Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Bosses (Page 2)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Chocobo Eater
10000
800
5
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Mi'ihen Highroad
90
970
 Descripton via Scan
Stick with piercing weapons until you knock him over. After he says "You're next!" he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost.
 Battle Strategy
So soon after fighting Oblitzerator, you come across this monstrous boss who has a ton of HP, with very high and well rounded stats. Be wary of its physical attacks because he can outright kill either Lulu or Yuna even at full HP. So have plenty of Phoenix Downs to revive your characters quickly, as this fight has a unique twist to it. You'll find out soon enough that the Chocobo Eater plans to push you off a cliff. If you get pushed off, you don't get any spoils or rewards for doing so. However if you push it over the opposite cliff, you'll get 2 Level 1 Key Spheres as well as AP, Gil, and a piece of equipment. If you kill the Chocobo Eater without pushing it over the cliff, you won't get the Key Spheres. Pushing the Chocobo Eater over the cliff is no easy task either, as the closer you push him to the edge, the more often he pushes you back. With that aside here's how to push him over the cliff.

Start by having Auron using Power Break to lessen the damage the boss does by half, you'll find it a welcome relief. Now for every 1000 points of damage you do to the Chocobo Eater while it's standing you will knock it over. And for every 500 points of damage while it's on its back before its next turn, you push it towards the cliff. Since the Chocobo Eater has an astounding defense stat, you'll need to hit it as quickly as possible, so have Tidus cast Haste on everyone, especially Lulu, Kimahri, and Auron who can do tremendous amounts of damage to it when Hasted. If you keep this up, while switching in Yuna to recover your HP, you should be able to push the Chocobo Eater off the cliff.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

25
25
20
35
12
15
0
25
 Descripton via Sensor
Vulnerable to darkness.
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

Only for , , , ,
Strength +5%
Strength +10%

Only for and Magic +5%
Magic +10%

All Characters
Sensor
1~2 Abilities; 1~2 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Poison - 40%
Magic Break 50%
Mental Break 50%
Power Break 50%
Armor Break 50%
Sleep
Petrify
Threaten
Doom
Eject
Silence
Zombie
Death
Demi

Status Potency
Zanmato Level: 4Poison - 5% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
Lv. 1 Key Sphere x2
Rare:
Lv. 1 Key Sphere x2

 Boss
 HP
 Overkill
 MP
Sinspawn Gui
12000
800
30
 Battle Location
 AP
 Gil
Mushroom Rock Road
400
1000
 Descripton via Scan
Blocks physical attacks with its toughened arms. Remove them with piercing weapons, then strike the body. Hit the head when it starts twitching or else it will belch Venom at you.
 Battle Strategy
This is one of my favourite battles in the game, because it is so long, epic, and has a great piece of music blaring in the background that just begs to be turned up full-blast. Ahem. Anyways this battle will require that you use all characters at your disposal to take down this boss. When you try to attack this boss head-on, it's arms will be in the way and you won't be able to damage this boss very much, if it all. The Arms are armored, so have Auron, and Kimahri take care of them, and they'll be chopped off after after a couple hits. Also you should watch for is the head, when it starts to move, hit with magic or use Wakka's attack to make it stop. This is to prevent it from using a fairly hard hitting attack that poisons a character. If you kill the head, it won't come back, unlike the Arms which do after three turns. So use Wakka and Lulu to take out the head, while Kimahri and Auron dispatch the arms so that it enables Tidus and all the other characters to strike the body. Yuna should be around to recover your HP, and you should beware of Gui's attacks as they do tremendous amounts of damage and can even kill Auron in one hit. To lessen the damage use Auron's Power Break on the body ASAP. When Gui is down to less than 2000 HP have Yuna summon Ifrit, and let Gui charge up Ifrit's Overdrive Gauge, while Ifrit heals himself using his Fire spell. When it's charged and when both arms have regenerated, unleash Ifrit's Overdrive to Overkill all three targets at once. You're not done yet however...
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
29
1
20
30
10
15
0
100
 Descripton via Sensor
Blocks attacks with both arms.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Sleeptouch
Sleepstrike
1 Ability; 1~2 Slots

Sleepproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Armor Break
Threaten
Doom
Delay
Silence
Poison
Slow
Magic Break
Mental Break
Death
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
Lv. 1 Key Sphere x2
Rare:
Lv. 1 Key Sphere x2

 Boss
 HP
 Overkill
 MP
Sinspawn Gui's Head
4000
800
200
 Battle Location
 AP
 Gil
Mushroom Rock Road
48
200
 Descripton via Scan
Blocks physical attacks with its toughened arms. Remove them with piercing weapons, then strike the body. Hit the head when it starts twitching or else it will belch Venom at you.
 Battle Strategy
Dispatch the head quickly with Lulu's Spells and Wakka's attack. But you should focus on getting rid of the arms first, and hit the head when it starts to twitch. When the arms are dipatched use Wakka and Lulu to get rid of the head, while other characters hit the body. Keep your HP high by using Yuna's Cure and you'll have no problems.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
1
1
15
0
0
0
 Descripton via Sensor
Strike the head to disable its Venom.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~2 Slots

One of the following:
Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Sinspawn Gui's Arms
800
500
1
 Battle Location
 AP
 Gil
Mushroom Rock Road
37
300
 Descripton via Scan
Blocks physical attacks with its toughened arms. Remove them with piercing weapons, then strike the body. Hit the head when it starts twitching or else it will belch Venom at you.
 Battle Strategy
The arms are heavily armored, and only magic and piercing weapons will do. Use Auron, Kimahri, and/or Lulu to take care of the arms. Dispatch the arms quickly so you can get a chance to strike the body. You must dispatch both arms to be able to hit the body. The arms will regenerate after three turns, so you'll need to keep on killing them.

Gaining tons of AP from this fight:
As you can see that the arms give you Gil and AP for eahc time you kill them, and thta you have to kill them repeatedly throughout the battle, you can try to continuously kill the arms as many times as you like to gain a ton of AP and gil from this fight. You'll probably gain anywhere from 7 to 20 Sphere Levels or more if you hang around here by repeatedly killing the arms.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
1
1
0
0
0
0
 Descripton via Sensor
Protects the body with thick armor.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~2 Slots

One of the following:
Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Sinspawn Gui
(2nd Battle)
6000
800
30
 Battle Location
 AP
 Gil
Mushroom Rock Road
400
1000
 Descripton via Scan

 Battle Strategy
Sinspawn Gui is back from the brink of death, and a majority of your party is nowhere in sight. Fortunatly you have a surprising new ally that makes this battle a cakewalk, Seymour. Seymour can kill the arms and the head with just one blast from Fira, Thundara, Watera, or Blizzara. Basically just support Seymour to defeat Gui once and for all. Auron should just attack as normal, and Yuna should recover everyone's HP. You didn't really need the rest of the party for this fight anyways. Seymour should easily be able to Overkill Gui himself. At long last this battle is over and you'll finally receive the massive amount of AP and Gil along with a few pieces of equipment.

Seymour's Overdrive:
Seymour is only available for this one battle only. So this is your only chance to have a peek at Seymour's Ovedrive "Requiem". Just sit around long enough for Seymour's Overdrive Gauge to charge, and use it as a final blow against Gui. It does anywhere from 2500 - 3500 damage to all enemies.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
29
1
20
30
19
15
0
100
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Sleeptouch
Sleepstrike
1 Ability; 1~2 Slots

Sleepproof
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Armor Break
Threaten
Doom
Delay
Silence
Poison
Slow
Magic Break
Mental Break
Death
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
Lv. 1 Key Sphere x1
Rare:
Lv. 1 Key Sphere x1

 Boss
 HP
 Overkill
 MP
Sinspawn Gui's Head
(2nd Battle)
1000
800
200
 Battle Location
 AP
 Gil
Mushroom Rock Road
48
200
 Descripton via Scan

