Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Enemies (G)



 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Gandarewa
148
220
160
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Mushroom Rock Road, Djose Road, Moonflow
32
62
 Descripton via Scan
Aerial and hard to hit. Casts Thunder. It's vulnerable to water but has high magic defense. Use Wakka to knock it out of the sky.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

1
1
23
120
9
15
12
0
 Descripton via Sensor
Aerial. Resistant to magic.
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor

8880
5920
2960
1480
Lightning Marble
x1~9
x1~6
x3±2
x1~2
1~2 Abilities; 1~2 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%

Only for and Magic +3%

All Characters
Lightningstrike
1~2 Abilities; 1~2 Slots

Lightning Ward
Magic Def +3%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%Slow
Power Break
Threaten
Demi
Zombie
Magic Break
Death
Delay

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Electro Marble
Rare:
Electro Marble x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Garm
240
360
35
 Battle Location
 AP
 Gil
Djose Road, Moonflow
48
88
 Descripton via Scan
Very nimble and hard to hit. Magic defense is also high. Defeat it quickly to avoid damage. It's vulnerable to lightning and fire.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
17
1
1
120
16
15
7
0
 Descripton via Sensor
Very nimble. Resistant to magic.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

14400
9600
4800
2400
Sleeping Powder
x3~21
x3~14
x7±3
x3±2
1~3 Abilities; 2~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike

Only for , , , ,
Strength +3%

Only for and Magic +3%
1~3 Abilities; 2~3 Slots

One of the following:
Silence Ward
Sleep Ward

All Characters
Magic Def +3%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Sleeping Powder
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Garuda
1400
2100
50
 Battle Location
 AP
 Gil
Besaid Island (Tutorial Battles)
8
30
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
13
1
10
1
7
15
0
0
 Descripton via Sensor
Dodging its attacks is easier after inflicting darkness.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%

All Characters
Darktouch
1 Ability; 1~2 Slots

Dark Ward
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Sleep
Threaten
Zombie
Provoke

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Garuda
1800
500
10
 Battle Location
 AP
 Gil
Luca (Stadium Invasion)
28
0
 Descripton via Scan
It has high strength and tons of HP. Beware of Sonic Boom, which hits all characters. Dodge its attacks more easily by inflicting darkness.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
18
1
12
1
10
15
0
20
 Descripton via Sensor
Dodging its attacks is easier after inflicting darkness.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~3 Slots

Dark Ward
 Ability Immunity
Status ResistanceStatus Immunities
SleepPetrify

Status Potency
Zanmato Level: 1Doom Countdown: 1Poison - 10% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Garuda
4000
560
50
 Battle Location
 AP
 Gil
Mushroom Rock Road
170
140
 Descripton via Scan
It has high strength and tons of HP. Beware of Sonic Boom, which hits all characters. Dodge its attacks more easily by inflicting darkness.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
21
1
40
1
14
15
0
0
 Descripton via Sensor
Dodging its attacks is easier after inflicting darkness.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

240000
160000
80000
40000
Smoke Bomb
x49~99
x49~99
x49~99
x50±25
1~2 Abilities; 1~2 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%

Only for and Magic +3%

All Characters
Darktouch
1 Ability; 1~2 Slots

Dark Ward
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Sleep
Provoke
Petrify

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Smoke Bomb
Rare:
Smoke Bomb x2
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Gemini (Blue)
36000
13560
1
 Battle Location
 AP
 Gil
Final Dungeon, Omega Ruins
7800
1111
 Descripton via Scan
After receiving a certain amount of damage, they unleash a powerful synchronized attack, the Double Reaper. One absorbs lightning and fire, while the other absorbs water and ice.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
33
50
1
30
21
0
1
9
 Descripton via Sensor
Together they unleash Double Reaper. Focus you attacks to defeat one quickly.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

2160000
1440000
720000
360000
Stamina Tonic
x5~30
x5~20
x10±5
x5±2
1~2 Abilities; 2~4 Slots

Always on and
Piercing

Only for , , , ,
Strength +10%

Only for and Magic +10%
1~2 Abilities; 2~4 Slots

SOS Regen
HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Darkness - 20%
Silence - 20%
Poison - 90%
Petrify
Zombie
Threaten
Delay
Slow
Power Break
Death

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 20% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Light Curtain
Rare:
Light Curtain x2
Common:
Power Sphere
Rare:
Power Sphere x2

 Enemy
 HP
 Overkill
 MP
Gemini (Purple)
36000
13560
1
 Battle Location
 AP
 Gil
Final Dungeon, Omega Ruins
7800
1111
 Descripton via Scan
After receiving a certain amount of damage, they unleash a powerful synchronized attack, the Double Reaper. One absorbs lightning and fire, while the other absorbs water and ice.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
33
50
1
30
21
0
1
9
 Descripton via Sensor
Together they unleash Double Reaper. Focus your attacks to defeat one quickly.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

