Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Enemies (H - L)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Halma
13000
13560
1
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Omega Ruins
5300
1030
 Descripton via Scan
N/A
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

46
1
1
120
23
15
0
0
 Descripton via Sensor
N/A
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor

780000
520000
260000
130000
Supreme Gem
x10~60
x10~40
x20±10
x10±5
1~3 Abilities; 2~4 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1 Ability; 2~4 Slots

One of the following:
Berserk Ward
Berserkproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%SensorScan

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hypello Potion x3
Rare:
Shadow Gem x2
Common:
Power Sphere
Rare:
Power Sphere x2

 Enemy
 HP
 Overkill
 MP
Ice Flan
1350
2025
160
 Battle Location
 AP
 Gil
Lake Macalania
300
188
 Descripton via Scan
Ice-based. So soft its hard to damage physically. Weak against fire, but will absorb HP from ice.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
21
1
9
15
0
0
 Descripton via Sensor
Ice elemental. Vulnerable to opposing element. Resistant to physical attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

81000
54000
27000
13500
Ice Gem
x5~27
x5~18
x9±4
x5±2
1~3 Abilities; 2~3 Slots

Always on and
Piercing

All Characters
Icestrike
1~3 Abilities; 2~3 Slots

One of the following:
Ice Ward
Iceproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Arctic Wind
Rare:
Arctic Wind x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Iguion
370
555
70
 Battle Location
 AP
 Gil
Macalania Forest
240
138
 Descripton via Scan
Very nimble and hard to hit. Magic defense is also high. Takes only half damage from fire and water. Attacks may cause pretrification and silence.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
23
1
1
120
19
15
8
0
 Descripton via Sensor
Very nimble. Resistant to magic. Watch out for petrification and silence.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

22200
14800
7400
3700
Petrify Grenade
x2~15
x2~10
x5±3
x2±1
1~3 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~3 Slots

Stone Ward
Defense +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Soft
Rare:
Petrify Grenade
Common:
Speed Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Imp
880
1320
300
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth, Mt. Gagazet - Mountain Path
770
610
 Descripton via Scan
Aerial and hard to hit. It's weak against water, but has high magic defense. The only attack it has is Thundaga so inflict silence to leave it powerless.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
25
180
24
15
16
0
 Descripton via Sensor
Aerial. Resistant to magic.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

42800
35200
17600
8800
Lv. 1 Key Sphere
x2~12
x2~8
x4±2
x2±1
1 Ability; 1 Slot

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%

All Characters
Lightningstrike
1 Ability; 1 Slot

One of the following:
Lightningward
Lightningproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Lightning Gem
Rare:
Lightning Gem x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Ipiria
180
270
35
 Battle Location
 AP
 Gil
Mi'ihen Highroad - Old Road
24
46
 Descripton via Scan
Very nimble and hard to hit. Magic defense is also high. Defeat it quickly to avoid damage. Takes only half damage from fire, but vulnerable to ice.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
15
1
1
120
13
15
7
0
 Descripton via Sensor
Very nimble. Resistant to magic.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

10800
7200
3600
1800
Petrify Grenade
x1~9
x1~6
x3±1
x1~2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~2 Slots

Stone Ward
Defense +3%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Soft
Rare:
Petrify Grenade
Common:
Speed Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Iron Giant
3600
924
1
 Battle Location
 AP
 Gil
Thunder Plains - North
800
600
 Descripton via Scan
Targets character with lowest HP. Beware its Reaper attack, which hits all characters. No elemental weaknesses. Takes half damage from lightning. Use piercing weapons and Dark Buster.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
30
1
1
1
7
15
0
0
 Descripton via Sensor
Dark Buster is effective, but beware its Reaper attack.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

216000
144000
72000
36000
Stamina Tonic
x1~3
x1~2
x1
x1
1~3 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%
Strength +10%

Only for and Magic +5%
Magic +10%
1~3 Abilities; 2~3 Slots

SOS Regen
HP +5%
HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 50%Darkness - 95%SilenceThreaten

Status Potency
Zanmato Level: 1Doom Countdown: 2Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Light Curtain
Rare:
Light Curtain
Common:
Power Sphere x2
Rare:
Power Sphere x3