 Battle Strategy
This time around the head has a lot less HP. Since the only character who can hit it is Seymour, he can kill it in just one hit.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
1
1
15
0
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~2 Slots

One of the following:
Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Sinspawn Gui's Arms
(2nd Battle)
800
500
1
 Battle Location
 AP
 Gil
Mushroom Rock Road
37
300
 Descripton via Scan

 Battle Strategy
The arms are heavily armored, but with only Auron and Seymour as your attackers, you should have no problem disposing the arms. Seymour himself can kill them each in one hit by using his most powerful spells.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
1
1
0
0
0
0
 Descripton via Sensor

 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 1~2 Slots

One of the following:
Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
NulAll
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Extractor
4000
600
10
 Battle Location
 AP
 Gil
Moonflow
660
2400
 Descripton via Scan

 Battle Strategy
Even though you only have Wakka and Tidus for this fight, it is surprisingly easy compared to the gauntlet of the previous battle. Equip any Lightningstrike weapons you have along with any water-elemental armors you have for Tidus and Wakka at this point. If you have them this fight will be over very soon. Just attack as you normally do, and heal whenever your HP falls into the yellow zone by using Potions. If the Extractor moves above you, quickly hit it before its next turn, otherwise it'll continuously pound both Wakka and Tidus. If Wakka gets an Overdrive line up at least two lightning (yellow) slots for a tremendously powerful attack that's sure to Overkill this boss.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
23
1
15
1
15
15
0
30
 Descripton via Sensor
Vulnerable to lightning.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Firestrike
Lightningstrike
Waterstrike
Icestrike
1~3 Abilities; 1~3 Slots

SOS NulBlaze
SOS NulShock
SOS NulTide
SOS NulFrost
 Ability Immunity
Status ResistanceStatus Immunities
Provoke 50%Sleep
Darkness
Petrify
Death
Regen
Silence
Poison
Zombie
Doom
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Potion
Rare:
Potion
Common:
Mega Phoenix
Rare:
Mega Phoenix (x2)

 Boss
 HP
 Overkill
 MP
Spherimorph
12000
2000
100
 Battle Location
 AP
 Gil
Macalania Forest
3420
4000
 Descripton via Scan
Immune to scan.
 Battle Strategy
This boss has a peculiar trait to it. It can constantly change it's elemental weaknesses and strengths, but since you can't use Sensor or Scan to keep tabs on this it can be a little maddening to figure out how to damage it. Since physical attacks hardly hurt it you'll have to rely on Lulu to use her elemental spells to help you out. Start by having Lulu use Focus 4 or 5 times to increase her magic power and defense by a substantial amount. Now you're going to have to pay special attention to what spells Spherimorph uses, and it'll only use magic as a counterattack if you hit it physically. When Spherimorph casts either Fire, Thunder, Water, or Blizzard this gives away his weakpoint, so hit with a spell of the opposite element. If it uses Fire, cast Blizzard on it. If it uses Thunder, cast Water. If it uses Water, use Thunder. If it uses Ice, use Fire. Now that you know how to damage this boss it's pretty simple from here on out. Just have Yuna around to recover your HP whenever you need to.

I strongly reccommend that you try and Overkill Spherimorph as it drops the very rare and hard to get Level 2 Key Spheres. Do this by picking an Aeon, either Ifrit or Ixion, and summon them at the beginning of the battle. Let Spherimorph charge their Overdrive gauges and dismiss them when they are full. When Spherimorph takes several thousand points of damage (you'll have to keep a mental track record and remember that Spherimorph has 12,000 HP), keep hitting Spherimorph until it's weak against the same element as they Aeon you chose. Summon the Aeon again and unleash their Overdrive for the Overkill.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
100
20
1
15
15
0
30
 Descripton via Sensor
Immune to sensors.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 2~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1~3 Abilities; 2~3 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Poison - 90%Threaten - 75%Sleep
Darkness
Slow
Provoke
Scan
Eject
Silence
Petrify
Death
Sensor
Delay