2160000
1440000
720000
360000
Mana Tonic
x5~30
x5~20
x10±5
x5±2
1~2 Abilities; 2~4 Slots

Always on and
Piercing

Only for , , , ,
Strength +10%

Only for and Magic +10%
1~2 Abilities; 2~4 Slots

SOS Regen
HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Darkness - 20%
Silence - 20%
Poison - 90%
Petrify
Zombie
Threaten
Delay
Slow
Power Break
Death

Status Potency
Zanmato Level: 1Doom Countdown: 3Poison - 20% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Light Curtain
Rare:
Light Curtain x2
Common:
Power Sphere
Rare:
Power Sphere x2

 Enemy
 HP
 Overkill
 MP
Ghost
9999
4060
350
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth
1450
810
 Descripton via Scan
Casts Doom at the beginning of the battle. Defeat it before the countdown runs out to avoid KO. Its elemental weaknesses change every battle.

Kimahri can learn Doom.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
33
1
14
15
0
0
 Descripton via Sensor
Casts Doom at the beginning of the battle.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

399940
299960
199980
99990
Mega Phoenix
x19~99
x19~72
x38±19
x19±9
1~3 Abilities; 2~3 Slots

Always on and
Piercing

All Characters
Magic +5%
Magic +10%
1~3 Abilities; 2~3 Slots

Death Ward
MP +10%
No Encounters
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 95%Sleep
Poison
Slow
Armor Break
Threaten
Provoke
Darkness
Petrify
Zombie
Mental Break
Death

Status Potency
Zanmato Level: 1Doom Countdown: 7
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
Varies Varies Varies Varies
 Accompanied
 Lancet

Doom
 Steal Item
 Win Item
Common:
Phoenix Down
Rare:
Farplane Shadow
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Gold Element
1200
1800
180
 Battle Location
 AP
 Gil
Thunder Plains
92
107
 Descripton via Scan
Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so use Watera for an Overkill.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
120
32
1
7
15
0
0
 Descripton via Sensor
Lightning elemental. Vulnerable to opposing element.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

72000
48000
24000
12000
Lightning Marble
x10~60
x10~40
x20±10
x10±5
0~2 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Lightningstrike
0~1 Abilities; 1~3 Slots

One of the following:
Lightning Ward
Lightningproof
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Sleep
Poison
Zombie
Darkness
Petrify

Status Potency
Zanmato Level: 1Doom Countdown: 1
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Electro Marble
Rare:
Electro Marble x2
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Grat
4000
6000
25
 Battle Location
 AP
 Gil
Mt. Gagazet - Mountain Trail
980
520
 Descripton via Scan
It's Seed Cannon packs quite a punch. Seed Burst doesn't do much damage, but may inflict confusion on characters. Vulnerable to fire.

Kimahri can learn Seed Cannon.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
28
50
1
50
12
15
0
0
 Descripton via Sensor
Vulnerable to fire.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

240000
160000
80000
40000
Remedy
x20~80
x20~60
x40±20
x20±10
1~3 Abilities; 2~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%

Only for and Magic +5%

All Characters
Poisontouch
1~3 Abilities; 2~3 Slots

Poison Ward
HP +5%
HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Poison - 25%
Death - 50%
Silence - 20%
Petrify - 25%
Darkness
Zombie
Slow
Delay

Status Potency
Zanmato Level: 1Doom Countdown: 2Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Seed Cannon
 Steal Item
 Win Item
Common:
Antidote x4
Rare:
Remedy x3
Common:
Mana Sphere
Rare:
Mana Sphere

 Enemy
 HP
 Overkill
 MP
Great Malboro
64000
13560
1
 Battle Location
 AP
 Gil
Final Dungeon, Omega Ruins
21000
1900
 Descripton via Scan
Danger! There is a 1/3 chance of it attacking with Bad Breath. To avoid being wiped out, equip armor that protects against status effects and attack with fire.

