abilities; 2~4 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1 Ability; 2~4 Slots

One of the following:
Slow Ward
Slowproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%SensorScan

Status Potency
Zanmato Level: 1Doom Countdown: 9Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Petrify Grenade x2
Rare:
Petrify Grenade x3
Common:
Speed Sphere x2
Rare:
Speed Sphere x2

 Enemy
 HP
 Overkill
 MP
Zu
12000
12000
50
 Battle Location
 AP
 Gil
Sanubia Desert - Oasis (First Battle)
1200
1200
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
32
20
30
20
8
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%

Only for and Magic +3%

All Characters
Darktouch
1 Ability; 2~3 Slots

Dark Ward
 Ability Immunity
Status ResistanceStatus Immunities
Silence- 20%
Poison - 25%
Darkness - 20%Sleep
Zombie
Death
Reflect
Petrify
Threaten
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Smoke Bomb
Rare:
Smoke Bomb
Common:
Power Sphere x2,
Al Bhed Potion x2
Rare:
Power Sphere x2,
Al Bhed Potion x2

 Enemy
 HP
 Overkill
 MP
Zu
18000
1432
50
 Battle Location
 AP
 Gil
Sanubia Desert
1200
1200
 Descripton via Scan
High HP. Aerial, but so big that it's easy to hit. Its wings will start flashing the turn before it unleashes Sonic Boom. Use Dark Buster and strong attacks, or else...
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
37
20
35
20
20
15
0
0
 Descripton via Sensor
Watch out for Sonic Boom when wings glow.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

1080000
720000
360000
180000
Skill Sphere
x1~6
x1~4
x2±1
x1
1~3 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%

All Characters
Darktouch
1 Ability; 2~3 Slots

Dark Ward
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%
Poison - 25%
Darkness - 95%Sleep
Zombie
Death
Petrify
Threaten
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 5Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Smoke Bomb x3
Rare:
Smoke Bomb x4
Common:
Power Sphere x2,
Al Bhed Potion x2
Rare:
Power Sphere x2,
Al Bhed Potion x3

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.