Status Potency
Zanmato Level: 4Doom Countdown: 20Poison - 5% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
Varies Varies Varies Varies
 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Ether
Rare:
Turbo Ether
Common:
Lv. 2 Key Sphere
Rare:
Lv. 2 Key Sphere

 Boss
 HP
 Overkill
 MP
Crawler
16000
4000
1
 Battle Location
 AP
 Gil
Lake Macalania
4400
7000
 Descripton via Scan
Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Bream once Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times.
 Battle Strategy
This fight can be a little tricky, as Crawler has a pretty high physical defense but has a soft spot for lighting. Unfortunatly you can't use any magic or Aeons when Negator is around. The only way to hit Negator is with Wakka's attack, so have him quickly take out Negator. With Negator destroyed the Crawler will countdown to use it's powerful Mana Beam. Use this opportunity to hit the Crawler with Physical attacks while it's charging. Keep your HP up by using Yuna to recvover your HP as Crawler will often counterattack. On the turn *just* before Crawler unleashes the Mana Beam, have Yuna summon Ixion so that he can use Shield and take only a miniscule amount of damage. With Ixion summoned attack the Crawler a few times until Ixion's Overdrive Gauge is charged. When the Crawler has less than 9000 or 8000 HP remaining unleash Ixion's Overdrive for an assured Overkill as it'll do close to 9999 damage.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
25
100
30
50
20
15
0
30
 Descripton via Sensor
Vulnerable to lightning. Negator disables all magic and summoning.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Firestrike
Lightningstrike
Waterstrike
Icestrike
1~3 Abilities; 2~4 Slots

Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Silence
Petrify
Power Break
Armor Break
Threaten
Provoke
Regen
Silence
Poison
Zombie
Magic Break
Mental Break
Death
Doom
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Lunar Curtain
Rare:
Lunar Curtain x2
Common:
Elixir
Rare:
Elixir x2

 Boss
 HP
 Overkill
 MP
Negator
1000
1000
1
 Battle Location
 AP
 Gil
Lake Macalania
220
300
 Descripton via Scan
Immune to Scan.
 Battle Strategy
Only Wakka will be able to hit Negator. Negator's HP is very low. Wakka should be able to knock it out of the sky after only one or two hits. With Negator out of the way, its open season on Crawler.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
1
1
1
1
0
0
0
0
 Descripton via Sensor
Disables magic and summoning. Attack it with items and Wakka's ball.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Lightningstrike
1 Ability; 1~3 Slots

One of the following:
Fire Ward
Lightning Ward
Water Ward
Ice Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Threaten
Provoke
Regen
Eject
Silence
Poison
Zombie
Death
Doom
Scan

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
Hi-Potion
Common:
Potion
Rare:
Hi-Potion

 Boss
 HP
 Overkill
 MP
Seymour
6000
1400
100
 Battle Location
 AP
 Gil
Macalania Temple
2000
5000
 Descripton via Scan
Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware!
 Battle Strategy
This three-part battle is very long and involved, and is at times complicated to follow, so here's how to beat this battle with relative ease. Take very special note of the scan and sensor information on Seymour, since he uses the elemental spells in a pattern, he'll start somewhere on the pattern randomly but after that he'll follow it to a T. So just before Seymour gets a turn, switch in Yuna to cast the appropriate Nul Spell in anticipation of Seymour's pattern. If you keep this up Syemour will never be able to hurt you. With that basic tenant for dealing with Seymour out of the way here's how to go about getting rid of his annoying guardians.