Kimahri can learn Bad Breath.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
36
1
42
1
18
15
0
0
 Descripton via Sensor
Breathes Bad Breath 1/3 of the time. Be ready for anything.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

3840000
2560000
1280000
640000
Wing to Discovery
x4~24
x4~16
x8±4
x4±2
1~3 Abilities; 3~4 Slots

Always on and
Piercing

All Characters
Darktouch
Silencetouch
Sleeptouch
Poisontouch
1~3 Abilities; 3~4 Slots

Dark Ward
Silence Ward
Sleep Ward
Poison Ward
Stone Ward
Confuse Ward
Berserk Ward
 Ability Immunity
Status ResistanceStatus Immunities
Power Break 50%
Armor Break 50%
Magic Break 50%
Mental Break 50%
Sleep
Darkness
Petrify
Zombie
Death
Delay
Silence
Poison
Slow
Threaten
Haste

Status Potency
Zanmato Level: 2Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Bad Breath
 Steal Item
 Win Item
Common:
Remedy
Rare:
Mana Tonic
Common:
Mana Sphere x2
Rare:
Mana Sphere x2

 Enemy
 HP
 Overkill
 MP
Grenade
7500
5384
63
 Battle Location
 AP
 Gil
Mt. Gagazet - Mountain Path
1350
540
 Descripton via Scan
Retaliates with Self-Destruct against whoever attacks it a third time. Weak against ice, but has high magic defense, so use Mental Break and your best ice magic.

Kimahri can learn Self-Destruct.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
26
1
24
150
17
15
0
0
 Descripton via Sensor
Retaliates with Self-Destruct when attacked three times.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

450000
300000
150000
75000
Shining Gem
x6~36
x6~24
x12±6
x6±3
1~2 Abilities; 2~3 Slots

Always on and
Piercing

All Characters
Firestrike
1 Ability; 2~3 Slots

One of the following:
Fire Ward
Fireproof
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 95%
Poison- 25%
Darkness - 95%
Death - 50%
Sleep
Threaten
Zombie
Eject

Status Potency
Zanmato Level: 1Doom Countdown: 2Poison - 5% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Self-Destruct
 Steal Item
 Win Item
Common:
Fire Gem x2
Rare:
Fire Gem x3
Common:
Power Sphere
Rare:
Power Sphere

 Enemy
 HP
 Overkill
 MP
Grendel
9500
6972
62
 Battle Location
 AP
 Gil
Mt. Gagazet - Caverns, Zanarkand Ruins
2600
730
 Descripton via Scan
Inflict darkness to hinder its attacks. Its Flame Ball is a powerful fire attack that hits all, but it needs to Charge before its released. Use poison and piercing weapons.

Kimahri can learn Fire Breath.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
41
50
23
1
31
15
0
0
 Descripton via Sensor
Inflict darkness to evade its attacks. Piercing weapons are the way to go.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

570000
380000
190000
95000
Mega Potion
x30~99
x30~99
x60±30
x30±15
1~3 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Firestrike
Silencetouch
1 Ability; 2~4 Slots

HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 80%
Poison - 25%
Zombie - 25%
Darkness - 95%
Petrify - 25%
Death - 50%
SlowMagic Break

Status Potency
Zanmato Level: 1Doom Countdown: 2Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Fire Breath
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Mega Potion
Common:
Ability Sphere
Rare:
Ability Sphere x2

 Enemy
 HP
 Overkill
 MP
Guado Guardian
1200
1432
330
 Battle Location
 AP
 Gil
Lake Macalania
290
480
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
14
1
20
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%

All Characters
Sensor
1~3 Abilities; 1~3 Slots

HP +5%
MP +5%
Magic Def +3%
 Ability Immunity
Status ResistanceStatus Immunities
Poison - 25%
Death - 25%
Petrify - 25%Sleep
Slow
Threaten
Silence
Magic Break

Status Potency
Zanmato Level: 4Doom Countdown: 5Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
X-Potion
Common:
Ability Sphere
Rare:
Ability Sphere

 Enemy
 HP
 Overkill
 MP
Guado Guardian
2000
2000
10
 Battle Location
 AP
 Gil
Macalania Temple
290
300
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
10
1
15
1
12
15
0
100
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

120000
80000
40000
20000
Ether
x5~30
x5~20
x10±5
x5±2
1~3 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%

All Characters
Sensor
1~3 Abilities; 1~3 Slots

HP +5%
MP +5%
Magic Def +3%
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%Death - 10%Sleep
Doom
Provoke

Status Potency
Zanmato Level: 4Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Ether
Common:
Ability Sphere
Rare:
Ability Sphere

 Enemy
 HP
 Overkill
 MP
Guado Guardian
2600
1432
600
 Battle Location
 AP
 Gil
Home
540
280
 Descripton via Scan

 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
24
1
20
15
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor

156000
104000
52000
26000
X-Potion
x15~90
x15~60
x30±15
x15±7
1~3 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%

Only for and Magic +3%
Magic +5%

All Characters
Sensor
1~3 Abilities; 1~3 Slots

HP +5%
MP +5%
Magic Def +3%
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 20%
Petrify - 25%
Poison - 25%
Death - 25%
Sleep
Threaten
Magic Break

Status Potency
Zanmato Level: 1Doom Countdown: 5Poison - 25% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
X-Potion x2
Common:
Ability Sphere
Rare:
Ability Sphere

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.