Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Enemies (T - W)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Thorn
4080
4060
120
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Cavern of the Stolen Fayth
830
530
 Descripton via Scan
Casts Fira. Putting it to sleep is effective. Releases sleep- and silence-inducing Pollen when hit by a weapon. Vulnerable to fire.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

1
1
25
1
8
15
0
0
 Descripton via Sensor
Counters physical attacks with Pollen, which induces sleep and darkness.
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor

244800
163200
81600
40800
Turbo Ether
x8~48
x8~32
x16±8
x8±4
1~2 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%

All Characters
Sleeptouch
1~2 Abilities; 1~3 Slots

Sleep Ward
MP +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 95%
Death - 25%
Petrify - 25%Silence
Poison
Magic Break
Darkness
Zombie

Status Potency
Zanmato Level: 1Doom Countdown: 1
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Silence Grenade x2
Rare:
Ether
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Thunder Flan
450
675
50
 Battle Location
 AP
 Gil
Mi'ihen Highroad - Old Road
24
50
 Descripton via Scan
Lightning-based. So soft it's hard to damage physically. Weak against water, so blast it with Water. Don't use lightning or it will recover HP.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
17
1
6
15
0
0
 Descripton via Sensor
Lightning elemental. Vulnerable to opposing element. Resistant to physical attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

27000
18000
9000
4500
Lightning Marble
x4~24
x4~16
x8±4
x4±2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Lightningstrike
1 Ability; 1~2 Slots

One of the following:
Lightningward
Lightningproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Electro Marble
Rare:
Electro Marble x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Tonberry
13500
4060
1
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth
6500
2000
 Descripton via Scan
After four waddles, he stabs with his Chef's Knife. His counterattack Karma deals damage based on the number of enemies that character has defeated.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
40
10
43
10
14
15
0
0
 Descripton via Sensor
Advances closer four times. Defeat it before then, or else...
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

810000
540000
270000
135000
Amulet
x1~6
x1~4
x2±1
x1
0~2 Abilities; 2~3 Slots

Always on and
Piercing

One of the following:
Deathtouch
Slowtouch
0~1 Ability; 2~3 Slots

Death Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Eject
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Delay

Status Potency
Zanmato Level: 1Doom Countdown: 25
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Farplane Shadow
Common:
Power Sphere
Rare:
Lv. 2 Key Sphere

 Enemy
 HP
 Overkill
 MP
Valaha
8700
4060
29
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth
1320
720
 Descripton via Scan
Inflict darkness to hinder its attacks. It's Flame Ball is a powerful fire attack that hits all, but it needs to Charge before it's released.

Kimahri can learn Fire Breath.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
36
1
21
1
23
15
0
0
 Descripton via Sensor
Inflict darkness to evade its attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

522000
348000
174000
87000
X-Potion
x30~99
x30~99
x60±30
x30±15
1~3 Abilities; 2~3 Slots

Always on and
Piercing

All Characters
Firestrike
Silencetouch
1~3 Abilities; 2~3 Slots

HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Poison - 25%
Darkness - 95%
Petrify - 25%
Slow
Death
Magic Break

Status Potency
Zanmato Level: 1Doom Countdown: 2Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Fire Breath
 Steal Item
 Win Item
Common:
HiPotion
Rare:
HiPotion x2
Common:
Ability Sphere
Rare:
Ability Sphere

 Enemy
 HP
 Overkill
 MP
Varuna
56000
11036
1
 Battle Location
 AP
 Gil
Final Dungeon - Nucleus, Omega Ruins
19500
1780
 Descripton via Scan
Casts Haste on himself and attacks with magic, so use Dispel on him. After his Mana Focus, he'll cast Emblem of Fate. You can reduce damage with Shell, but he can cast Dispel on you, too. Weak against Holy.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
13
50
38
10
26
15
0
0
 Descripton via Sensor
Resistant to all four elements.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

3360000
2240000
1120000
560000
Megalixir
x10~60
x10~40
x20±10
x10±5
0~2 Abilities; 3~4 Slots

Always on and
Piercing

All Characters
Strength +10%
Double Overdrive
0~2 Abilities; 3~4 Slots

SOS Shell
Magic Def +10%
 Ability Immunity
Status ResistanceStatus Immunities
Petrify - 80%Sleep
Darkness
Slow
Magic Break
Threaten
Provoke
Delay
Silence
Poison
Zombie
Armor Break
Death
Reflect

Status Potency
Zanmato Level: 1Doom Countdown: 7
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Farplane Wind
Rare:
Shining Gem
Common:
Mana Sphere
Rare:
Lv. 2 Key Sphere

 Enemy
 HP
 Overkill
 MP
Vouivre
255
500
1
 Battle Location
 AP
 Gil
Luca - Stadium
14
50
 Descripton via Scan
N/A
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
1
1
1
3
0
0
25
 Descripton via Sensor
N/A
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Icestrike
1~2 Abilities; 1~2 Slots

Slow Ward
HP +5%
 Ability Immunity
Status ResistanceStatus Immunities
SensorScan

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Enemy
 HP
 Overkill
 MP
Vouivre
255
383
22
 Battle Location
 AP
 Gil
Mi'ihen Highroad - Old Road
24
60
 Descripton via Scan
Covered with hard scales, but piercing weapons can easily defeat it. Physical and magic defense are high, but it's weak against ice. Watch out for its Breath, which hits all.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
1
21
120
6
15
0
0
 Descripton via Sensor
Covered in hard scales. Piercing weapons are the way to go.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