1) Have Rikku steal from both Guardians to prevent their Auto-Potion.
2) Dispatch the guards now so that you're able to damage Seymour.
3) Have the three characters, that are able to, talk to Seymour to raise their stats by a tremendous amount, especially Tidus.
4) Steal from Seymour about 3 times to get those very rare Turbo Ethers.
5) Damage Seymour until he summons Anima. See below on Anima's stats, for taking her out.
6) When Seymour returns after Anima is defeated steal 3 more times again from Seymour (his pockets must have gotten refilled while he was away.)
7) Keep hitting Seymour with attacks and let Tidus get the last shot in so that he'll be able to just barely Overkill Seymour.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
1
25
25
20
15
0
100
 Descripton via Sensor
Casts ice, lightning, water, and fire, in that order.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Silencestrike
1 Ability; 2~4 Slots

Silenceproof
 Ability Immunity
Status ResistanceStatus Immunities
Poison - 40%Magic Break 50%Sleep
Darkness
Zombie
Threaten
Provoke
Demi
Eject
Silence
Petrify
Power Break
Death
Doom
Delay

Status Potency
Zanmato Level: 4Poison - 10% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Turbo Ether
Rare:
Elixir
Common:
Black Magic Sphere
Rare:
Special Sphere

 Boss
 HP
 Overkill
 MP
Anima
18000
1400
50
 Battle Location
 AP
 Gil
Macalania Temple
2500
3000
 Descripton via Scan
Immune to Scan
 Battle Strategy
Anima is very annoying as all it does is constantly use an instant death attack that will never miss. Fortunately it only hits one character at a time, and Anima is quite slow. So whenever Anima kills a character revive that character immediately, and let the others damage Anima. When Anima is about to use it's Overdrive you must summon an Aeon to use shield and take the damage, or else you will die. Look down on your summon list and you'll see Yuna has "????" as an Aeon. It's Shiva form Macalania Temple, so summon her to take the brunt of Anima's Overdrive. Heal her back up with her own Blizzard spell and let Anima charge her Overdrive up. If Anima has less than 8000 HP activate Shiva's Overdrive for an easy Overkilll. Unfortunately, when Seymour comes back he'll be pissed and kill Shiva in no time at all. So your characters are back in the fray to fight against Seymour again. Use the strategy outlined above on killing Seymour.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
25
1
20
1
25
20
0
30
 Descripton via Sensor
Goes into Overdrive when its gauge charges up.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Darktouch
Silencetouch
Sleeptouch
1~3 Abilities; 2~4 Slots

Dark Ward
Silence Ward
Sleep Ward
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Scan
Eject

Status Potency
Zanmato Level: 3
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Silence Grenade x3
Rare:
Farplane Shadow
Common:
Ability Sphere
Rare:
Ability Sphere

 Boss
 HP
 Overkill
 MP
Wendigo
18000
1432
32
 Battle Location
 AP
 Gil
Lake Macalania
2000
3000
 Descripton via Scan
Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counterattack.
 Battle Strategy
Geez is this guy brutal. Not only can he potentially kill Auron in a single hit at full HP, but the Guado Guardians that support him like to cast Berserk on him every chance they get to increase his damage by 50%. You will have your work cut out for you, because Yuna will have to get rid of this Berserk status ASAP by using Esuna on Wendigo. Have Auron Power Break Wendigo as well so he's at least a little more manageable. Also have Wakka use Dark Attack, which is hugely effective against a boss like this, every now and again. You will have to rely on Rikku to use Hi-Potions for the party as your source of healing. Have any other characters quickly take out the Guado Guardians, however when they die they'll cast Shell and Protect on Wendigo, making him very hard to damage. When this happens, and when Wendigo's HP is close to 10,000, summon Ixion and use Aerospark to get rid of the Protect and Shell status. Trade hits with Wendigo for a little while and heal Ixion by using Thunder or Thundara on him. When Ixion's Overdrive Gauge is charged, let Wendigo have it for the Overkill.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
40
1
1
1
18
15
0
0
 Descripton via Sensor
Only uses physical attacks. Curing its Berserk status will lower its strength...
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~2 Slots

Always on and
Piercing

All Characters
Counterattack
1~2 Abilities; 1~2 Slots

SOS Haste
HP +10%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep - 20%
Darkness - 20%
Silence - 20%Poison
Slow
Death
Eject
Petrify
Zombie
Reflect

Status Potency
Zanmato Level: 1Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet


 Steal Item
 Win Item
Common:
Hi-Potion
Rare:
X-Potion
Common:
Power Sphere
Rare:
Power Sphere x2

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.