 Enemy
 HP
 Overkill
 MP
Killer Bee
110
165
5
 Battle Location
 AP
 Gil
Kilika Jungle
9
23
 Descripton via Scan
Aerial and hard to hit. Use Wakka's attack to knock it down. Vulnerable to ice so Blizzard is also effective. Attacks may inflict poison.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
8
1
1
1
8
15
10
0
 Descripton via Sensor
Aerial. Vulnerable to ice. Watch out for poison.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

6600
4400
2200
1100
Poison Fang
x1~3
x1~2
x1
x1
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~2 Slots

Poison Ward
MP +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Antidote
Rare:
Poison Fang
Common:
Speed Sphere
Rare:
Speed Sphere

 Enemy
 HP
 Overkill
 MP
Kusariqqu
445
668
31
 Battle Location
 AP
 Gil
Thunder Plains
92
112
 Descripton via Scan
Covered in hard scales. Its physical and magic defense are high, but it's weak against water. Its attack may cause slow. Watch out for its lightning-based Breath, which hits all.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
32
1
35
120
7
15
0
0
 Descripton via Sensor
Covered in hard scales. Piercing weapons are the way to go. Watch out for slow
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

26700
17800
8900
4950
Silver Hourglass
x10~60
x10~40
x20±10
x10±5
1~3 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~3 Slots

One of the following:
Slow Ward
HP +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Silver Hourglass
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Lamashtu
275
413
21
 Battle Location
 AP
 Gil
Mushroom Rock Road
32
72
 Descripton via Scan
Covered in hard scales. Its physical and magic defense are high, but it's weak against fire. Its attack may cause slow. Watch out for its ice-based Breath, which hits all.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
23
1
20
120
6
15
0
0
 Descripton via Sensor
Covered in hard scales. Piercing weapons are the way to go. Watch out for slow.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

16500
11000
5500
2750
Silver Hourglass
x5~30
x5~20
x10±5
x5±2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~2 Abilities; 1~2 Slots

Slow Ward
HP +5%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Silver Hourglass
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Land Worm
80000
13560
160
 Battle Location
 AP
 Gil
Final Dungeon - The Nucleus
22000
2200
 Descripton via Scan
Beware of its Earthquake, which hits all. Inflict sleep and darkness on it to hinder its attacks. Both its physical and magic defense are high, so use Armor Break and Mental Break.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
55
10
50
10
21
15
0
0
 Descripton via Sensor
Watch out for Earthquake, which hits all. It'll be a long battle so keep an eye on your HP.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

4800000
3200000
1600000
800000
Dark Matter
x1~6
x1~4
x2±1
x1
1~3 Abilities; 3~4 Slots

Always on and
Piercing

One of the following:
Slowtouch
Slowstrike

Only for , , , ,
Strength +5%

Only for and Magic +5%
1~2 Abilities; 3~4 Slots

HP +10%
Auto-Potion
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Darkness - 20%
Magic Break - 50%
Silence - 20%
Power Break 50%
Petrify
Zombie
Death
Eject
Slow
Threaten
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 10Poison - 2% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Stamina Spring
Rare:
Stamina Spring
Common:
Power Sphere
Rare:
Lv.4 Key Sphere

 Enemy
 HP
 Overkill
 MP
Larva
1498
924
1000
 Battle Location
 AP
 Gil
Thunder Plains
262
350
 Descripton via Scan
When HP is halved it casts Thundara on itself to recover HP and increase magic power. Silence it with Silence Attack. Its vulnerable to water so Watera is the way to go.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
10
40
19
45
10
15
0
0
 Descripton via Sensor
Casts Thundara on itself to replenish HP and grow even more powerful.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

89880
59920
29960
14980
Shining Thorn
x5~30
x5~20
x10±5
x5±2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Lightningstrike
1 Ability; 1~2 Slots

Lightning Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Poison
Darkness
Slow

Status Potency
Zanmato Level: 1Doom Countdown: 2
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Lunar Curtain
Rare:
Lunar Curtain x2
Common:
Ability Sphere
Rare:
Ability Sphere

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.