15300
10200
5100
2550
Silver Hourglass
x5~30
x5~20
x10±5
x5±2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~2 Slots

Slow Ward
HP +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Silver Hourglass
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Warrior Monk (Flamethrower)
1400
2100
20
 Battle Location
 AP
 Gil
Bevelle
420
460
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
1
20
1
19
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Strength +5%
Magic Counter
1~2 Abilities; 1~3 Slots

Death Ward
Magic Def +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 50%
Poison - 25%
Zombie - 25%
Darkness - 95%
Petrify - 25%
Silence
Magic Break
Power Break
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion x2
Rare:
Purifying Salt
Common:
Ability Sphere
Rare:
Ability Sphere

 Enemy
 HP
 Overkill
 MP
Warrior Monk (Rifle)
1400
2100
20
 Battle Location
 AP
 Gil
Bevelle
420
460
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
1
20
1
17
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Strength +5%
Magic Counter
1~2 Abilities; 1~3 Slots

Death Ward
Magic Def +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 50%
Poison - 25%
Zombie - 25%
Darkness - 95%
Petrify - 25%
Silence
Magic Break
Power Break
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion x2
Rare:
Purifying Salt
Common:
Ability Sphere
Rare:
Ability Sphere

 Enemy
 HP
 Overkill
 MP
Wasp
360
540
30
 Battle Location
 AP
 Gil
Macalania Forest
240
142
 Descripton via Scan
Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so cast Blizzara to ahcieve Overkill. Attacks may inflictpoison.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
17
1
1
1
18
15
13
0
 Descripton via Sensor
Aerial. Vulnerable to ice. Watch out for poison.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

21400
14200
7200
3600
Poison Fang
x1~9
x1~6
x3±1
x1~2
1~3 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~3 Slots

Poison Ward
MP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Poison Fang
Common:
Speed Sphere
Rare:
Speed Sphere

 Enemy
 HP
 Overkill
 MP
Water Flan
315
473
30
 Battle Location
 AP
 Gil
Besaid Island
2
18
 Descripton via Scan
Water-based. So soft it's hard to damage physically. Weak against lightning, so blast it with Lulu's Thunder spell. Don't use Water or it will recover HP.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
3
120
15
1
5
15
0
0
 Descripton via Sensor
Water elemental. Vulnerable to opposing element. Resistant to physical attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

18900
12600
6300
3150
Water Gem
x1~6
x1~4
x2±1
x1
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Waterstrike
1 Ability; 1~2 Slots

One of the following:
Water Ward
Waterproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Fish Scale
Rare:
Dragon Scale
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Water Flan
320
473
30
 Battle Location
 AP
 Gil
Besaid Island - Tutorial Battles
2
18
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
3
120
15
1
5
15
0
0
 Descripton via Sensor
Water elemental. Vulnerable to lightning. Resistant to physical attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Waterstrike
1 Ability; 1~2 Slots

One of the following:
Water Ward
Waterproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Fish Scale
Rare:
Dragon Scale
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
White Element
390
585
120
 Battle Location
 AP
 Gil
Mi'ihen Highroad
20
48
 Descripton via Scan
Casts Blizzard. Physical attacks hardly hurt it. Absorbs ice, so Fire is the way to go.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
22
1
5
15
0
0
 Descripton via Sensor
Ice elemental. Vulnerable to opposing element.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

23400
15600
7800
3900
Arctic Wind
x3~21
x3~14
x7±3
x3±2
0~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Icestrike
0~1 Ability; 1~2 Slots

One of the following:
Ice Ward
Iceproof
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Sleep
Poison
Zombie
Darkness
Petrify

Status Potency
Zanmato Level: 1Doom Countdown: 1
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Antarctic Wind
Rare:
Antarctic Wind x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Worker
300
600
1
 Battle Location
 AP
 Gil
Luca - Docks
7
85
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
12
100
1
1
10
15
0
15
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~3 Slots

One of the following:
SOS NulBlaze
SOS NulShock
SOS NulTide
SOS NulFrost
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Power Break
Armor Break
Threaten
Provoke
Demi
Silence
Poison
Magic Break
Mental Break
Death
Doom
Eject

Status Potency
Zanmato Level: 1
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
Hi-Potion
Rare:
X-Potion

 Enemy
 HP
 Overkill
 MP
Wraith
22222
13560
3500
 Battle Location
 AP
 Gil
Final Dungeon, Omega Ruins
3100
1070
 Descripton via Scan
Elemental strengths/weaknesses are different each encounter. Casts Doom in battle. If nobody is Doomed, it may unleash Death, so watch out.

Kimahri can learn Doom.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
150
24
30
25
15
0
0
 Descripton via Sensor
Casts Doom at the beginning of battle.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

1333320
888880
444440
222220
Farplane Wind
x30~99
x30~99
x60±30
x30±15
1~3 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Strength +5%
Strength +10%
1~2 Abilities; 2~4 Slots

Magic Def +10%
No Encounters
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mentak Break
Death
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 3
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
Varies Varies Varies Varies
 Accompanied
 Lancet

Doom
 Steal Item
 Win Item
Common:
Farplane Shadow
Rare:
Farplane Wind
Common:
Mana Sphere
Rare:
Mana Sphere x2

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.